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jensvermeersch

Virtual Learning Platforms in Europe: What can we learn from experience in Denmark, the... - 0 views

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    Study report "Virtual Learning Platforms in Europe: What can we learn from experience in Denmark, the United Kingdom and Spain?" has now been released.With the proliferation of ICT equipment and the pedagogical approaches underpinning it, the concept of virtual learning platforms has emerged in several educational systems. This study, entrusted by the Caisse des dépôts to European Schoolnet, offers an analysis of policies and initiatives in the field of virtual learning platforms in Denmark, the United Kingdom and Spain (Andalusia and Catalonia). The first part of this study report provides a summary of each national situation according to a common structure that addresses key features of existing platforms, the services they offer, the status of their deployment, their modes of deployment and governance, their uses and the success factors determining their wider deployment. The second part of the report compares these three national situations in terms of these aspects
jensvermeersch

Evaluating the Value of Apps for Educational Use « User Generated Education - 0 views

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    Evaluating the Value of Apps for Educational Use
jensvermeersch

ProActive Fostering Teachers' Creativity through Game-based Learning - 0 views

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    ProActive will produce Guidelines on Creativity Enhanced by GBL and disseminate a database of learning games and related active learning culture within EU education. The main objectives of ProActive are:To stimulate the creativity of trainers working in LLP sub-programmes, developing a conceptual framework for integrating different learning metaphorsTo introduce innovative ICT-based experiences in teaching and training practice, adapting and enhancing the game editors, integrating five learning metaphorsTo implement co-design creativity sessions and pilot sites for addressing school, university and vocational education scenariosTo validate the proposed approach as a means of learning and evaluate its impact on teachers' creativity and students' outcomes.
jensvermeersch

T3 - Teaching to Teach with Technology - 1 views

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    T3 goal is to develop and validate an innovative teaching program to promote the use of advanced learning technology by university teaching staff; secondary school teachers; trainers involved in VET. Key features of the program will include: theoretical classes discussing the features and advantages of the new technologies; practical workshops, in which learners (university teaching staff, teachers and trainers) simulate learning sessions and familiarize with technologies; project work, in which learners will prepare learning projects for use in their own classes, implement the project, and evaluate the results; joint assessment of the results by participants in the program.
jensvermeersch

FM (Flashmeeting) - 1 views

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    The Flashmeeting Project includes an application based on the Adobe Flash 'plug in' and Flash Media Server. Running in a standard web browser window, it allows a dispersed group of people to meet from anywhere in the world with an internet connection. Typically a meeting is pre-booked by a registered user and a url, containing a unique password for the meeting, is returned by the server. The 'booker' passes this on to the people they wish to participate, who simply click on the link to enter into the meeting at the arranged time. During the meeting one person speaks (i.e. broadcasts) at a time. Other people can simultaneously contribute using text chat, the whiteboard, or emoticons etc. while waiting for their turn to speak. This way the meeting is ordered, controlled and easy to follow. A replay of the meeting is instantly available, to those with the 'unique' replay url.
jensvermeersch

Google Workshop - 1 views

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    Integrating Google Tools 4 Teachers Workshop
Gabriela Grosseck

Teaching Channel: Videos, Lesson Plans and Other Resources for Teachers - 1 views

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    Teacher videos, resources and lesson plans. Discover great ideas and strategies to use as a teacher with this collection of videos covering Math, Science, English, History and more.
jensvermeersch

Wat weten we over ... webquests - 0 views

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    Deze publicatie gaat over webquests: leerzame speurtochten op internet. Hiermee verwerven leerlingen niet alleen kennis over een specifiek onderwerp, maar ze leren ook informatie te verzamelen, beoordelen en verwerken in relatie tot een zoekvraag. Bij een webquest werken leerlingen samen aan betekenisvolle opdrachten en gaan actief op zoek naar antwoorden.
jensvermeersch

TES iboard - 0 views

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    the TESiboard collection is a purpose built library of visual, dynamic, interactive resources. TESiboard resources are primarily open-ended tools that enable teachers to enagage their pupils in a learning dialogue around the resource. The resources are designed for use by the teacher on their interactive whiteboard but many are also suitable for pupil use, usually responding to a task or challenge set by the teacher. 
angela rees

iPads in High School | Scoop.it - 0 views

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    scoop.it board of i-pads in primary and secondary education
angela rees

Google Mars - 2 views

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    The surface of Mars as a Google map
jensvermeersch

Education Nation 2011: 7 Tips For Using Social Media in Your Classroom - 0 views

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    7 Tips For Using Social Media in Your Classroom
jensvermeersch

Web 2.0 ERC | Simplifying Web 2.0 Education - 0 views

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    The Web 2.0ERC European Union funded project is designed to help educators who find ICT confusing to have a simple and secure environment to use ICT in their work and in their classes. The project project has built a simple web platform that includes the most popular tools (Wikis, Blogs, communications, Social Networking etc.) with clear guides on: How to use the toolsHow they can be used in educationThe platform is currently undergoing final piloting and adjustments, and will be available soon. The project has also looked at other Web 2.0 tools that can be used to create content, share the content and communicate. Members of the Web2.0ERC Community of Practice have contributed to the repository of tools.All the work of the project has been piloted with the target groups of the project and the resources produced adapted based on the piloting.
jensvermeersch

Disrupting the Institution - 0 views

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    Driven by passionate innovators engaged in the proverbial "thinking outside the box," disruptive innovation creates new values and new networks...something institutions find, at best, difficult to accommodate, at worst something to fear and repress. What, then, does disruptive innovation look like inside the educational institution? What do innovative educators do with--and demand from--their students? From flipping the classroom and mobile learning to social media and students as creators, let's examine some real-life educational innovations, try out some interesting technologies, share from our own experiences, and brainstorm ways to move forward despite institutional lethargy and the chorus of nay-sayers who claim innovation is impossible.
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