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Miguel Ángel Gimeno

Oktapodi - 1 views

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    Para mi uno de los mejores cortos de animación. En cuanto a concept y animación. Parece que es un trabajo muy sencillo pero lleva un trabajo de rig (armature) sorprendente. Te lo mando mas que nada para que lo tengas a modo personal o por si te sirve para las clases. Saludos.
Paco Giner

en.myinventions.pl - arduino, processing, blender - 1 views

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    Scanner 3D con blender una camara digital y un láser lineal. Script Python
Miguel Ángel Gimeno

YouTube - Teaching Kinect to recognize objects on the PC - 1 views

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    Reconocimiento de objetos en Kinect: using OpenKinect (drivers) + OpenCV (image processing and recognition) + FestVox (speech synthesis) + CMU Sphinx (speech recognition).
Miguel Ángel Gimeno

WORKSHOP INTERACTION --- Processing.Pure Data.Arduino Introduction Workshops --- 17Nov.... - 0 views

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    Pagina con tutoriales de Emanuele Mazza.
Paco Giner

Gamuza 002[beta] ||| Video Tracking Application for Interactive Installation Developent... - 0 views

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    Es el proyecto de Emmanuel, ya he presentado la docuemtanión para lo de la colaboración con los de informática, ahora tienen que contestar.
Paco Giner

YouTube - SIGGraph 2006 MRI - 0 views

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    Interface tangible con visualización 3d en display plano
Miguel Ángel Gimeno

YouTube - Augmented (hyper)Reality: Domestic Robocop - 0 views

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    Mentirijillas, pero esta bien.
Miguel Ángel Gimeno

EON Human - EON Human: Member access to Real-Time Avatars with Motion Library - 0 views

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    Si puedes echa un vistazo a esta web!! jaja, parece del futuro...
Paco Giner

Entrevista a Howard Rheingold - 0 views

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    Entrevista a Howard Rheingold
Miguel Ángel Gimeno

pixeltale studio - 3D design and animation - 0 views

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    Ya conocia esta revista, pero no se si tu Paco tenias conocimiento de ella, no es muy larga pero si muy motivadora a ponerse con el 3D.
Miguel Ángel Gimeno

Alice.org - 0 views

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    Esto, no se muy bien lo que es, pero segun me dijo muy rapidamente Moises, debe de ser un engine 3D
Miguel Ángel Gimeno

Estadio del espejo - Wikipedia, la enciclopedia libre - 0 views

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    ""El estadio del espejo como formador de función del yo""
Miguel Ángel Gimeno

TSPS - 0 views

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    Reconocimiento de si hay persona o no en los espacios.
Miguel Ángel Gimeno

How to Control Animata With OSC from Max/MSP and Pure Data « Månsteri:::[mon... - 0 views

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    Interesante!!!
Miguel Ángel Gimeno

Generación Musical y Visual: GEM - Pure Data :: Main / HomePage - 0 views

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    No se si esto nos puede valer para el proyecto Final...
Miguel Ángel Gimeno

Arte y pensamiento: E-zine - 0 views

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    RESÚMENES DE LAS INTERVENCIONES EN EL LABORATORIO ROJO DE F.X. SOBRE EL FIN DEL ARTE
Miguel Ángel Gimeno

http://www.nuformer.nl/en - 0 views

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    Empresa Publicitaria que se encarga tb de proyecciones 3D en edificios.
Miguel Ángel Gimeno

3DVIA for Adobe Photoshop on 3DVIA.com - 0 views

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    Tiene buena pinta.
Miguel Ángel Gimeno

About » Brekel - 0 views

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    About My name is Jasper Brekelmans, born in 1975 in the southern part of The Netherlands in a town called Boxtel, an have been in the proffesional 3D industry since 99 or so. I currently live in Amsterdam and work as a senior mocap & character TD and custom tool/pipeline developer for Motek. A company that specializes in (realtime) virtual character creation using Motion Capture technology. We do this for several TVshows as well as contract work for film/game/commercials, and live events. Our projects include capture-only ones for clients. But also full on projects from start to finish, including design, modeling, animation, rendering & compositing. My daily jobs include setting up and maintaining the pipelines for optical and magnetic mocap projects, including things like automation for Motionbuilder rendering and lipsync generation. Creating custom tools as wel as plugins and scripts for MotionBuilder, Maya and Blade. Doing character setups and deformation setups for various offline and realtime purposes. Rigging characters and anything else that's supposed to move, usually with live-performance as a driving force. Using human motion, puppetering and director input at the shooting stage. Cleaning up and retargeting all kinds of motion data. My main tools are MotionBuilder, Maya, Vicon's Blade and Nuke but I have been spotted using others I fluently speak Dutch, English and my coding skills include MEL, Python, HSL, C++, C#, Qt, OpenGL Feel free to drop me a mail at the following: j at brekel dot com
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