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Polygon Cruncher for Maya & StandAlone - 0 views

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    Polygon Cruncher reduces the number Polygon Cruncher for Autodesk Maya takes place in the Maya graph of polygons of your objects without changing their appearance. You keep all details even at a high optimization ratio. You also keep texture information, vertex colors, user-defined normals. You protect object borders, material boundaries, UVs seams... You can be optimized by taking care of the symmetry of your objects. Polygon Cruncher for Maya includes 3 different modules: A mll plugin that allows real-time optimization in the Maya viewers. Select one or more polygonal nodes then type PolyCrunch in the mel script editor. A Polygon Cruncher node is added and connected to the selected meshes and becomes part of the Maya 3D flow. A batch process module for generating different LODs from your Maya 3D assets. An external application for optimizing your 3D assets that come from various file formats (SketchUp, wavefront, stl, lightwave...). This module also includes batch processing. Polygon Cruncher uses an exceptional algorithm developed for 10 years, which gives incomparable results, really better than what you can get with an optimizer provided with 3DS Max or Lightwave. Polygon Cruncher is really simple to use. It has been chosen by major 3D companies: Autodesk, Anark, Activision, Epic Games, Airbus, Boeing, Sega, Sony, 3DO, Digital Domain, Kalisto...
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Polygon Cruncher for Maya & StandAlone | Mootools - 0 views

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    Polygon Cruncher reduces the number Polygon Cruncher for Autodesk Maya takes place in the Maya graph of polygons of your objects without changing their appearance. You keep all details even at a high optimization ratio. You also keep texture information, vertex colors, user-defined normals. You protect object borders, material boundaries, UVs seams... You can be optimized by taking care of the symmetry of your objects. Polygon Cruncher for Maya includes 3 different modules: A mll plugin that allows real-time optimization in the Maya viewers. Select one or more polygonal nodes then type PolyCrunch in the mel script editor. A Polygon Cruncher node is added and connected to the selected meshes and becomes part of the Maya 3D flow. A batch process module for generating different LODs from your Maya 3D assets. An external application for optimizing your 3D assets that come from various file formats (SketchUp, wavefront, stl, lightwave...). This module also includes batch processing. Polygon Cruncher uses an exceptional algorithm developed for 10 years, which gives incomparable results, really better than what you can get with an optimizer provided with 3DS Max or Lightwave. Polygon Cruncher is really simple to use. It has been chosen by major 3D companies: Autodesk, Anark, Activision, Epic Games, Airbus, Boeing, Sega, Sony, 3DO, Digital Domain, Kalisto...
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RC Localize | Mootools - 0 views

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    RC Localize is a tool, which will help you to localize your Windows resource files (MSDEV RC resources files). Localize your application really easily: select the resource file, add the languages in which you want to localize your application and you are ready to start the translation. The RC Localize integrated environment simplifies greatly the localization for all the text, which are in your resources. For each item, you clearly see the text in your native language and the translations in each language you added to the resource.
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Polygon Cruncher for 3DS Max & StandAlone - 0 views

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    Polygon Cruncher reduces the number 3ds Max modifier of polygons of your objects without changing their appearance. You keep all details even at a high optimization ratio. You also keep texture information, vertex colors, user-defined normals. You protect object borders, material boundaries, UVs seams... You can be optimized by taking care of the symmetry of your objects. Polygon Cruncher for 3ds Max includes 3 different modules: A modifier plugin which allows real-time optimization in the 3ds Max viewers An utility plugin that includes a built-in OpenGL view and gives precise control on the way optimization is performed. The utility plugin includes a batch process module for your 3ds max files and generates different LODs for your 3D assets. It is also a way to import files from various 3D file formats into 3ds Max An external application for optimizing your 3D assets that come from various file formats (SketchUp, wavefront, stl, lightwave...). This module also includes batch processing. Polygon Cruncher uses an exceptional algorithm developed for 10 years, which gives incomparable results, really better than what you can get with an optimizer provided with 3DS Max or Lightwave. Polygon Cruncher is really simple to use. It has been chosen by major 3D companies: Autodesk, Anark, Activision, Epic Games, Airbus, Boeing, Sega, Sony, 3DO, Digital Domain, Kalisto...
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Polygon Cruncher for 3DS Max & StandAlone | Mootools - 0 views

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    Polygon Cruncher reduces the number 3ds Max modifier of polygons of your objects without changing their appearance. You keep all details even at a high optimization ratio. You also keep texture information, vertex colors, user-defined normals. You protect object borders, material boundaries, UVs seams... You can be optimized by taking care of the symmetry of your objects. Polygon Cruncher for 3ds Max includes 3 different modules: A modifier plugin which allows real-time optimization in the 3ds Max viewers An utility plugin that includes a built-in OpenGL view and gives precise control on the way optimization is performed. The utility plugin includes a batch process module for your 3ds max files and generates different LODs for your 3D assets. It is also a way to import files from various 3D file formats into 3ds Max An external application for optimizing your 3D assets that come from various file formats (SketchUp, wavefront, stl, lightwave...). This module also includes batch processing. Polygon Cruncher uses an exceptional algorithm developed for 10 years, which gives incomparable results, really better than what you can get with an optimizer provided with 3DS Max or Lightwave. Polygon Cruncher is really simple to use. It has been chosen by major 3D companies: Autodesk, Anark, Activision, Epic Games, Airbus, Boeing, Sega, Sony, 3DO, Digital Domain, Kalisto...
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Polygon Cruncher for Lightwave & StandAlone - 0 views

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    Polygon Cruncher reduces the number of polygons of your objects without changing their appearance. You keep all details even at a high optimization ratio. You also keep texture information, vertex colors, user-defined normals. You protect object borders, material boundaries, UVs seams... You can be optimized by taking care of the symmetry of your objects. Polygon Cruncher for Lightwave includes 2 different modules: An plugin that includes a built-in OpenGL view and allows to optimize the content of one or several Lightwave layers. It gives precise control over the way optimization is performed. The utility plugin includes a batch process module for your Lightwave files and generates different LODs for your 3D assets. It is also a way to import files from various 3D file formats into Lightwave. An external application for optimizing your 3D assets that come from various file formats (SketchUp, wavefront, stl, Maya...). This module also includes batch processing. Polygon Cruncher uses an exceptional algorithm developed for 10 years, which gives incomparable results, really better than what you can get with an optimizer provided with 3DS Max or Lightwave. Polygon Cruncher is really simple to use. It has been chosen by major 3D companies: Autodesk, Anark, Activision, Epic Games, Airbus, Boeing, Sega, Sony, 3DO, Digital Domain, Kalisto...
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Polygon Cruncher for Lightwave & StandAlone | Mootools - 0 views

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    Polygon Cruncher reduces the number of polygons of your objects without changing their appearance. You keep all details even at a high optimization ratio. You also keep texture information, vertex colors, user-defined normals. You protect object borders, material boundaries, UVs seams... You can be optimized by taking care of the symmetry of your objects. Polygon Cruncher for Lightwave includes 2 different modules: An plugin that includes a built-in OpenGL view and allows to optimize the content of one or several Lightwave layers. It gives precise control over the way optimization is performed. The utility plugin includes a batch process module for your Lightwave files and generates different LODs for your 3D assets. It is also a way to import files from various 3D file formats into Lightwave. An external application for optimizing your 3D assets that come from various file formats (SketchUp, wavefront, stl, Maya...). This module also includes batch processing. Polygon Cruncher uses an exceptional algorithm developed for 10 years, which gives incomparable results, really better than what you can get with an optimizer provided with 3DS Max or Lightwave. Polygon Cruncher is really simple to use. It has been chosen by major 3D companies: Autodesk, Anark, Activision, Epic Games, Airbus, Boeing, Sega, Sony, 3DO, Digital Domain, Kalisto...
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Smart Bridges: MooTools - 0 views

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    MooTools is a collection of JavaScript utilities designed for the intermediate to advanced JavaScript developer. It allows you to write powerful and flexible code with its elegant, well documented, and coherent APIs. MooTools code is extensively documented and easy to read, enabling you to extend the functionality to match your requirements.
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SMS-it! (Interactive and command line version) | MAW Consulting - 0 views

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    SMS-it! allows you to send a SMS to a mobile phone using your computer. SMS-it! supports Picture messages, Caller Group Graphic, Operator Logo, Ringtones, Flash and WAP. The messages can be sent through a modem, through an internet connection or directly through an attached mobile phone. If a mobile phone is attached to the computer, the contents of the inbox can be downloaded and stored in folders. SMS-it! integrates perfectly with MS Outlook.
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RC Localize - 0 views

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    RC Localize is a tool, which will help you to localize your Windows resource files (MSDEV RC resources files). Localize your application really easily: select the resource file, add the languages in which you want to localize your application and you are ready to start the translation. The RC Localize integrated environment simplifies greatly the localization for all the text, which are in your resources. For each item, you clearly see the text in your native language and the translations in each language you added to the resource.
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