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Phil Taylor

Deeper Learning Isn't about Technology - 0 views

  • Deep Learning Isn’t about Technology
  • Powerful learning begins to manifest when students take responsibility and ownership for their learning — when they become co-creators of their learning experience, rather than their education being something that is done to them. True student empowerment and engagement begins when we cross the threshold of co-creation.
Phil Taylor

What is "Four-Dimensional" Education? - EdTechReview™ (ETR) - 0 views

  • In order to deepen and enhance the learning in these three dimensions — Knowledge, Skills, and Character qualities–there is an important additional fourth dimension needed for a fully comprehensive twenty-first century education: Meta-Learning (often called learning to learn–the internal processes by which we reflect on and adapt our learning).
Phil Taylor

5 Best Practices For Reimagining Professional Learning This Year | NextGen Learning - 0 views

  • Competency-based learning emphasizes what learners know and can do rather than how much time they spend engaged in formal learning, like a classroom or workshop
Phil Taylor

Learning strategies: a synthesis and conceptual model : npj Science of Learning - 0 views

  • In the past 30 years, however, the emphasis in many western systems of education has been more on enhancing academic achievement—in domains such as reading, mathematics, and science—as the primary purpose of schooling.
  • >400 learning strategies: that is, those processes which learners use to enhance their own learning.
  • A model of learning
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  • the model proposes that when students are made aware of the nature of success for the task, they are more likely to be more involved in investing in the strategies to attain this target.
Phil Taylor

Learning isn't linear… « What Ed Said - 1 views

  • it’s not so much about flipping as about rethinking altogether. Learning isn’t linear. It’s not a step by step, one size fits all process. It doesn’t go in a sequence from remembering to understanding to analysing… and finish with creating. And it doesn’t necessarily have to go in the reverse order either. It depends on the learner and on the situation.
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    Learning isn't linear. It's not a step by step, one size fits all process. It doesn't go in a sequence from remembering to understanding to analysing… and finish with creating.
Phil Taylor

Learning with 'e's: Digital learning futures - 0 views

  • number of possible scenarios that might result when wholesale adoption of digital technologies occurs in education and training. I touched on personal learning networks, mobile technologies, games and gamification, the use of social media in learning, the role of user generated content, the phenomenon of ubiquitous connection, and technological convergence.
Phil Taylor

How Digital Learning is Boosting Achievement | Getting Smart by %author_name% | %tag% - 0 views

  • The potential of personalized learning technology—as evidenced in the military, gaming, corporate training, and informal learning—suggest the potential going forward is much greater that what we’ve seen to date.  When technology is used to extend, personalize and transform learning, it makes a world of difference.
Phil Taylor

Personalize Learning: Culture Shift: When the Learner Owns the Learning - 0 views

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    "Culture Shift: When the Learner Owns the Learning "
Phil Taylor

Education Technology - Learning, Yesterday and today - 0 views

  • All this aside there is one thing that has not changed, and that is the teaching style.  Learn by doing.  Learning has not change.  Learning experience, education technology and teaching have changed.
Phil Taylor

Teacher meetings do not make a community - 0 views

  • Learning communities set goals about student learning and focus exclusively on the day-to-day work of teachers
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    "Learning communities set goals about student learning and focus exclusively on the day-to-day work of teachers"
Phil Taylor

Part I: Answers to Questions About Video Games and Learning - NYTimes.com - 0 views

  • When students use facts and information to solve problems they both gain the facts and information and learn to solve problems. Games are one good way to do this, because a video game is problem solving with lots of practice, feedback, and assessment (e.g., boss battles). But this style of learning can and should be done in many different ways.
Phil Taylor

Educational Leadership:Learning in the Digital Age:The New WWW: Whatever, Whenever, Whe... - 0 views

  • counteract the New WWW's potentially harmful impact on youth, educators must use technology to create learning experiences that are real, rich, and relevant.
  • Next will come 4G, in which data rates are expected to be 100 times faster than those in this first 3G wave. As the delivery platform of broadband content and functionality shifts from computer to personal device, we will be surrounded by a multimedia aura that accompanies us wherever we go
  • The plan is that you'll use your phone to spend money everywhere, all the time.
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  • What choices do we expect them to make if their pockets are loaded with cash and the shelves bulge with penny candy—especially when there's no parent in sight? The choice won't be between yes and no, but between what kind? and what next? Maybe someone needs to watch over this New WWW.
  • Children believe that getting whatever they want will make them happy. As adults, we know otherwise.
  • engaging in personally meaningful actions, and performing service to something larger than themselves.
  • we must also acknowledge that schools have too much of both. But the joy of learning has neither! One of the most powerful definitions of teaching I know comes from Maria Harris: “Teaching is the creation of a situation in which subjects, human subjects, are handed over to themselves”
  • We can “hand students over to themselves.” We can engage them in the joys of learning, of making meaning, of being part of something larger than themselves, of testing themselves against authentic challenges. We can shift them from passivity and consumption to action and creativity. And believe it or not, the New WWW can help us.
  • New WWW shifts learning power to the students themselves.
  • students can demonstrate their learning in a persuasive essay, a sardonic blog, a moving short film, a robust wiki entry, or a humorous podcast, why would we demand deadening conformity?
  • I call this kind of Web site a ClassAct Portal: Class because the site involves a whole class of students; Act because it supports authentic, active learning; ClassAct because it provides a real-world forum for students to exercise their best efforts; and Portal because the site serves as a window to resources, information, activities, and communities.
Phil Taylor

High Tech Reflection Strategies Make Learning Stick | Edutopia - 0 views

  • Technology tools, in particular, can keep reflection exercises from becoming tedious or time intensive, reflection advocates say. R
  • What did you learn? How do you know you learned it? What got in the way of your learning? What helped your learning? How did you feel?
Phil Taylor

Apple - Challenge Based Learning - About - 1 views

  • Challenge Based Learning applies what is known about the emerging learning styles of high school students and leverages the powerful new technologies that provide new opportunities to learn to provide an authentic learning process that challenges students to make a difference
Phil Taylor

Will · "We Prepare Children to Learn How to Learn" - 1 views

  • “We prepare children to learn how to learn, not how to take a test,” said Pasi Sahlberg, a former math and physics teacher who is now in Finland’s Ministry of Education and Culture.
  • seeing this “human aspect” of education?
Phil Taylor

Learning to Learn - Tools and Technologies for Inquiry Based Learning - 0 views

  • Inquiry based learning originates with John Dewey's philosophy that education begins with curiousity. It focuses on guiding students through a process of finding answers to questions.
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