The reality of homelessness is devastating. But how do the homeless fare in the realm of virtual reality? In an funky twist on The Sims 3, some gamesters are seeing how the world of computer simulation handles a predicament that is all too real... living without a home.
The e-book includes summaries of recently completed research reports as well as the best and most policy-relevant published articles from scholarly journals. The chapters have been edited to keep them at a length of 3,000 to 9,000 words and to ensure that they are accessible to a non-specialist audience. Each chapter is a separate dowloadable PDF.