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Tiberius Brastaviceanu

PeerPoint « Poor Richard's Almanack 2010 - 1 views

  • Each PeerPoint is an autonomous node on a p2p network with no centralized corporate  infrastructure.
  • The PeerPoint will be connected between the user’s pc, home network, or mobile device and the ISP connection.
  • The PeerPoint is designed to Occupy the Internet.
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  • provide greater user value
  • For numerous reasons the services provided by the commercial companies do not adequately meet the creative, social, political, and financial needs of the 99%
  • allows self-selected individuals to coalesce into powerful workgroups, forums, and movements.
  • With the PeerPoint approach, each user will own her own inexpensive internet appliance and all the data and content she creates
  • If a FreedomBox were used as a starting platform, the PeerPoint application package would be added on top of the FreedomBox security stack.
  • The common requirements for each PeerPoint app are: world class, best-of-breed open source p2p architecture consistent, granular, user-customizable security management and identity protection integrated with other apps in the suite via a common distributed database and/or “data bus” architecture. consistent, user-customizable large, medium, and small-screen (mobile device) user interfaces ability to interface with its corresponding major-market-share service (Facebook, Twitter, etc.) GPS enabled
  • First tier applications: distributed database social networking  (comparison of distributed social network applications) trust/reputation metrics crowdsourcing: content collaboration & management  (wiki, Google Docs, or better) project management/workflow data visualization (data sets, projects, networks, etc.) user-customizable complementary currency and barter exchange (Community Forge or better) crowd funding (http://www.quora.com/Is-there-an-open-source-crowdfunding-platform) voting (LiquidFeedback or better) universal search across all PeerPoint data/content and world wide web content
Tiberius Brastaviceanu

Promoting and Assessing Value Creation in Networks - P2P Foundation - 1 views

  • Promoting and Assessing Value Creation in Networks: A conceptual framework
  • there are three pieces of a CoP
  • the evaluation framework is able to assess the value of each piece
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  • The framework itself has five levels
  • The first level—related to the satisfaction level—is called "immediate value" and it assesses what just happened, for example, in a webinar
  • The second level is called "potential value," and I like to think of this as the new knowledge or understanding that is lying latent but ready to be put to use in the future
  • This level looks at change
  • The third level does this, and it is called "applied value" and this is where the model starts to become interesting to CEOs and others
  • hard metrics like reduced development time, improved efficiencies, or financial returns. The fourth level in the framework provides this, and the level is called "realized value."
  • he fifth level is where the community changes as a result of the activity occurring in the first four levels. At this highest level, the framework examines changes in the community—norms, standards, practices, and thought leadership—that has occurred as a result of activity within the community
Tiberius Brastaviceanu

Democrasoft Town Hall Online - 1 views

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    Town Hall meetings are designed to give voice to everyone within a community. Town Hall Online allows any and all members of the community to ask questions, voice their opinions and vote on issues of mutual concern. Discussion topics are self-contained engagement modules that can include attachments like documents, videos, links and more. They provide a written record of the conversation and include the ability for community members to vote and be counted on individual issues. Town Hall Online topics are organized by categories created by community members and/or moderators, which can be modified anytime, as needed. Best of all, with one click, any individual discussion topic can be shared to Facebook, LinkedIn or any of more than 200 social networks, so sharing the discussion with others outside your immediate community is quick, easy and effective. It's the ultimate in building consensus and getting the word out.
Tiberius Brastaviceanu

Votorola - 1 views

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    Votorola is social software in support of non-party primary elections and public rule making. We develop the tools to enable a radically free democracy based on unrestricted voting, drafting and discussion. Our alpha prototypes cover everything from voter registration in electoral districts to consensus making, and we lead the field in design, theory and inventions.
Tiberius Brastaviceanu

Laser and detector optical fiber - quote - 1 views

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    Quote obtained by Jonathan for the laser and detector system, the optical fiber-based, to replace the PDLD version. We'll try two versions.
Tiberius Brastaviceanu

1310nm 1550nm FP Coaxial Pigtail LD - 1 views

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    This is a pigtail laser, they have at 1310 and 1550nm. Nice for our modular designs of the Mosquito.
Tiberius Brastaviceanu

Laser and detector optical fiber - 1 views

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    Found by Jonathan, we'll order two versions to try, this replaces the PDLD system, a better system uses a circulator, which is much more expensive.
Tiberius Brastaviceanu

Robotic Gripper - 1 views

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    Tibi, Ivan, Francois and Jonathan already visit them, while they were going for the CQE in Quebec City on 20 Jun 2012
Tiberius Brastaviceanu

Open North | Projects - 1 views

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    connection through Jamie, occupy montreal
Tiberius Brastaviceanu

FISO| - 1 views

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    Had a bad experience with them, AGGRESSIVE in sales, they try to sell you stuff they don't make, they try to convince you that you need something else. We use them to order our Corning fiber and ST-UPC connectors We can buy connectors lower cost from other places.
Tiberius Brastaviceanu

Fiber chuck for 125 um fiber polymer - Picasa Web Albums - 1 views

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    Tibi, optical fiber chuck 
Tiberius Brastaviceanu

V-groove from thermoplastic polymer - Picasa Web Albums - 1 views

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    Jonathan and Tibi, using polymer to fabricate optical fiber holders chucks
Tiberius Brastaviceanu

Piezo controller - Picasa Web Albums - 1 views

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    Jonathan piezo controller
Tiberius Brastaviceanu

Work Party - mini oven joint type transducer - Picasa Web Albums - 1 views

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    Tibi and Francois working on the Joint-type transducer at Tibi's
Tiberius Brastaviceanu

McMaster-Carr - 1 views

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    Feedback Diigo Web Highlighter (v1.7.0)  Highlight     Book
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    Fast shipping ... We are making purchase with them for years !
Tiberius Brastaviceanu

What is an ontology and why we need it - 1 views

  • an ontology designer makes these decisions based on the structural properties of a class.
  • an ontology is a formal explicit description of concepts in a domain of discourse (classes (sometimes called concepts)), properties of each concept describing various features and attributes of the concept (slots (sometimes called roles or properties)), and restrictions on slots (facets (sometimes called role restrictions)). An ontology together with a set of individual instances of classes constitutes a knowledge base. In reality, there is a fine line where the ontology ends and the knowledge base begins.
  • Classes describe concepts in the domain
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  • A class can have subclasses that represent concepts that are more specific than the superclass.
  • Here we discuss general issues to consider and offer one possible process for developing an ontology. We describe an iterative approach to ontology development: we start with a rough first pass at the ontology. We then revise and refine the evolving ontology and fill in the details. Along the way, we discuss the modeling decisions that a designer needs to make, as well as the pros, cons, and implications of different solutions.
  • In practical terms, developing an ontology includes: �         defining classes in the ontology, �         arranging the classes in a taxonomic (subclass–superclass) hierarchy, �         defining slots and describing allowed values for these slots, �         filling in the values for slots for instances.
  • We can then create a knowledge base by defining individual instances of these classes filling in specific slot value information and additional slot restrictions.
  • Slots describe properties of classes and instances:
  • some fundamental rules in ontology design
  • There is no one correct way to model a domain— there are always viable alternatives. The best solution almost always depends on the application that you have in mind and the extensions that you anticipate. 2)      Ontology development is necessarily an iterative process. 3)      Concepts in the ontology should be close to objects (physical or logical) and relationships in your domain of interest. These are most likely to be nouns (objects) or verbs (relationships) in sentences that describe your domain.
  • how detailed or general the ontology is going to be
  • what we are going to use the ontology for
  • concepts in the ontology must reflect this reality
  • We suggest starting the development of an ontology by defining its domain and scope. That is, answer several basic questions: �         What is the domain that the ontology will cover? �         For what  we are going to use the ontology? �         For what types of questions the information in the ontology should provide answers? �         Who will use and maintain the ontology?
  • plan to use
  • domain
  • If the people who will maintain the ontology describe the domain in a language that is different from the language of the ontology users, we may need to provide the mapping between the languages.
  • One of the ways to determine the scope of the ontology is to sketch a list of questions that a knowledge base based on the ontology should be able to answer, competency questions
  • These competency questions are just a sketch and do not need to be exhaustive.
Tiberius Brastaviceanu

Home - American Swiss - 1 views

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    never ordered from them, this was suggested by Jonathan
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