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The eLearning Guild : Guild eBooks: Handbook of e-Learning Strategy - 0 views

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    The eLearning Guild's Handbook of e-Learning Strategy In many organisations, there is a need to better identify and document a comprehensive learning strategy and to answer the question, "What should we be doing in order to support improved learning and performance?" This e-Book will help you make a broad, fundamental connection between learning, e-Learning, and your organisation's mission, business objectives, and the bottom line. Chapters address everything from crafting a focused strategy, to keeping your strategy focused, to change management. Refocus on e-Learning strategy and insure that your e-Learning technology and methodology investments pay off and so you can achieve your e-Learning goals!
jensvermeersch

ProActive Fostering Teachers' Creativity through Game-based Learning - 0 views

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    ProActive will produce Guidelines on Creativity Enhanced by GBL and disseminate a database of learning games and related active learning culture within EU education. The main objectives of ProActive are:To stimulate the creativity of trainers working in LLP sub-programmes, developing a conceptual framework for integrating different learning metaphorsTo introduce innovative ICT-based experiences in teaching and training practice, adapting and enhancing the game editors, integrating five learning metaphorsTo implement co-design creativity sessions and pilot sites for addressing school, university and vocational education scenariosTo validate the proposed approach as a means of learning and evaluate its impact on teachers' creativity and students' outcomes.
jensvermeersch

Virtual Learning Platforms in Europe: What can we learn from experience in Denmark, the... - 0 views

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    Study report "Virtual Learning Platforms in Europe: What can we learn from experience in Denmark, the United Kingdom and Spain?" has now been released.With the proliferation of ICT equipment and the pedagogical approaches underpinning it, the concept of virtual learning platforms has emerged in several educational systems. This study, entrusted by the Caisse des dépôts to European Schoolnet, offers an analysis of policies and initiatives in the field of virtual learning platforms in Denmark, the United Kingdom and Spain (Andalusia and Catalonia). The first part of this study report provides a summary of each national situation according to a common structure that addresses key features of existing platforms, the services they offer, the status of their deployment, their modes of deployment and governance, their uses and the success factors determining their wider deployment. The second part of the report compares these three national situations in terms of these aspects
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blearning | blearning | blearning - 0 views

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    Blended learning support portal is created within the framework of b-learning4all project, which is project funded with support from the European Commission - Education and Culture - under the LEONARDO DA VINCI Programme. b-learning4all is directed to te
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Mobile Learning | MindShift - 0 views

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    a series exploring mobile learning
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projectgreat - 0 views

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    The Project GREAT aims to provide a methodology and a way to use Game-Based Learning in education and training. GREAT "Game-based Research in Education and Action Training" is an EU Leonardo da Vinci funded project (contract number 2011-1-PT1-LEO05-08600) that provides a methodology and a way to use game-based Learning (GBL) in teaching-learning processes by transferring innovative methodologies. It started in October 2011 and will last two years.
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Learning 2.0: The impact of Web 2.0 Innovations on Education and Training in Europe - F... - 0 views

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    In order to investigate how social computing applications can be used in organised learning settings to enhance learning activities and promote innovation and inclusion in Education and Training, an exploratory study employing a triangulation of different
jensvermeersch

VLEs 4 VET Innovative Learning Platform for Vocational Education and Traning sector - 0 views

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    The aim of the project is to transfer positive experience and knowledge in the use of Learning Platforms by European Organisations into the Vocational Education and Training sector. Objectives: - Carry out a survey of Education Organizations in Europe to determine their needs, experiences and preferences regarding Learning Platforms/VLEs. - Advise and support the CDVEC in selecting an organisation wide VLE solution - Share experiences with the VET sector in Ireland and a wider audience in the EU
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Nano-Tech Science Education (NTSE) Web Site - 1 views

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    NTS aims to use ICTs as a tool to make the learning of science subjects more attractive and accessible. The project target groups are students from the general and vocational schools aged 13 to 18; teachers in science subject,plus college & university students attending science education courses (prospective school teachers in sciences) The project will establish a Virtual Lab, as an experimental virtual aid to science learning. This will serve as a platform for science lessons, as a database of teaching materials and as a hub for science-learning-related graphic aids and recorded and illustrated appealing experiments on Nano-Tech. It will include a Nano-Science Center, presenting to learners and their in-service or future teachers the miracles of the nano-technologies. A program for a week Science Camp training including hands-on experiments and demonstrations will be developed and delivered through the VL, this is a good step as an approbation of the contents and functionalities of the virtual lab.
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Links-up .. the Project - 0 views

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    Links-up is research project about how 'Web 2.0' technologies - e.g. social networking software - are changing the face of education and training for disadvantaged people. The project puts together a picture of the 'landscape' of 'Learning 2.0 for Inclusion' by reviewing what has been done in the academic and research field, and by practitioners working on the ground in projects that have been using Web 2.0 to work with disadvantaged groups. It uses a series of 'action research' experiments, collaborating with 'host' projects working in the field, to evaluate the added contribution Web 2.0 can make to practices that use learning to support social inclusion.
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EduComics Project - 0 views

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    EduComics is an European Union Comenius education project under the Life Long Learning Programme (ref num 142424-2008-GR-COMENIUS-CMP). It will show educators how online comics can be used in the classroom to enhance learning, engage and motivate studen
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te@ch.us - Learning community for Web 2.0 teaching - 0 views

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    Results of recent studies about Web 2.0 teaching and learning in Europe show that existing pilot projects at schools are often driven by single, motivated teachers in grass-root approaches and that apart from support by the school basic knowledge, motivation and inspiration of teachers are necessary for realization of Web 2.0-related innovation. The te@ch.us project sets up a web-based learning community for teachers who are novices in Web 2.0 and connects them to experts and experienced teachers for exchange of concepts, experiences and learning materials.
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Mobile learning - Kenniswiki - 0 views

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    Mobiel leren (M learning) is leren waarbij mobiele apparatuur, zoals mobiele telefoons, PDA's, iPods, mp3-spelers, worden gebruikt binnen het leerproces. In dit document vindt u meer informatie over wat mobiel leren nu precies is, wat je er mee kunt, wat de onderwijsmogelijkheden zijn en binnen welke vormen van onderwijs mobiel leren kan worden toegepast.
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Elena - 0 views

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    "With Elena children between 6 and 8 from border regions learn to speak their neighbouring languages. In a powerful, authentic learning environment they acquire the basics of German, French and Dutch."
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T3 - Teaching to Teach with Technology - 1 views

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    T3 goal is to develop and validate an innovative teaching program to promote the use of advanced learning technology by university teaching staff; secondary school teachers; trainers involved in VET. Key features of the program will include: theoretical classes discussing the features and advantages of the new technologies; practical workshops, in which learners (university teaching staff, teachers and trainers) simulate learning sessions and familiarize with technologies; project work, in which learners will prepare learning projects for use in their own classes, implement the project, and evaluate the results; joint assessment of the results by participants in the program.
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Learning About Blogs FOR your Students | Langwitches Blog - 0 views

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    This guide provides guidelines for treachers, new to blogging, to maximize learning benefits for their students.
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Disrupting the Institution - 0 views

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    Driven by passionate innovators engaged in the proverbial "thinking outside the box," disruptive innovation creates new values and new networks...something institutions find, at best, difficult to accommodate, at worst something to fear and repress. What, then, does disruptive innovation look like inside the educational institution? What do innovative educators do with--and demand from--their students? From flipping the classroom and mobile learning to social media and students as creators, let's examine some real-life educational innovations, try out some interesting technologies, share from our own experiences, and brainstorm ways to move forward despite institutional lethargy and the chorus of nay-sayers who claim innovation is impossible.
jensvermeersch

Efforts to Increase Students' Interest in Pursuing Mathematics, Science and Technology ... - 0 views

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    This report shows that two actions are at the heart of the drive to make MST studies and professions more popular option for young learners: the development of effective and attractive MST curricula and teaching methods, and improved teacher education and professional development. Some countries (the Netherlands, Norway, Ireland, Israel, Switzerland, and Italy), have implemented national strategies and others have set up dedicated national, regional, or local centres (Norway, Finland, Sweden, the Netherlands, Switzerland, Denmark, the Czech Republic, Portugal, Spain, and Ireland). These centres aim to improve the quality of MST teaching, and sometimes more particularly, to increase science and technology's popularity (also achieved through campaigns and competitions). This holistic approach usually includes all MST subjects, covers the lifelong learning span and involves the government, educational sector and industry. Public-private partnerships are an important feature of these all-encompassing approaches, aimed at developing a sustainable scientific culture which is deep-rooted in society. Other common approaches are to establish networks of teachers and teacher trainers, as well as other relevant stakeholders, and to implement curricular reform and initiatives favouring inquiry-based learning (e.g. cross-disciplinary, thematic or project work). In some countries, extra time, funding and smaller student groups enable more handson MST activities in laboratories and outdoors.
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