Assistive Gaming provides information on how people with disabilities can enjoy the latest and greatest games. It's all about how you can play and make accessible games that were not made with accessibility in mind. The editors use assistive technology to access their computer, so they know what they are talking about...
Our name, Connective Technology Solutions, reflects what we do best - seeing the connections between hardware, software, and solutions on how they can be utilized together. Most important is how they can address the needs of individuals from teachers and support professionals to students. We provide professional development, training, support and educational materials connecting current technology and the solutions enabling everyone to succeed.
Dan Herlihy is a national conference presenter on topics ranging from Creating Access on the Fly, Working with High and Low Incidence Disabilities, Creating Access to the Arts and Using Digital Images in the Classroom as a Teaching and Learning Tool. He is also an IntelliTools Training Specialist, and has written books and articles on technology integration, as well as producing CDs of educational activities for students. His expertise is in taking diverse technologies, and connecting them together to provide solutions for Access.
"The Center reviewed an array of software products and digital materials currently used to develop or distribute elementary and secondary instructional materials. The purpose of the review was to identify the extent to which product developers or publishers offered readily discoverable and publicly available information about product accessibility. Using the Section 508 standards for physical and sensory access as a benchmark, the Center has color coded products green, yellow, or red. "
"With the proliferation of AAC apps, it seems that many people quickly get or want to get an AAC app for their child with an autism spectrum disorder. It is awesome and amazing to see so many people who need AAC begin to have access to AAC. But once there is accessibility, it is not always readily apparent what to do and it is like any technology or gadget, if you don't learn how to USE it, it could become like the 'proverbial treadmill clothes hanger' or abandoned musical instrument."
"But with iOS 6, you can use the brand new Guided Access mode (or single-app mode) to simulate it.
If you've ever wished your iPad -- or iPhone or iPod touch -- or be locked down into Safari web browsing only, or that you could let someone run a presentation or try a new game without snooping through your personal business, now you can."
In January of 2010, the idea of iTaalk was born. The son of iTaalk President, Brooke Olson, received his first iPod touch in August of 2009. Within the first four months his language blossomed and the results of his success were amazing his family, friends and therapists. If this success could be replicated for other children with ASD's, then it was imperative that all children be given the opportunity and access to these interactive devices, and thus the original vision for iTaalk was formed.
After exploring the need in the community, it became apparent that the need was not only for the devices, but for the educational piece on how to use them as well. We now pride ourselves on our Training Series for families, "iTaalk 101-104," as well as our Professional series "iTaalk 201-204." We also provide an affordable Top 30 list of Apps that have been successful with children on the Autism spectrum. The incredible success stories and ideas on innovative ways to use the iPods/iPads with our children is what keeps us going. It is our dream to provide this training along with the interactive devices so that all children with an ASD can access this wonderful technology!
Our mission is to provide access to information on AT devices and services as well as other community resources for people with disabilities and the general public.
This site was created by Georgia Tech's Center for Assistive Technology and Environmental access (CATEA), with funding from the National Institute on Disability and Rehabilitation Research (NIDRR), and Rehabilitation Services Administration (RSA).
KIDO'Z is a web browser that is described by its developers as a "Kid's Web Environment". Once downloaded and installed, the browser offers a self contained web of games, websites and videos that are accessed wiith large icons. Because KIDO'Z is an Adobe Air application, it will run in Windows, Mac, or Linux.
KIDO'Z comes with an extensive collection of games, videos, and websites built-in, and these appear to have been selected carefully. The beauty of this browser, however, is that you have the option of completely customizing what is available. The browser is managed by a set of Parental Controls that can be accessed anywhere. KIDO'Z is currently available in 17 languages.
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see Zac Browser for autistic children
"Below is a list of webinars on a variety of AT and access topics. Click on the webinar title to read more and register.
You can also browse over 30 archived ATC webinars or search all archived webinars by topic, age range, technology, etc."
"Universal Design for Learning (UDL) is a set of principles and techniques for creating inclusive classroom instruction and accessible course materials. At its core is the assertion that all students benefit when they are given multiples ways to take in new information, express their comprehension, and become engaged in learning."
The Individuals with Disabilities Education Act (IDEA) requires school districts to provide instructional materials to blind persons or other persons with print disabilities in a timely manner. This means that districts must take all reasonable steps to provide print instructional materials in accessible formats to children with disabilities at the same time as other children receive those materials.
Excellent resources for technology and increasing achievement and success for ALL students through the unlimited and effective se of accessible technologies.