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Jorge Arganza

Presentation: Teens, Kindness and Cruelty on Social Network Sites | Pew Research Center... - 0 views

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    A slew of statistics, in slideshow format, concerning teen use of Social Network Sites. From Pew Research.
Jorge Arganza

Wiki:interactive media resources | Social Media CoLab - 0 views

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    A list of useful presentation tools and interactive resources to enhance group learning.
Brian Peters

Internet and Society: A Preliminary Report - 0 views

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    This study published in 2002 really hits home after watching the Mike Wesch videos last week, particularly his presentation concerning villages in New Guinea. At the very top of the report, it clearly states "that the more time people spend using the Internet, the more they lose contact with their social environment. This effect is noticeable even with just 2-5 Internet hours per week, and it rises substantially for those spending more than 10 hours per week." And this was in 2002, prior to the growth of twitter, facebook, and iPhone. Not only are we constantly plugged in at home, we can take our Internet with use now. 
Natalie DeAngelo

MMOs and a second (or third...) identity on the web - 2 views

shared by Natalie DeAngelo on 04 Jun 12 - No Cached
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    I have never played WoW, but I do enjoy the idea of playing a game while simultaneously adopting or constructing a new persona or identity as part of the game. WoW and other online MMOs have vast communities with diverse members interacting in various online social setting both within and outside the game realm. I have a particular interest in the way that social media and technology shapes and affects the construction or reconstruction of "our" identities, and how intertwined much of our lives are with the technology we use.
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    When thinking about how technology molds our own identities, it is intriguing then to consider how it helps us create these secondary or multiple identities for MMO's and RPG's. I feel we could even take this one step farther to the relationship between technology, the internet and fandom, where online communities created and populated by fans of a certain artifact create, in a sense, a whole new world to inhabit.
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    @Natalie: Have you tried playing The Sims (http://thesims.com/en_us/what-is-the-sims)? This game is a perfect example of what you're trying to achieve, "playing a game while simultaneously adopting or constructing a new persona or identity as part of the game".
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    I've never played WOW either but I do buy into the whole idea of an online identity. Non-gamers create one, too, by way of social networking sites--LinkedIn, facebook, Myspace--and some via usernames on online messageboards. It's possible to have several different online identities; the clean and presentable one you use to promote yourself to employers and work colleagues on LinkedIn, the slightly more laid-back Facebook profile, and with the promise of anonymity on message boards and forums, you can really let loose!
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    My husband and I have spent hours upon hours playing Everquest, so I know first-hand the draw of creating an online persona/identity. It's a way to step out of your everyday life and become someone or something you aren't. For instance, in one game I'm a Dark Fairy with magical powers. Who wouldn't want to be one? It's also a way to have relationships with people all over the planet without giving too much away about your true identity, so the draw for those that are less than comfortable in real-life situations is huge. Not to mention you learn all kinds of things about different areas of the world, so it's a learning experience too!
Maranda Ward

Social Informatics in Libraries - 4 views

    • Maranda Ward
       
      Bibliography has some good resources on MLIS topics in general, as well as some interesting SI resources.
  • Using the Behavioral Sciences to Explain Browsing in ICTs
  • Community Informatics
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  • The Social Design of ICTs
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    I found this blog by a librarian at Columbia University, when I was first messing around with Diigo. In this blog she writes about articles that she has read on social informatics and comments on them from the perspective of a librarian. Might be interesting as many of the articles pair social informatics and librarianship.
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    ^I found this post on e-journals and e-books to be particularly interesting, in that some scholars prefer the print versions because they find them more conducive to browsing and looking at similar content. You can browse electronic material, just not in the same way as you would search a bookshelf. By reading an article through an electronic database, such as ScienceDirect, you can obtain instantaneous access to similar articles (sometimes, ScienceDirect will even "suggest" ones you might like, or you can access articles written by one or more of the authors. If instant access isn't possible, some databases have an automated "Request via Interlibrary Loan" or other document delivery service. You can browse content that interests you and automatically download citations and snapshots to Zotero, Refworks, or another info-gathering tool, and be less likely to misplace your research. Some libraries are caught between a rock and a hard place, because of the lack of space and the cost of storing print journals. But how do you serve the users who prefer the old ways of browsing and gathering research by rifling through these print journals?
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    Maranda, this is good stuff. I think for libraries and particularly librarians to continue to be relevant we need this type of analysis of how people are using information technology, how it impacts our society (locally/nationally), and how we can leverage that knowledge to better serve the public both in providing information access and also improving information literacy.
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    That sticky note you added about the difference b/w social informatics and community informatics I think will be an interesting topic to take a look at -- particularly in regards to the political aspects of both (could be good stuff for our group presentation -- THX!)
Meaghan Corbett

About // // Culture DigitallyCulture Digitally - 1 views

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    Culture Digitally is a gathering space for social informatics scholars around the world, who come from a variety of disciplines (communication, sociology, media studies, computer science, anthropology). to share and comment on the latest research in the field. The idea behind the blog is that social informatics transcends several different areas of study and so cross-disciplinary collaboration is incredibly important.
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    What an interesting blog! The dialogue they had titled "(How) Have Technological Shifts Changed Being A Sports Fan?" was so interesting! My focus as I searched through SI literature tended to focus on issues of censorship and privacy, but the idea that technology would impact sports fandom had never occured to me. The stances made by both participants were very well thought out and presented some really good arguments. The role of technology in fandom studies is an area that could be really interesting to dive deeper into.
Samantha Gilham

Net Smart - 0 views

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    This is the link to the free downloadable first chapter of Rheingold's book, Net Smart. I feel the more I've been researching today the more I lean toward articles geared toward social media literacy, being "net smart," and how users can use technology in a "smart" and aware fashion. I like his focus on the future of digital culture and how it will be shaped by how we use it today. The past, present, and future tenses of media, technology, and how culture is affected by these states of technology are topics that social informatics scholars seem to really be diving into most recently.
A.B.C. Dawkins

The Mobile Movement - Smartphone Study by Google - 1 views

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    This is a pdf slide presentation of a study that Google and IPSOS completed in 2011 based on some of the ways in which smartphones and wireless devices are changing daily behaviours. While there is not a great deal of analysis and interpretation in this study, some of the statistics that have been gathered are staggering.
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