"The more curious we are about a topic, the easier it is to learn information about that topic. New research provides insights into what happens in our brains when curiosity is piqued. The findings could help scientists find ways to enhance overall learning and memory in both healthy individuals and those with neurological conditions."
"Mini challenges are a great alternative to open exploration or direct instruction. They can be a form of guided discovery. We recommend starting with easier (easier to find, more intuitive, etc.) challenges and building up. Ideally these challenges are completed in pairs or small groups so that there is additional support and an immediate opportunity to "teach." A favorite final challenge is for the student(s) to come up with a challenge for the other pairs/groups or to prepare a "discovery" to share with the whole class using an LCD projector."
"In this episode of the November Learning Podcast Series, Alan November speaks to Ian VanderSchee, an upper level mathematics teacher at Coppell High School, in Texas. The two discuss Ian's implementation of Alan's "First 5 Days" ideas at the start of this school year and how these ideas have positively impacted his students ever since.
To learn more about these and other possible "First 5 Days" implementations, we encourage you to read Alan's book, Who Owns the Learning, and we invite you to attend the Building Learning Communities conference being held this summer in Boston. You can learn about both of these on our Web site at http://www.novemberlearning.com. You might also share your thoughts and stories about the "First 5 Days" on Twitter, using the hashtag #1st5days."
"Three Ring unlocks the power of your mobile phone or iPad. Now it's easy for teachers and students to document evidence from the classroom. Capture anything, regardless of format, in just seconds.
Take a picture of any paper, drawing, or board work.
Record presentations or discussions with audio or video.
Students can upload their own work from any mobile device or computer."
"Jaw dropping. This sums up what we thought the first time we saw the three-dimensional model Zaki Tahari created of the recently-completed Washington International School library. Using a video game, a set of blueprints and a high level of motivation, Zaki created an absolutely stunning model that we know you will love. In this video podcast, Zaki and Pat Kyle, the school librarian, discuss this awesome project, complete with a walk through of the library. At the conclusion of the podcast, we also hear from Neil MacDonald of the Washington International School as he gives his account of how this project fits into the school's International Baccalaureate program."
"LEARNing Landscapes | Vol. 6, No. 2, Spring 2013
23
Michael Fullan
,
University of Toronto
ABSTRACT
There is currently a powerful push-pull factor in schooling. The push factor is that
school is increasingly boring for students and alienating for teachers. The pull fac
-
tor is that the exploding and alluring digital world is irresistible, but not necessarily
productive in its raw form. The push-pull dynamic makes it inevitable that disruptive
changes will occur. I have been part of a group that has been developing innova
-
tive responses to the current challenges. This response consists of integrating three
components: deep learning goals, new pedagogies, and technology. The result will
be more radical change in the next five years than has occurred in the past 50 years.
T
here is currently a volatile push-pull dynamic intensifying in public
schools. The push factor is that students are increasingly bored in school"
"Minecraft is a game about breaking and placing blocks. At first, people built structures to protect against nocturnal monsters, but as the game grew players worked together to create wonderful, imaginative things.
It can also be about adventuring with friends or watching the sun rise over a blocky ocean. It's pretty. Brave players battle terrible things in The Nether, which is more scary than pretty. You can also visit a land of mushrooms if it sounds more like your cup of tea.
"
"As in Visible Learning, the (updated) rank order of those factors that have the greatest effect size in student achievement will be of interest to every teacher, administrator, and education professor.
Here is the rank-ordered list of the top effect sizes, with a half-dozen removed by me because they either refer to programs unknown outside of Australia & New Zealand - Hattie's home base - or they refer to sub-sets of students (e.g. the learning disabled). And I am going to provide a bit of suspense with this list. I want you to guess which two factors come next after what is listed below; you'll see why I wanted to add a bit of intrigue by the end. (I have also starred the factors that have an effect size of .7 or greater since these are significant gains):
Student self-assessment/self-grading*
Response to intervention*
Teacher credibility*
Providing formative assessments*
Classroom discussion*
Teacher clarity*
Feedback*
Reciprocal teaching*
Teacher-student relationships fostered*
Spaced vs. mass practice*
Meta-cognitive strategies taught and used
Acceleration
Classroom behavioral techniques
Vocabulary programs
Repeated reading programs
Creativity programs
Student prior achievement
Self-questioning by students
Study skills
Problem-solving teaching
Not labeling students
Concept mapping
Cooperative vs individualistic learning
Direct instruction
Tactile stimulation programs
Mastery learning
Worked examples
Visual-perception programs
Peer tutoring
Cooperative vs competitive learning
Phonics instruction
Student-centered teaching
Classroom cohesion
Pre-term bi
"At Kaizena, we understand that effective feedback is an extremely important part of the learning process. From book reports to math assignments, students rely on their teachers and peers to guide them in the pursuit of improvement.
We're building tools that make it incredibly easy for teachers to provide high quality feedback to students. When students have the support they need to improve, learning happens."
"Wolfram|Alpha introduces a fundamentally new way to get knowledge and answers-
not by searching the web, but by doing dynamic computations based on a vast collection of built-in data, algorithms, and methods. "
"Poll Everywhere replaces expensive proprietary audience response hardware with standard web technology. And because it works instantly at incredibly affordable rates, you can let your creativity run wild. "
"Personalized learning requires teachers to become co-learners and release their iron grip on the learning process. It requires districts to trust principals, principals to trust teachers, and teachers to trust students. It requires a great deal of conversation about what real learning is and why it matters.
engaged-students2This student-driven approach to learning allows kids to explore what matters to them, to build things that don't work and to figure out why. It requires them to form opinions and justify them based on solid evidence. And it requires adults who care and can speak carefully and honestly into the lives of kids.
All learning should be formative. "
"Whatever you do the first year will be a trainwreck (compared to the nice and tidy sit-and-get PD). So from the beginning, everyone should be aware that it's all a work in progress-just like the profession itself.
Perhaps the greatest potential here is in the chance to personalize professional development for teachers. The above ideas are too vague to be considered an exact guide, but an "exact guide" really isn't possible without ending up with something as top-heavy and standardized as the process it seeks to replace-or at least supplement. Instead focus on the big ideas-personalizing educator training through self-directed and social media-based professional development."
"The growing access to knowledge, information, people, and tools that our students are getting demands a shift in how we think about the work they do in school."
""We saw how the best practices we were witnessing could inform a really transformative school model," Healy said.
Here are their 6 chief take-aways from what they saw and learned about schools that work.
We need to develop more learning opportunities where students constitute the actual evaluators for the work itself. Imagine if students, teachers and others evaluate and provide feedback to determine the effectiveness of a student's creation: Develop an 60-second speech to be shared with the student council and three advertising posters to be copied and placed around school to decrease bullying. Your work will be evaluated according to our rubric by the students in our class, outside professionals and me - as the teacher. These are the experiences that push learning beyond a one-way conversation between student and teacher. They demystify the assessment process and allow each student to be a creator and simultaneous evaluator, providing multiple experiences for students to recognize and apply the criteria for quality"