Spring Branch ISD is now working with MangaHigh. They are uploading student rosters for teachers so that SBISD teachers can assign challenges to their students. It's a great motivational tool to which our teachers and students have access.
"We recommend discussing explicitly the purpose, associated practices, and changed roles that the use of Essential Questions entails. Here are some examples of key ideas framed as sentences to be spoken in class to prepare students for the changes:
"There's not a single correct answer for this question. Life is about the consideration of plausible and imperfect alternatives."
"Coming to understand important ideas is like fitness: it takes practice over time."
"When a question is posted on the wall, it means that we are going to consider it again and again."
"Inquiry is not a spectator sport: each of you needs to listen actively and participate."
"Everyone is fair game. I won't only call on people who raise their hands."
"If and when I or others challenge your comment, it doesn't mean we don't like you or don't value your contribution."
"Making mistakes is an expected part of learning. If you never take a risk of making a mistake, you're not likely to improve."
"You may find that you are re-considering things that you thought you understood. That is normal - even desirable."
Like the care of seedlings, the new rules will require patience, careful nurturing, and constant reminders. Overtime, they will become the norms, allowing big ideas to take root and mature understandings to blossom."
IQ was a popular measurement but it did not capture the type of thinking that generated novel solutions to urgent predicaments.
First, creativity is not equivalent to intelligence. Second, divergent thinking is central to the concept of creativity. Third, we can develop tests to measure divergent thinking skills.
What is the relationship between creativity and intelligence? How do we measure creativity? And what, exactly, is creativity?
undergrads were better at solving insight-based problems when they tested during their least optimal time
participants who played a difficult working memory game known as the n-BACK task scored higher on tests of a fundamental cognitive ability known as fluid intelligence: the capacity to solve new problems, to make insights and see connections independent of previous knowledge.
Cognitive flexibility, the ability to switch between thinking about two concepts or consider multiple perspectives simultaneously
"Engage the class using any device Socrative is a smart student response system that empowers teachers to engage their
classrooms through a series of educational exercises and games via smartphones, laptops, and tablets."
Now in Beta testing, it is free, quick and easy to set up and use but may have bugs that I didn't experience.
"At the Buck Institute for Education (BIE), we've been keeping a list of the many types of "_____- based learning" we've run across over the years:
Case-based learning
Challenge-based learning
Community-based learning
Design-based learning
Game-based learning
Inquiry-based learning
Land-based learning
Passion-based learning
Place-based learning
Problem-based learning
Proficiency-based learning
Service-based learning
Studio-based learning
Team-based learning
Work-based learning
. . . and our new fave . . . "
"All of the ideas on the iPods page can work on the iPod Touch, PLUS -
lots of language learning apps - flashcards and games
taking photos an labelling them using an app called LabelBox = these images can then be used for revision in another class"
A Digital Novel
Set in the early years of the 21st century and told through text, sound, images, music and games, Inanimate Alice is the story of Alice and her imaginary digital friend Brad.