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Digital Library Learning Resources Collection - 0 views

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    The goal of the Exploratorium Digital Library is to provide access to high-quality teaching resources and learning activities that reflect the museum's foundation of playful exhibit-based inquiry in science, art, and human perception. The Learning Resources Collection includes teaching tips and related resources. This collection is suitable for educators in both classroom and out-of-school settings; for peer institutions, such as museums, science centers, and universities; and for individuals.
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Curriculum Leadership Journal | ergo: an online framework for critical literacy in seco... - 0 views

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    School students are one of the groups served by the Library. Today's young people are exposed to more information than any previous generation. The sheer quantity of information students are now expected to process and manipulate makes critical thinking and information literacy skills more important than ever. To this end the Library has recently developed the ergo website, a learning and teaching tool for secondary teachers and students that supports the instruction of information literacy and critical thinking skills in the classroom. ergo provides not only online resources but also a conceptual framework for the development of the skills students need to evaluate information.
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Ergo, State Library of Victoria - 0 views

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    Judy's find. A great AU library site with some great advice for students on research skills, essay writing and study skills.
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Looking Into holidays Past Through Primary Sources - For Teachers (Library of Congress) - 6 views

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    "Help students analyze primary sources they see, hear or read using holiday themed resources from The Library of Congress. "
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Veterans' Stories: The Veterans History Project - Primary Source Set - For Teachers (Li... - 0 views

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    veterans stories
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Home : Simplybooks.org - 0 views

shared by dean groom on 04 Sep 08 - Cached
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    Judy's uber library literacy project
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VoiceThread - Group conversations around images, documents, and videos - 2 views

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    New York Public Library document resources are now available from WITHIN VoiceThread. Could be an interesting way to integrate primary sources with VoiceThread collaborations.
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reinventingpbl / Library of Congress Ad Hoc PLC - 0 views

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    A group of educators interested in taking advantage of the richness of primary sources for teaching and learning is working together in this workspace.
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Discovering PBL Resources for the Jewish Classroom - 0 views

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    Prayer has become more meaningful, intentional, and personal for fourth graders at Temple Beth Shalom in Needham, Massachusetts, thanks to Project Based Learning (PBL). The fourth graders created a siddur all their own that is now used by their fellow students in K-5 classes. Guided by questions about why people pray and the importance of the siddur, the fourth graders worked in groups based on their interests. One group was in charge of siddur design and layout, a second group focused on kavanah, a third group worked on the siddur's illustrations and graphics, and another group decided on the siddur's content and the order of the prayers. Students combed through a library of siddurim as research, interviewed people about what's important to include in a siddur, and reflected on their own prayer in the process. The project culminated in a dedication ceremony for the new siddur.
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30+ Best new web development tools in 2016 - 0 views

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    In 2016 the web development tools are very exciting and make your working on HTML CSS and other platforms or languages of website very easy, like animations, transition, library, newsletters, boxes, games, wire frames and other important thinks now very easier than easy to do in very short time and short efforts, so every designer should also learn trends of web design in 2016 and this best new tools of web design in 2016.

Interested in teaching with primary sources? - 18 views

started by jkrauss on 05 Aug 09 no follow-up yet
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Implementing Authentic Tasks in Web-Based Learning Environments (EDUCAUSE Quarterly) | ... - 0 views

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    Merriam-Webster's dictionary defines authentic as genuine and real.6 Lebow described authentic activity as "experiences of personal relevance that permit learners to practice skills in environments similar to those in which the skills will be used."7 Brown, Collins, and Duguid described authentic activities as the "ordinary practices of the culture."8 According to Newmann and Wehlage, authentic activities are real-world tasks that a person can expect to encounter on the job, in the home, or in other social contexts.9 An important implication of these definitions is that authentic activities have the potential to foster meaningful intellectual accomplishment and learning, since authentic learning activities are directly related to students' real-life experiences.
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Virtual Worlds forum - 0 views

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    Virtual Worlds Forum blog Exclusive Report: Tweens and Virtual Worlds Comments [0] | 14 October 2008 Dubit Research has produced an exclusive report for the Virtual Worlds Forum giving key statistics for how tweens use virtual worlds and their attitude towards advertising. Dubit Research, a youth marketing agency, runs a standing panel of 600 7-12 year olds in the UK, and has asked them a series of questions relating to which virtual worlds they use and how they feel about advertising in virtual worlds. The results show that 73% of British 7-12 year olds are using some sort of virtual world. Club Penguin leads the pack with 43%, Habbo following with 27%. There is remarkably little fragmentation in the market: only 8% use a virtual world other than the top 10. What surprised me most about the statistics is how even the gender split is on many virtual worlds - entirely even on Club Penguin, and similar on most other games, although Runescape is, as one would expect, far more popular with boys.
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