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Cara Whitehead

What's New? - 0 views

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    Two New Free Games! Just in time for the Holiday Season - two brand new games! Test-N-Teach (TNT) is our new spelling game and Read-A-Word is our first-ever reading game. Both games are available to everyone!
S J R

NuSkool- uses pop culture to enhance learning - 0 views

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    Gr6-12 "If students could develop their school's curriculum this is what it would look like. Find lessons that teach core academic subjects through popular culture including Math, Science, English, History and many more!"
Linda Lewis

Quest Atlantis - 0 views

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    Quest Atlantis (QA) is a learning and teaching project that uses a 3D multi-user environment to immerse children, ages 9-12, in educational tasks. Building on strategies from online role-playing games, QA combines strategies used in the commercial gaming environment with lessons from educational research on learning and motivation. It allows users to travel to virtual places to perform educational activities (known as Quests), talk with other users and mentors, and build virtual personae. A Quest is an engaging curricular task designed to be entertaining yet educational. Each Quest is connected to local academic standards and to our team's commitments. Completing Quests requires that members participate in real-world, socially and academically meaningful activities, such as conducting environmental studies, researching other cultures, calculating frequency distributions, analyzing newspaper articles, interviewing community members, and developing action plans.
Linda Lewis

Immune Attack - Federation of American Scientists - 0 views

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    Immune Attack is a supplemental teaching tool, designed to be used in addition to middle school and high school biology textbooks. Immune Attack introduces molecular biology and cellular biology in detail that is usually reserved for college students. However, it uses the familiar and motivational video game format to introduce the strange and new world of cells and molecules.
Linda Lewis

Instructional power of digital games, social networking, and simulations - 0 views

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    The Instructional Power of Digital games, social networking, and simulations and How Teachers Can Leverage Them
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