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Jean Shankle

eSchoolNews - 0 views

  • Still, Trevena cautioned that teachers, administrators, and technology staff must work together and be prepared to support a Second Life program.  Identifying sustainable funding sources, upgrading computers and investing in hardware, and having a backup plan if the Second Life platform is down are all necessary.
    • Teachers Without Borders
       
      This is a serious obstacle for schools/classrooms where students cannot al be online at the same time or where the hardware does not support SL.
  • A 2006 NCES and University of Michigan study found that by age 21, the average youth has watched 20,000 hours of television and played 10,000 hours of video games, said Ntiedo Etuk, the CEO Tabula Digita, which offers games centered on pre-algebra and algebra. 
  • "The reason that [gaming] is successful is obviously that it's relevant to students--it allows for the notion of competition, which gets students going, there's an opportunity for socialization, and there is instant feedback on what they're doing right or wrong," Etuk said. Video games also foster collaboration, because instead of a teacher standing in front of a classroom, students begin to help one another and become teachers themselves, he added.
    • Teachers Without Borders
       
      The notion of teacher presence is very important here. Should the teacher participate in the virtual worlds/play games along with the students?
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  • Teachers can set difficulty levels and receive reports on student data, including the last time a student played their game, what their score was, right and wrong answers, and the topics they covered.
    • Teachers Without Borders
       
      But isn't that just another form of teacher-endorsed curriculum? Is there really a difference between this game and the textbook, once the initial surge of excitement wears off?
  • "We found that students in our project have improved their self-efficacy in science,"
  • Video games engage students and help foster some of the 21st-century skills, such as problem-solving, which may be more difficult to acquire in a traditional classroom with a textbook.
  • "When you think about the skills that students need when they leave school, like creativity and curiosity...identifying problems and solving them--these are skills that [can be] hard to teach in the traditional face-to-face classroom," Clarke said.  "And a lot of these technologies are being used in the corporate world--IBM is now using games to train its employees, so you see simulations and games emerging outside of K-12 education."
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    Gaming helps students hone 21st-century skills Environments such as Second Life can both stimulate and educate, experts say By Laura Devaney, Senior Editor, eSchool News
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    maybe mentions Skoolaborate
Jean Shankle

Motivation in Second Life - Home - 0 views

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    blog
Jean Shankle

Home | TeachToday - 0 views

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    Found through RAI; add to Moodle about Skoolaborate.
Jean Shankle

Second Life: Educators Working with Teens - SimTeach - 0 views

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    SimTeach
Jean Shankle

A shopping trip, aisle by virtual aisle - The Boston Globe - 0 views

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    Like SL
Jean Shankle

FireSabre Consulting, LLC - Announcing Virtual World Campus! - 0 views

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    Teen SL list
Jean Shankle

Virtual Worlds Review - 0 views

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    there are many
Jean Shankle

Virtual Worlds Forum Blog - 0 views

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    Europe on virtual worlds
Jean Shankle

Virtual Worlds Review: Virtual Worlds List By Category - 0 views

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    Virtual Worlds List By Category
Jean Shankle

Skoolaborate: Skoolaborate Objectives - 0 views

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    SL teen project
Jean Shankle

Dale's Avatar Project Blog: Mood Ring Project - 0 views

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    Teen SL through Skoolaborate
Jean Shankle

English 2nd Life - 0 views

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    blogs and stuff
Jean Shankle

Skoolaborate in Teen SL - Second Life Insider - 0 views

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    more information
Jean Shankle

MLC School - Skoolaborate Portal - Home - 0 views

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    Skoolaborate Portal - Home
Jean Shankle

Main Page - SLIS Second Life Wiki - 0 views

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    Educational Resources
Jean Shankle

Lighthouse Learning Island: Skoolaborate...here we come! - 0 views

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    Skoolaborate...here we come!
Jean Shankle

SECOND LIFE VIDEO TUTORIALS - 0 views

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    what I need on youtube
Jean Shankle

slBuilding.com - Building in Second Life - 0 views

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    Building in Second Life
Jean Shankle

TLC: Lessons learned: Smarthinking - 0 views

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    TLC: Lessons learned
Teachers Without Borders

Virtual classroom project coming to a close « Learn Online - 0 views

  • It doesn’t matter if the ideas I had - or the way I was trying to express them were any good or not.. what I’m talking about is the need we all have for encouragement and motivation to improve on and further our own learning. I could have enrolled in a course and paid a teacher to give me that … attention, but even then it would have felt disingenuous and limited by what that one teacher could muster after 20 years of putting up with it.
    • Teachers Without Borders
       
      This is important: teachers are paid to care ... but informal learning in a supportive community is based on and revolves around individuals who are genuinely interested in the topic and who further their own learning by teaching and engaging with others.
  • This amazing project that Konrad has taken me on boils down to is this: I have drawn a concept for a building I want to one day build, using Second Life and its communities to draw and develop the model. I have used numerous online networks to research and inform the model, and this drawing is only one step in many for this long term plan I have. That network has given me the motivation to take it all further. In the process I have learned a lot about sustainable building, drawing in SL, communicating with online networks beyond my normal peers, and in that I have gained new confidence. Now I am coming to an end with the VirtualClassroomProject, having reached the limitations of the model in SL Jokaydia, and want to take it further. I have made numerous attempts to connect with a local group who are developing sustainable building designs, but what was that I said about powering down? I think it will turn out that I will install the model somewhere more permanently in SL and continue to tweak the model, make variations and details, do a costing analysis for a real build, develop a website for it, and continue to try and find useful contacts who I can work with and possibly take something like this further - no doubt I will find them online… I already have one lead in Melbourne!
    • Teachers Without Borders
       
      example of an educator empowered through informal learning AND the potential of that learning to cross over into his local community and real life.
  • this project has helped me to render my private and two dimensional ideas into a public and socially supportive domain.
    • Teachers Without Borders
       
      and, yes, the experience was virtual, but the potential to continue to build upon the new knowledge and expand networks in real life are, as Leigh suggests, quite real!
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