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http://calipers.sri.com/downloads/CalipersAERA07.pdf - 0 views

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    Quellmalz, E. S., DeBarger, A. H., Haertell, G., Schank, P., Buckley, B. C., Gobert, J., Horwitz, P., and Ayala, C. (n.d.). Exploring the Role of Technology-Based Simulations in Science Assessment: The Calipers Project. Retrieved from http://calipers.sri.com/downloads/CalipersAERA07.pdf The Caliper Project has developed assessments to show evidence of growth using scientific simulations. They focus on science-based simulations, and believe that they can be used for testing content, providing inquiry, formative assessment, and curriculum embedding. They strive to provide evidence of the usefulness, technical aspect, and the service of science-based simulation assessments. Keeping in mind that this is a more affordable option for educators and school districts.
winnsunshine

Learning Science Through Computer Games and Simulations - 0 views

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    National Research Council of the National Academies. 2014. Learning Science Through Computer Games and Simulations. 87-92. Retrieved from http://www.nap.edu/openbook.php?record_id=13078&page=R1 Chapter 5 focuses on assessing science-based simulations for their potential to support student learning and to assess their understanding of the concepts addressed. In the end further research is required to assess the effectiveness of simulations and playing games since the technology is moving faster than we can keep up with. Effectively assessing them is still fairly new, so it needs to be explored more.
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