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jensvermeersch

VIDEO EDUCATION MEDIA EDUCATION AND LIFELONG LEARNING A EUROPEAN INSIGHT - 0 views

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    Book on Video Education in Europe The main aim of the viducate network is to promote video education across all educational sectors in Europe. To pursue this target the viducate network has produced the book Video Education, Media Education and Lifelong Learning. A European Insight. This publication includes conceptual ideas, an insight into European perspectives and a section with best practice examples pointing out how video education can be put into practice across different educational sectors.
jensvermeersch

Disrupting the Institution - 0 views

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    Driven by passionate innovators engaged in the proverbial "thinking outside the box," disruptive innovation creates new values and new networks...something institutions find, at best, difficult to accommodate, at worst something to fear and repress. What, then, does disruptive innovation look like inside the educational institution? What do innovative educators do with--and demand from--their students? From flipping the classroom and mobile learning to social media and students as creators, let's examine some real-life educational innovations, try out some interesting technologies, share from our own experiences, and brainstorm ways to move forward despite institutional lethargy and the chorus of nay-sayers who claim innovation is impossible.
jensvermeersch

Historiana - 0 views

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    Historiana - Your Portal to the Past - is an international programme coordinated by EUROCLIO - European Association of History Educators. Historiana is an educational website that offers young people free access to quality education on history and heritage from a global perspective.
jensvermeersch

40 Sites for Educational Games - Academic Learning Coach - 1 views

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    40 Sites for Educational Games"
jensvermeersch

VLEs 4 VET Innovative Learning Platform for Vocational Education and Traning sector - 0 views

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    The aim of the project is to transfer positive experience and knowledge in the use of Learning Platforms by European Organisations into the Vocational Education and Training sector. Objectives: - Carry out a survey of Education Organizations in Europe to determine their needs, experiences and preferences regarding Learning Platforms/VLEs. - Advise and support the CDVEC in selecting an organisation wide VLE solution - Share experiences with the VET sector in Ireland and a wider audience in the EU
jensvermeersch

Evaluating the Value of Apps for Educational Use « User Generated Education - 0 views

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    Evaluating the Value of Apps for Educational Use
Gabriela Grosseck

100 COMPLETELY FREE Distance Learning Resources for Homeschoolers - Distance Education.org - 0 views

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    April 08, 2009 By Jennifer Williamson , Distance-Education.org Columnist | Home-schooling your kids? Check out these free online resources for parents and kids of all ages-including lesson plans, activities, educational online games, test prep, online high schools, forums and support groups.
jensvermeersch

E-teacher 2.0 - 2 views

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    the project targets the following results, in order to answer significant questions: 1. A model for analyzing teachers' ICT‐pedagogical competency profiles, relating to European frameworks and based on conclusions from topical need analyses in the partner countries. 2. The further education module 'E‐teacher 2.0', developed jointly by the project partners and based on previous best‐practice projects as well as topical surveys. The module will empower teachers within new technologies, facilitate the process of redidactization and arm teachers to spot and integrate new relevant technologies as they emerge. The module will be developed as a generic model, adaptable to local needs, but within an internationally agreed upon framework. 'E‐teacher 2.0' will be trial‐run in each partner country in order to test, evaluate and optimize the module. Specific national versions of 'E‐teacher 2.0' will be developed in each country's language, adapted to local needs. 3. An accreditation of 'E‐teacher 2.0' and/or integration into continuing education in each partner country, with the aim of border-crossing mutual recognition.
fernando albuquerque costa

Music Education Online by Children's Music Workshop - 0 views

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    Music Education Online is the website of Children's Music Workshop - an Emmy award winning music education company which specializes in a variety of products and services including custom designed band and orchestra method books, school-site music instruction, music education advocacy and more.
fernando albuquerque costa

Berkeley Lab: Educational Sites - 1 views

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    Berkeley Lab's Center for Science & Engineering Education (CSEE) carries out the Department of Energy's education mission to train the next generation of scientists, as well as helping them to gain an understanding of the relationships among frontier science, technology, and society.
jensvermeersch

projectgreat - 0 views

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    The Project GREAT aims to provide a methodology and a way to use Game-Based Learning in education and training. GREAT "Game-based Research in Education and Action Training" is an EU Leonardo da Vinci funded project (contract number 2011-1-PT1-LEO05-08600) that provides a methodology and a way to use game-based Learning (GBL) in teaching-learning processes by transferring innovative methodologies. It started in October 2011 and will last two years.
jensvermeersch

digital-earth.eu - 0 views

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    The digital-earth.eu project examines the use of geographic media in schools and teacher education. Geo-media is the visualisation of information from different media sources and is concerned with digital content and its processing based on place, position and location. Many geographic media are widely used for navigation and routing purposes. Cartographic communication has never been so easy to implement, therefore 21st century school education needs to include geo-media into daily work. Innovative approaches to teaching and learning are needed to study environments from local to global scale. The digital-earth.eu network links innovative centres around Europe where geo-media use is well developed. Products, resources, experiences and ideas are shared between the centres and opened to the public wherever possible. A digital-earth.eu infrastructure is under development. The European Centre and an accredited network of national and regional Centres of Excellence are developing an online catalogue of materials, courses, publications, links and good practice scenarios, and are publishing a series of core publications. 
jensvermeersch

Inspire teachers - Innovative Science Pedagogy in Research and Education - 1 views

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    rom August 2008 to November 2009, Inspire (Innovative Science Pedagogy in Research and Education) gathered teachers from five European countries to test and analyse digital learning resources in Maths, Science and Technology (MST) education. The results a
jensvermeersch

EduComics Project - 0 views

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    EduComics is an European Union Comenius education project under the Life Long Learning Programme (ref num 142424-2008-GR-COMENIUS-CMP). It will show educators how online comics can be used in the classroom to enhance learning, engage and motivate studen
jensvermeersch

edshelf is a directory of digital tools for educators - 2 views

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     there now is an edtech app store! Well, it's more like an app directory but you get the point. It's called edshelf and is an easy-to-use directory all the great web 2.0 tools out there just waiting for educators to try them out. You can share your experience with the tools, add your own, store a 'shelf' of your favorite tools, and more. 
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    What a great idea! :)
jensvermeersch

The 100 Best Video Sites For Educators | Edudemic - 2 views

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    The very best sources for educational videos on the web."
jensvermeersch

ProActive Fostering Teachers' Creativity through Game-based Learning - 0 views

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    ProActive will produce Guidelines on Creativity Enhanced by GBL and disseminate a database of learning games and related active learning culture within EU education. The main objectives of ProActive are:To stimulate the creativity of trainers working in LLP sub-programmes, developing a conceptual framework for integrating different learning metaphorsTo introduce innovative ICT-based experiences in teaching and training practice, adapting and enhancing the game editors, integrating five learning metaphorsTo implement co-design creativity sessions and pilot sites for addressing school, university and vocational education scenariosTo validate the proposed approach as a means of learning and evaluate its impact on teachers' creativity and students' outcomes.
fernando albuquerque costa

ESA - ESERO Project - 0 views

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    One of the major challenges facing ESA is to meet the very diverse educational needs of all our Member States. Supporting European teachers is a complex task, given the different national educational systems and languages. The European Space Education Resource Office (ESERO) project is ESA's primary way to support the educational community.
jensvermeersch

Nano-Tech Science Education (NTSE) Web Site - 1 views

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    NTS aims to use ICTs as a tool to make the learning of science subjects more attractive and accessible. The project target groups are students from the general and vocational schools aged 13 to 18; teachers in science subject,plus college & university students attending science education courses (prospective school teachers in sciences) The project will establish a Virtual Lab, as an experimental virtual aid to science learning. This will serve as a platform for science lessons, as a database of teaching materials and as a hub for science-learning-related graphic aids and recorded and illustrated appealing experiments on Nano-Tech. It will include a Nano-Science Center, presenting to learners and their in-service or future teachers the miracles of the nano-technologies. A program for a week Science Camp training including hands-on experiments and demonstrations will be developed and delivered through the VL, this is a good step as an approbation of the contents and functionalities of the virtual lab.
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