Skip to main content

Home/ SI Summer 2012/ Group items tagged interactive

Rss Feed Group items tagged

Kerianne Cassidy

Facebook for First-Graders? The Social Media Giant Looks to Welcome Kids Under 13 | Hea... - 5 views

  •  
    How young is too young? Are kids today really not interacting in person if they're busy building an online network?? My internet use wasn't policed when I was a kid, but then you couldn't do much via AOL dial-up! What happens when parents aren't as technologically adept as their kids?
  • ...6 more comments...
  •  
    I think this is not a good trend, although FB will probably make it happen anyway. It is already pretty obvious that today's teens do not know how to interact socially in a proper manner - they text constantly even while standing next to each other because they prefer to send messages and avoid f2f interaction; they construct sentences in a twitter-like manner. Kids need to form friendships and interact socially face-to-face, not just virtually. They need to speak to others live, know how to write coherent sentences, and not spend so many hours glued to their technical devices. Parents need to impose more guidelines. Librarians can help by assisting in finding age-appropriate websites for children. We don't need to take away the technology, but we do need to help teens and children use it in a better way.
  •  
    I guess the logic is that kids under 13 are using the site anyway, by lying about their age or getting someone older to create an account for them, so perhaps the best course of action is to create a space specifically for them--with more restrictions and stricter privacy settings. I hope that this pre-teen space is diligently patrolled, and content vetted thoroughly before it gets posted online (sort of like having a forum moderator approve all posts before they appear on the site). I'm not sure if this is feasible....I suppose it depends on how many pre-teens sign on to this thing.
  •  
    I. don't. like. this. My 12-year old wants a FB account simply because all his friends have one and not for any other reason. It just adds one more layer of policing that schools and parents have to be on top of. I am one of the lucky few parents whose kids are pretty good at self-policing their screen time, but I know that's rare. There are plenty of fun, age-appropriate sites for kids that age -- Pottermore comes to mind... my kids both signed up for accounts there and spend time doing the things tweens like to do, i.e. dueling their friends and socking away Galleons in their Gringotts bank accounts. If they spend a hour on Pottermore, then they know they have to go outside and shoot hoops for an hour. I am a little shocked, actually, that FB thinks tweens are a shoe-in market, since usually that demographic wants NOTHING to do with what their parents do... has FB really cracked the generation gap??
  •  
    While I don't condone kids spending all their time on the internet, interacting with their friends through IM, I do understand the need for Facebook to create a space for kids under 13. Kids *are* using it anyway, so it only stands to reason (in my opinion) that FB do the responsible thing and police them. My step-sons both have accounts on FB. The oldest is now 13, so he's legitimate, but the youngest is 11 and he wanted one because his brother had one. He also so he could keep in touch with us (he's in Kansas, we're in NJ), so his step-father set up the account and monitors it. I would be a lot happier with him being in a policed-by-moderators environment so I didn't have to rely on his step-dad to do it. I think that there's an upside to the possible changes to FB, as long as it can be properly implemented and policed. I'm just an optimist, what can I say? And yes, I also believe that FB has possibly put a little crack in the generation gap.
  •  
    The biggest question for me is how will the children under 13 who desire to have a facebook account react when they learn that to do it, the account must be connected to their parents account? At some point every child does something that they do not want their parents to know about..... would that be a deterrent? Would they continue to lie about their ages and use the other tips and tricks to fool the system? Back when I was 14-15 I had a "LiveJournal" account, that I willingly gave my mother access too. I had nothing to hide. But I lost several friends who felt betrayed that my mom was able to then see their posts through my account. I trusted my mom, but my friends didn't. Its a tricky web of social norms, relationships and technology.
  •  
    I think this an inevitable situation because it's so easy to circumvent the system by just modifying the birth year. Facebook is probably just trying to protect themselves from future legal actions by letting the parents be responsible for accounts of their kids. I still don't like this but let's face the reality, Internet is so big and difficult to be policed.
  •  
    Amanda, I think most young teenagers have accounts in online communities that they're not supposed to be on until they're a little older (those little boxes asking you whether you're over a certain age are pretty much ignored completely). I don't like the idea of young teenagers being on Facebook but my reason is more along the same lines as the first complaints about Facebook expanding: Facebook was awesome because it was a way for those in college to meet, look at each other's pictures and bios, and organize parties. Of course, it's turned into something much bigger but I'm still selfish about it: it's like I'm on vacation and I don't want to have to deal with the loud little kids jumping in the pool.
  •  
    Just off the top of my head, I would say that 1st grade is definitely too young for a Facebook page. This article reminds me of one I read not too long ago about a mother who punished her daughter for posting pictures of herself pretending to drink by making her post new pictures of herself holding a sign warning against such behavior. The punishment photos went viral and served to teach the daughter a valuable lesson about putting compromising information on the internet.
Jorge Arganza

Wiki:interactive media resources | Social Media CoLab - 0 views

  •  
    A list of useful presentation tools and interactive resources to enhance group learning.
Jennifer Bradley

Social-informatics.org - 1 views

  • Social Informatics
  • Bibliography
  • deals with interaction of modern society and information communication technology (ICT).
  •  
    This is a great resource created by the Social Sciences faculty at the University of Ljubljana. On top of getting information about current projects and events there is also a really great bibliography that might be helpful for our final projects.
  •  
    The website is run by Chair for Social Informatics (CSI) at Faculty of Social Sciences (University of Ljubljana), which deals with interaction of modern society and information communication technology (ICT).
  •  
    Whoops, didn't see that this was already added, and now it won't let me delete!
Jennifer Bradley

FarmVille: The Garden in the Machine | In Media Res - 4 views

  •  
    Here's an interesting article about the social mechanics of Farmville and how it mimics the ideals of "gift economy" often demonstrated by non-western, "primitive" cultures, such as those of native Papua New Guineans.
  • ...9 more comments...
  •  
    The in-text link to the article: " The High-Tech Gift Economy" is also worth a read. It compares the proliferation of shareware and open source software to the political movement of anarcho-communism.
  •  
    Oh dear. I wasted many an hour on Farmville back when it was big...way more than I'd like to admit. That's a neat connection between the digital farm and the real world--and how people's obsession over the game (though I don't know if it's still the case...I deactivated my Farm because it was, well, eating up my entire life!) speaks to something deeper, like the desire for community.
  •  
    There are some failures in the analysis made in the "High Tech Gift Economy". Thinking that the internet was created by the military is a bit of a canard: in my opinion it was the most inventive misuse of military money by a university. Also there is a conception that the 'net runs on the love of pixies and nerds, where in reality it runs on commercial networks successfully making money. I'd much prefer pixie net, but it just ain't so :(
  •  
    I remember playing farmville and cafeville for a few months. They were catchy, but I felt they were a bit off. The idea of being chained to the computer so my crops would not spoil or my food would not overcook was draining, so I finally gave them up. Plus, the more I read about Zygna, the less I liked them as a company. Here is an blog post about how farmville and the like induce anxiety by design. http://consumerist.com/2010/12/game-developer-says-farmville-is-designed-to-be-negative-and-draining.html
  •  
    That's really interesting Jorge: I used to play civilization, but it doesn't help me relax, it just winds me up for hours, in much the same way. Then I discovered Osmos, and have a game that actually feels calm and meditative, bizarrely enough. I had enough of those damn smirking pigs, that's for sure: no wonder the birds are angry.
  •  
    I never got into Farmville myself, but I do remember my news feed on Facebook being overrun with notifications that friends wanted to share their crops and farm animals with me. I got the feeling there was a mob mentality to the game and I was personally turned off by the idea of buying into a product simply because many of my friends did so. The game shows how much our lives can be affected by technology when a "game" dictates how we schedule much of our time just to ensure our imaginary crops don't wither before we can harvest them.
  •  
    Anton, I agree, Civ would keep me up for hours and hours, but I would argue that Civ is different from the farmville model because it is not oriented towards a repetitive (and time based) requirement that one has to come back to the computer a certain time later to click on stuff. Even the social aspect of farmville is a kind of pressure to get more friends into the game just to unlock more stuff, rather than to share in a community effort or a competition.
  •  
    You should definitely look at Jesse Schell's lecture (I think maybe next week?) I put it as optional but do take a look.
  •  
    I do not understand the appeal of Farmville or any other of the 'games' on FB. I guess I also don't understand some people's obsession with their FB or Twitter accounts. If I want to keep in touch with my friends and family, I text or phone them directly - I feel more connected by having direct interactions with them versus reading their wall or sending them a 'gift' for their fake farm. I feel relieved that I no longer have a FB account, and stay in close contact with those people that I really want to keep in contact with. I don't think the 'social' aspect of FB is a substitute for F2F interactions with people you actually like instead of Like.
  •  
    Jorge, that's an interesting blog post, and does point out one of the big reasons why I stopped playing. It was fun for a bit, watching my crops grow, and even uplifting when my facebook friends helped out my crops or sent me gifts without my ever asking, but the planting schedules and need for "x" amount of friends in order to expand made it get old pretty quickly. And I refused to spend real money it.
  •  
    I am sadly one of the people who is currently in the middle of an obsession with a Facebook game. I was able to get away without ever touching Farmville but then they introduced a Hunger Games-based Facebook game... which is basically Farmville with Hunger Games characters. So, yeah, I know how many hours can be wasted on such games. It's really sad; I try to keep my feed as free from my posts about it as possible for my friends' sakes. I remember there was an article in the NYT a while ago about the fact that these games can be just as much of an addiction as more nefarious-seeming things. I didn't think it was possible but then again... I've also spent quite a lot of time collecting hundreds of items that I will probably never use for a mediocre game. :(
Lilia p

All watched over by machines of loving grace - 24 views

I didn't read the interpretation so I don't know really what to think. My instinctual reaction was totally mixed.

Social Informatics poetry documentary Richard Brautigan Adam Curtis Dystopia Utopia

Carrie Pyne

The social impact of technology « Digital Social Innovation - 1 views

  • Pew Internet’s recent Social Impact of Technology series has uncovered a number of really interesting findings into the impact social networking sites have on people’s political activity and their interaction with voluntary groups or organisations in the US.
  •  
    relationship between using social networking sites and being engaged in political and other social groups/activities
Natalie DeAngelo

MMOs and a second (or third...) identity on the web - 2 views

shared by Natalie DeAngelo on 04 Jun 12 - No Cached
  •  
    I have never played WoW, but I do enjoy the idea of playing a game while simultaneously adopting or constructing a new persona or identity as part of the game. WoW and other online MMOs have vast communities with diverse members interacting in various online social setting both within and outside the game realm. I have a particular interest in the way that social media and technology shapes and affects the construction or reconstruction of "our" identities, and how intertwined much of our lives are with the technology we use.
  • ...2 more comments...
  •  
    When thinking about how technology molds our own identities, it is intriguing then to consider how it helps us create these secondary or multiple identities for MMO's and RPG's. I feel we could even take this one step farther to the relationship between technology, the internet and fandom, where online communities created and populated by fans of a certain artifact create, in a sense, a whole new world to inhabit.
  •  
    @Natalie: Have you tried playing The Sims (http://thesims.com/en_us/what-is-the-sims)? This game is a perfect example of what you're trying to achieve, "playing a game while simultaneously adopting or constructing a new persona or identity as part of the game".
  •  
    I've never played WOW either but I do buy into the whole idea of an online identity. Non-gamers create one, too, by way of social networking sites--LinkedIn, facebook, Myspace--and some via usernames on online messageboards. It's possible to have several different online identities; the clean and presentable one you use to promote yourself to employers and work colleagues on LinkedIn, the slightly more laid-back Facebook profile, and with the promise of anonymity on message boards and forums, you can really let loose!
  •  
    My husband and I have spent hours upon hours playing Everquest, so I know first-hand the draw of creating an online persona/identity. It's a way to step out of your everyday life and become someone or something you aren't. For instance, in one game I'm a Dark Fairy with magical powers. Who wouldn't want to be one? It's also a way to have relationships with people all over the planet without giving too much away about your true identity, so the draw for those that are less than comfortable in real-life situations is huge. Not to mention you learn all kinds of things about different areas of the world, so it's a learning experience too!
Samantha Gilham

Call for Papers - SocInfo 2012 - 0 views

  • Computational models of social phenomena, social simulation Social choice mechanisms in the e-society Social networks: discovery, evolution, analysis, applications Social Behavior Modeling Web mining and its social interpretations Social Influence and Diffusion Models of Social Influence Security, privacy, trust, reputation and incentive issues Social Communities and Social Network Analysis Design and analysis of social/collaborative Web applications Social Interactions and Collaboration Algorithms and protocols inspired by human societies Socio-economic Systems and Applications Mechanisms for providing fairness in information systems Virtual communities (e.g., open-source, multiplayer gaming) Impact of technology on socio-economic Recommendation systems Visualization of dynamic social networks Social applications of the Semantic Web Social Informatics Theory Social system design and architectures Trust, Privacy, Risk and Security in Social Contexts Social Intelligence and Social Cognition Social media analytics and social media intelligence Emotional Intelligence and Data Mining
  •  
    Page shared by another classmate, topics page may be a good brainstorming page to think of project topics/focus
Natalie DeAngelo

NASA - NASA Hosts Teleconference About Rover En Route To Mars Landing - 1 views

  •  
    NASA Hosts Teleconference About Rover En Route To Mars Landing WASHINGTON -- NASA will host a media teleconference at noon EDT, June 11, to provide a status update on the Aug. 5, 2012, landing of the most advanced rover ever to be sent to Mars. Just something interesting about the far-reaching capabilities of technology and how we rely on and interact very closely with the technology we create.
  •  
    Natalie, I really think this is interesting, and thanks for posting it in time that we can actually tune in! Ever since I took an Astronomy class as an undergrad I've loved learning as much as I can about everything cosmic.
A.B.C. Dawkins

Socialnets - Social Networking for Pervasive Adaptation - 0 views

  •  
    Based on subjective research and personal interests, I am thinking about gathering information on the ways in which mobile devices and apps are changing day-to-day behaviour for my final SI project. This European consortium - comprised of the Italian National Research Council, Cardiff University, the University of Cambridge, the University of Athens, Institut Eurecom, the University of Oxford, and the University of Aveiro - "explores how social networks can be exploited for the delivery and acquisition of content, including issues of security and trust". They also specialize in studying how "mobile peer to peer" networks are changing the ways in which people interact and learn.
1 - 10 of 10
Showing 20 items per page