a 3-year project (October 1, 2008 to September 30, 2011), to support the design, development, testing, and evaluation of a computer game to teach incoming undergraduate students information literacy skills and concepts
I can see developing a branching adventure storyline that integrates elements of info lit (plagiarism, copyright, research, evaluation) using a tool like this. The student makes choices along the way that determines the outcome for their character (i.e., plagiarize and get demoted/fired as a journalist, or use biased information and offend a friend, etc.).