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thinkahol *

What we learned from 5 million books | Video on TED.com - 0 views

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    Have you played with Google Labs' NGram Viewer? It's an addicting tool that lets you search for words and ideas in a database of 5 million books from across centuries. Erez Lieberman Aiden and Jean-Baptiste Michel show us how it works, and a few of the surprising things we can learn from 500 billion words.
thinkahol *

The highest-resolution immersive visualization facility ever built | KurzweilAI - 1 views

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    in response to comments the Editor comments: "Good points. Main benefit is a highly interactive shared exploration/discussion/planning space (and PR value), but that same functionality, including the 1.5 Gpix display (an interactive version), could be achieved in theory with an enhanced* Oculus RIFT (http://www.kurzweilai.net/why-immersive-virtual-reality-is-the-next-generation-of-gaming-part-2 and http://www.oculusvr.com/ ) with an MMORPG architecture and Kinect/Leap control in an Oblong-type shared environment (http://www.kurzweilai.net/minority-report-arrives-with-oblong-part-ii-mind-blowing-ui) at lower cost and not restricted to one room - in fact, feasible globally via machine translation (http://www.kurzweilai.net/speech-recognition-breakthrough-for-the-spoken-translated-word) and local clones of the imagery and darknet shared DB (access to Internet2 via 100 Gbps lines would also be nice). Extra points for automated POV display based on head, eye, hand, and body-motion tracking and automated EEG-based control and double points for automated mind reading (http://www.kurzweilai.net/neuroscience-the-mind-reader) tied to an NLP/semantic web DB. * "Imagine an HMD with a massive field of view and more pixels than 1080p per eye, wireless PC link, built-in absolute head and hand/weapon/wand positioning, and native integration with some (if not all) of the major game engines, all for less than $1,000 USD," Palmer says. "That can happen in 2013!" (http://www.kurzweilai.net/why-immersive-virtual-reality-is-the-next-generation-of-gaming-part-2)"
thinkahol *

Face Recognition Moves From Sci-Fi to Social Media - NYTimes.com - 0 views

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    And this technology is spreading. Immersive Labs, a company in Manhattan, has developed software for digital billboards using cameras to gauge the age range, sex and attention level of a passer-by. The smart signs, scheduled to roll out this month in Los Angeles, San Francisco and New York, deliver ads based on consumers' demographics. In other words, the system is smart enough to display, say, a Gillette ad to a male passer-by rather than an ad for Tampax.
thinkahol *

Deb Roy: The birth of a word | Video on TED.com - 0 views

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    MIT researcher Deb Roy wanted to understand how his infant son learned language -- so he wired up his house with videocameras to catch every moment (with exceptions) of his son's life, then parsed 90,000 hours of home video to watch "gaaaa" slowly turn into "water." Astonishing, data-rich research with deep implications for how we learn.
thinkahol *

Algorithms identify and track the most important privately-held technology companies | KurzweilAI - 0 views

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    A startup called Quid has developed algorithms that analyze Internet-based data from corporations to make fast-moving technology developments visible, navigable, and understandable. Quid has built a data set combining information about firms that succeeded and sank, patent documents, government grants, help wanted advertisements, and tweets. Its algorithms use the collection of information to analyze the prospects of around 35,000 firms and research groups working on new technologies. By extracting words and phrases from the collected documents, Quid constructs a "technology genome" that describes the primary focus of each of those 35,000 entities. A map of the connections between those genomes can be used by investors to find hints about interesting companies or ideas. Most companies cluster around established sectors, but a few will sit in the white spaces between the clusters and can represent the seeds of new technology sectors.
Todd Suomela

The Technium: The Unabomber Was Right - 0 views

  • Besides lacking a desirable alternative, the final problem with destroying civilization as we know it is that the alternative, such as it has been imagined by the self-described “haters of civilization”, would not support but a fraction of the people alive today. In other words, the collapse of civilization would kill billions. Ironically the poorest rural inhabitants would fare the best, as they could retreat to hunting gathering with the least hurdle, but billions of urbanites would die once food ran out and disease took over. The anarcho-primitives are rather sanguine about this catastrophe, arguing that accelerating the collapse early might save lives in total.
  • The ultimate problem is that the paradise the Kaczynski is offering, the solution to civilization so to speak, is the tiny, smoky, dingy, smelly wooden prison cell that absolutely nobody else wants to dwell in. It is a paradise billions are fleeing from. Civilization has its problems but in almost every way it is better than the Unabomber’s shack. The Unabomber is right that technology is a holistic, self-perpetuating machine. He is wrong to bomb it for many reasons, not the least is that the machine of civilization offers us more actual freedoms than the alternative. There is a cost to run this machine, a cost we are only beginning to reckon with, but so far the gains from this ever enlarging technium outweigh the alternative of no machine at all.
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