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Emily Rimland

Apple - Education - Apple iPad Learning Lab - 2 views

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    Just learned about this nifty thing and heard that EMS may be getting one? Lots of possibilities with this!
Angela Dick

Teachers embrace social media in class - 0 views

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    As social media become nearly inescapable on college campuses, a pair of recently published studies supports what many professors already have concluded: Students using Facebook or text messaging during a lecture tend to do worse when quizzed later. But wait: Faculty who build Twitter into classwork may be helping students learn better, a 2010 study suggests.
bartmon

Entertainment Software Association's annual video game report - 0 views

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    Average age of gamers continues to rise (now 37). Female population continues to rise due to casual/mobile games (42%). Who buys most games? 41 year olds (was 39 last year). Males average 13 years of gaming, females 10 years. Lots of good data points, but they ALWAYS fail to answer a huge question about methods: how do you define a gamer? Depending on how you define a gamer dictates who is included/excluded in these types of studies and drastically impacts all the age/gender data.
Cole Camplese

DNA/How to Stop Worrying and Learn to Love the Internet - 1 views

  • I suppose earlier generations had to sit through all this huffing and puffing with the invention of television, the phone, cinema, radio, the car, the bicycle, printing, the wheel and so on, but you would think we would learn the way these things work, which is this: 1) everything that’s already in the world when you’re born is just normal; 2) anything that gets invented between then and before you turn thirty is incredibly exciting and creative and with any luck you can make a career out of it; 3) anything that gets invented after you’re thirty is against the natural order of things and the beginning of the end of civilisation as we know it until it’s been around for about ten years when it gradually turns out to be alright really.
  • In other words the cost of connection is rapidly approaching zero, and for a very simple reason: the value of the web increases with every single additional person who joins it. It’s in everybody’s interest for costs to keep dropping closer and closer to nothing until every last person on the planet is connected.
  • Another problem with the net is that it’s still ‘technology’, and ‘technology’, as the computer scientist Bran Ferren memorably defined it, is ‘stuff that doesn’t work yet.’ We no longer think of chairs as technology, we just think of them as chairs. But there was a time when we hadn’t worked out how many legs chairs should have, how tall they should be, and they would often ‘crash’ when we tried to use them. Before long, computers will be as trivial and plentiful as chairs (and a couple of decades or so after that, as sheets of paper or grains of sand) and we will cease to be aware of the things. In fact I’m sure we will look back on this last decade and wonder how we could ever have mistaken what we were doing with them for ‘productivity.’
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  • The same thing is happening in communication technology. Most of us are stumbling along in a kind of pidgin version of it, squinting myopically at things the size of fridges on our desks, not quite understanding where email goes, and cursing at the beeps of mobile phones. Our children, however, are doing something completely different. Risto Linturi, research fellow of the Helsinki Telephone Corporation, quoted in Wired magazine, describes the extraordinary behaviour kids in the streets of Helsinki, all carrying cellphones with messaging capabilities. They are not exchanging important business information, they’re just chattering, staying in touch. "We are herd animals," he says. "These kids are connected to their herd – they always know where it’s moving." Pervasive wireless communication, he believes will "bring us back to behaviour patterns that were natural to us and destroy behaviour patterns that were brought about by the limitations of technology."
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    Great piece by the late Douglas Adams in 1999.  So true in the rearview mirror!
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    An 11 year old text, the message of which still needs to be delivered to many people today.
Cole Camplese

Mobile Business Intelligence, Analytics and Dashboards | Roambi - 2 views

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    Interesting suite of tools to consider exploring.
Allan Gyorke

Recording Video Lectures - Part 0 - JShook - 3 views

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    "After carefully considering all of these, other online sources found by searching for terms such as 'tablet PC' and 'lecture recording' and presentations by others at the Teaching and Learning Symposium at Penn State I decided to purchase a powerful Lenovo Tablet PC with Windows 7, Microsoft One Note, and Camtasia Studio 7.0. I plan on taking my .docx lectures into One Note, opening the page in One Note during class, and recording the screen with Camtasia studio as I go through the lecture, writing on the tablet PC with the stylus pen as I speak to students about each topic. Then I can save my screen capture and edit it into nice 10-15 minute segments in Camtasia Studio and post them online for student review."
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    I'm interested in exploring a Kahn Academy approach and I've gotten some inquiries about how to do it from others (recently Carol McQuiggan). Between lecture capture software, Camtasia, iPads, tablet PCs, bamboo tablets, and other software/input device combinations, I'm sure we can come up with a supportable combination. The trick is to make it easy for faculty, similar to the one-button studio project.
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    We're talking a lot about the "make it easy for faculty" part in the lecture capture working group. Something the research seems to indicate is that pre-recorded lectures (for example, a faculty member sitting in front of a camera and mic, recording without any students 'late night' style) are more effective than a faculty member simply recording a lecture in front of x number of students. It's much easier to hit the 'play' button and do your normal lecture in class vs. taking the time to pre-record. Hopefully we can find a happy medium. I recently spent a lot of time with Khan Academy, both looking for statistical help for myself and asking faculty about it. A group of about 40 STEM faculty took a look at it upon our request and came back not impressed. A couple said they might use it for supplemental instruction...I'm somewhat baffled why more faculty wouldn't want to use this to supplement their course.
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    I know what you mean Bart. I've found that to be the case with podcasting - a recording made for an external audience is more engaging because the person is talking to you. It has a very different feel than a recording of a meeting, presentation, or training session where the presenter is primarily addressing a local audience.
Allan Gyorke

STAC iPad Resources | Media Commons at Penn State - 4 views

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    "Enhance your involvement with the Student Technology Advisory Council by taking advantage of the software on your iPad 2. The preloaded apps will help you to make the most of meeting materials and presentations, share your thoughts on Blogs @ PSU and learn more on technology topics."
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    Page put together by Justin Miller listing the apps that the students on the student technology advisory committee will be using. Good collection of tools for other purposes.
Allan Gyorke

60+ Interesting Ways* to use an iPad in the Classroom - 2 views

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    62 Interesting Ways to use an iPad in the Classroom
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    Some ideas for using iPads in a classroom. Many of them are focused on elementary school, but there are a few golden nuggets in the mix.
Allan Gyorke

ZOMBIES, RUN! Running game & audio adventure for iOS/Android by Six to Start and Naomi ... - 1 views

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    "Zombies, Run! is an ultra-immersive game for the iPhone, iPod Touch, and Android where you help rebuild civilisation after a zombie apocalypse. By going out and running in the real world, you can collect medicine, ammo, batteries, and spare parts that you can use to build up and expand your base - all while getting orders, clues, and story through your headphones."
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    Interesting concept: you play this game by running in the real world. The app tracks your run, but also unlocks items (ammo, vitamins, medical supplies). When you're done, you get to distribute those supplies throughout your city. During the run, there is an interactive experience where you're being chased by zombies and getting instructions through your headset. They're releasing this next year. I'll definitely try it out.
Allan Gyorke

iOS App for Non-Verbal People - 2 views

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    Sam Sennott created an app that helps some autistic and non-verbal people communicate using the touch screen and a series of pictures. He happens to be a PhD student at Penn State in the Special Education program.
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    This is another market the iPad is disrupting. The previous devices to address this were incredibly expensive and bulky.
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    I thought you'd be interested in this. I'd like to bring Sam down here for a demo and discussion about his app. I think it would be a very interesting discussion - and a truly excellent use of a mobile touchscreen device.
Allan Gyorke

MindTap - Cengage Learning - 4 views

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    "Say hello to MindTap. This program of digital products and services: * Engages students through highly interactive content including assignable and gradable learning activities * Offers instructors choice in content, adaptable learning paths, additive learning tools, and multi-platform/device support * Mashes up and orchestrates rich content, learning activities, and apps delivered in one cohesive context to drive higher levels of engagement and outcomes"
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    Not sure if this product has legs or not. I may see a demo of it in a couple of weeks.
Emily Rimland

The Tablet Revolution | Project for Excellence in Journalism (PEJ) - 0 views

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    " 11% of U.S. adults now own a tablet computer of some kind. About half (53%) get news on their tablet every day,"
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