ExploreLearning.com offers the world's largest library of interactive online simulations for math and science education in grades 3-12. We call these simulations Gizmos.
Founded in 1999, BrainPOP creates animated, curriculum-based content that engages students, supports educators, and bolsters achievement. Our award-winning online educational resources include BrainPOP Jr. (K-3), BrainPOP, BrainPOP Español, and BrainPOP ESL. All are supported by BrainPOP Educators, our teacher community now more than 125,000 members strong and featuring free lesson plans, video tutorials, professional development tools, graphic organizers, best practices, and much more.
Ideal for both group and one-on-one settings, BrainPOP is used in numerous ways, from introducing a new lesson or topic to illustrating complex subject matter to reviewing before a test. Content is aligned to academic standards and easily searchable with our online Standards Tool. Uniquely suited for 21st-century learning, all products are fully compatible with interactive whiteboards, learner response systems, project
"This web site was developed to help students improve their math skills interactively.
Visit our game room and play exciting games like Matho and Hidden Picture...Test your math skills with our Flashcards! Try out the Math Word Find puzzle.
Create and print your own set of flashcards online using the Flashcard Creator! See the Worksheets section, where you can print worksheets to practice offline. Try the Homework Helper to check your homework solutions. "
"ALEKS QuickTables is a research-based, math fact mastery program for multiplication, division, addition, and subtraction for grades 3 and up. The online program offers an interactive Student Module with ongoing assessment, learning, review, and visual tracking of student progress. In addition, a powerful Teacher Module allows teachers to monitor student progress, generate customized worksheets, and adjust program settings to best fit student and class needs."
"ABCya! is the leader in free educational kids computer games and activities for elementary students to learn on the web. All children's educational computer activities were created or approved by certified school teachers. All educational games are free and are modeled from primary grade lessons and enhanced to provide an interactive way for children to learn. Grade level lessons incorporate areas such as math and language arts while introducing basic computer skills. Many of the kindergarten and first grade activities are equipped with sound to enhance understanding. Fun children's Holiday activities are available in grade level sections! "
"AAA Math features a comprehensive set of interactive arithmetic lessons. Unlimited practice is available on each topic which allows thorough mastery of the concepts. A wide range of lessons (Kindergarten through Eighth grade level) enables learning or review to occur at each individual's current level."
* Describe and draw vertical, supplementary and complementary angles. Verify the relationship between the angles by measuring.
* Using graph paper, apply transformations to geometric figures such as:
o rotate or turn
o reflect or flip horizontally and vertically
o translate or slide
o dilate or scale
Find applications of transformations such as tiling, fabric design or art.
* Describe and construct solid figures including prisms, pyramids, cylinders and cones.
* Verify the Pythagoreum Theorum by measuring. Apply the Pythagoreum Theorum to find the missing length of a side of a right triangle when the other two sides are given.
* Analyze games of chance and board games using probability and make predictions about the possible outcomes.
* Use information derived from line, bar, circle and picture graphs and histograms to make comparisons, predictions and inferences.
* Organize and describe data using a matrix.
* Graph a two variable linear equation on the coordinate plane, using a table of ordered pairs.
* Describe and represent relations using tables and graphs.
* Create and solve problems using proportions, formulas and functions.
FlyBy Math™ consists of five Air Traffic Control (ATC) Problems that address the safe separation of two planes.
In each problem, students:
* Conduct an experiment that simulates the airplane scenario.
* Use guided paper-and-pencil activities to determine the number of seconds it takes each plane to travel a given distance along a jet route.
The National Library of Virtual Manipulatives (NLVM) is an NSF supported project that began in 1999 to develop a library of uniquely interactive, web-based virtual manipulatives or concept tutorials, mostly in the form of Java applets, for mathematics instruction (K-12 emphasis). The project includes dissemination and extensive internal and external evaluation.
"The NCES Kids' Zone provides information to help you learn about schools; decide on a college; find a public library; engage in several games, quizzes and skill building about math, probability, graphing, and mathematicians; and to learn many interesting facts about education."
Ask Dr. Math is a question and answer service for math students and their teachers. A searchable archive is available by level and topic, as well as summaries of Frequently Asked Questions (the Dr. Math FAQ).