contains downloadable games, game templates, and utilities that teachers and trainers can use to enhance any lesson.
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crazy idea?: create a SUNY-wide alternate reality game that invites students from all over SUNY to collaborate to solve a complex mystery or puzzle of some kind and that involves using a variety of library and scholarly resources. Maybe even provide a forum for students to communicate and collaborate. If solved, SUNY libraries, for example, could donate books or other resources to some charity or cause?
Foursquare-like social gaming in the library: Uisng your library card, when you visit library, when you bring books back or even when you log in to an e-resource, your actions - provided you've registered with us -will register on Lemontree and earn you points!
I can see developing a branching adventure storyline that integrates elements of info lit (plagiarism, copyright, research, evaluation) using a tool like this. The student makes choices along the way that determines the outcome for their character (i.e., plagiarize and get demoted/fired as a journalist, or use biased information and offend a friend, etc.).
a 3-year project (October 1, 2008 to September 30, 2011), to support the design, development, testing, and evaluation of a computer game to teach incoming undergraduate students information literacy skills and concepts
Use potential? Twitter game where you give clues; students need 2 work in collab to decode/hunt down resources. Students create comic strip of screenshots of their research path and insert dialog showing their thoughts during the process (a creative form of journaling?)
This is an awesome concept! Has some many (at least on surface) well-done gaming concepts (missions & achievements, etc.) that most students will already understand. Someone needs to develop a similar game for info lit concepts!!!