Is the Open Science Revolution For Real? | Wired Science | Wired.com - 0 views
About « The Open Dinosaur Project - 0 views
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The Open Dinosaur Project was founded to involve scientists and the public alike in developing a comprehensive database of dinosaur limb bone measurements, to investigate questions of dinosaur function and evolution. We have three major goals:1) do good science; 2) do this science in the most open way possible; and 3) allow anyone who is interested to participate. And by anyone, we mean anyone! We do not care about your education, geographic location, age, or previous background with paleontology. The only requirement for joining us is that you share the goals of our project and are willing to help out in the efforts.
The Dream Project | - 0 views
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DREAM (Dialogue for Reverse Engineering Assessments and Methods) poses fundamental questions about systems biology, and invites participants to propose solutions. The main objective is to catalyze the interaction between theory and experiment, specifically in the area of cellular network inference and quantitative model building. DREAM challenges address how we can assess the quality of our descriptions of networks that underlie biological systems, and of our predictions of the outcomes of novel experiments. These are not simple questions. Researchers have used a variety of algorithms to deduce the structure of biological networks and/or to predict the outcome of perturbations to their systems. They have also evaluated the success of their methodologies using a diverse set of non-standardised metrics. What is still needed, and what DREAM aims to achieve, is a fair comparison of the strengths and weaknesses of these methods and a clear sense of the reliability of the models that researchers create.
CCC-home - 0 views
Whales | Home - 0 views
LHC@home - 0 views
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LHC@home is a platform for volunteers to help physicists develop and exploit particle accelerators like CERN's Large Hadron Collider, and to compare theory with experiment in the search for new fundamental particles. By contributing spare processing capacity on their home and laptop computers, volunteers may run simulations of beam dynamics and particle collisions in the LHC's giant detectors
Old Weather - Our Weather's Past, the Climate's Future - 0 views
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Help scientists recover worldwide weather observations made by Royal Navy ships around the time of World War I. These transcriptions will contribute to climate model projections and improve a database of weather extremes. Historians will use your work to track past ship movements and the stories of the people on board.
Solar Stormwatch - 0 views
Citizen Science Alliance - 1 views
MilkyWay@Home - 0 views
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Milkyway@Home uses the BOINC platform to harness volunteered computing resources, creating a highly accurate three dimensional model of the Milky Way galaxy using data gathered by the Sloan Digital Sky Survey. This project enables research in both astroinformatics and computer science. In computer science, the project is investigating different optimization methods which are resilient to the fault-prone, heterogeneous and asynchronous nature of Internet computing; such as evolutionary and genetic algorithms, as well as asynchronous newton methods. While in astroinformatics, Milkyway@Home is generating highly accurate three dimensional models of the Sagittarius stream, which provides knowledge about how the Milky Way galaxy was formed and how tidal tails are created when galaxies merge.
Global tools for birders, critical data for science - eBird - 0 views
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A real-time, online checklist program, eBird has revolutionized the way that the birding community reports and accesses information about birds. Launched in 2002 by the Cornell Lab of Ornithology and National Audubon Society, eBird provides rich data sources for basic information on bird abundance and distribution at a variety of spatial and temporal scales. eBird's goal is to maximize the utility and accessibility of the vast numbers of bird observations made each year by recreational and professional bird watchers. It is amassing one of the largest and fastest growing biodiversity data resources in existence.
Life Grand Challenges | Life Technologies - 0 views
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In an effort to secure mass-collaboration, the company has launched a $7 million competition to reward talented minds for their potential contribution in perfecting the Personal Genome Machine sequencer that the company has developed. The machine relies on semi-conductor technology and has the capability of transforming chemical data into digital information. It is the first of its kind in the world and creative minds can enter the Grand Challenges Contest.
Galaxy Zoo: Hubble - 0 views
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The GalaxyZoo project invites collaborators to take part in an initiative to classify galaxies. By tapping the available time from thousands of gamers and avoiding the expense of labor-intensive non-specialty research, highly qualified scientists are able to focus on specialty tasks and tremendous efficiencies are achieved in terms of speed, results, and reduced research costs.
Phylo - 0 views
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Monday, January 23, 2012 Computer Games for CrowdsourcingScientific Research Do you like computer games?If yes, here you have two options to play and at the same timecontribute to genetic and biotechnology research: phylo It looks like a game, but it is a tool to improve multiple sequencealignments of DNA regions that may be linked to various geneticdisorders. Sequence alignment is a way of identifying regions of similarity that may be consequence of functional, structural orevolutionary relationship between the sequences. This alignment isusually done with the aid of computer algorithms, however they do notguarantee a global optimization as it will take a prohibitively expensivecomputational power to achieve it.
Home | TheMentalMatrix.com - 0 views
CiteULike: Peekaboom: a game for locating objects in images - 0 views
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We introduce Peekaboom, an entertaining web-based game that can help computers locate objects in images. People play the game because of its entertainment value, and as a side effect of them playing, we collect valuable image metadata, such as which pixels belong to which object in the image. The collected data could be applied towards constructing more accurate computer vision algorithms, which require massive amounts of training and testing data not currently available. Peekaboom has been played by thousands of people, some of whom have spent over 12 hours a day playing, and thus far has generated millions of data points. In addition to its purely utilitarian aspect, Peekaboom is an example of a new, emerging class of games, which not only bring people together for leisure purposes, but also exist to improve artificial intelligence. Such games appeal to a general audience, while providing answers to problems that computers cannot yet solve.
Riedel-Kruse Lab > Research > Biotic Games - 0 views
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We design and engineer biotic games in order to solve educational challenges and to support biomedical research. Playing games is deeply rooted in human culture, with new game modalities being repeatedly facilitated by new technology, such as video games enabled by electronics. Despite the recent advancements in biotechnology there is virtually no impact on gaming yet.
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The Biotic Games project (Stanford University) enables players to interact directly with microorganisms. The game's "hardware" is a simple console which is hooked up to a lab slide. When players push buttons on the console the microorganisms on the slide react. These reactions are displayed onscreen in real-time via a microscopic camera.
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