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dean groom

Online Adventure Games, Text Adventure Games, Online Text Adventure Games, Adventure Ga... - 0 views

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    The Original online adventure games were text adventure games in which you were faced with puzzles and obstacles to overcome to complete your quest. They existed only on large corporate or academic mainframe computers in the 1970s. In the early 1980s these intriguing games became available to a much wider audience as classic adventures such as 'The Hobbit' fuelled sales of the first home computers such as the Commodore 64 and the Sinclair Spectrum. Since then online adventure games have evolved into multiuser games (generically known as MUDS) and are infinitely more challenging than the original adventure game designers could ever have dreamed. Many players share the same environment and adventure alongside you or compete against you as the whim takes them. The linear nature of the old adventure games has now mostly disappeared and the best of the new generation of online text adventure games are multi-dimensional in their game play and may be better described, perhaps, as interactive novels - often without end. A few highly commercial multiuser graphical adventures games are also now available, but they tend to lack depth and none are yet rated here.
Kathleen N

The History Game Canada - 0 views

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    The History Game Canada is a game based on Canadian history that lets anyone play the past. Based on the award-winning, best-seller Sid Meier's Civilization III, The History Game Canada is the "What If" game of Canada... and you're the author. Will you replay our history or rewrite it? History teachers and high-school students are our primary audience, but we think we've designed a game that will appeal to all ages, all Civilization players, and anyone with a passing interest in the history of North America and particularly Canada. You'll need a copy of Civilzation III Conquests (patched to version 1.22) or a copy of Civilization III Complete. (Canada pack is free)
Ginger Lewman

Games for Change | Games for Change is the leading global advocate for supporting and m... - 14 views

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    Vision: Digital games are widely used and played to address pressing issues, producing sustainable and positive impact on our society. Mission: Founded in 2004, Games for Change is the leading global advocate for supporting and making games for social impact.  We bring together organizations and individuals from the social impact sector, government, media, academia, the gaming industry and the arts to grow the field, incubate new projects and provide an open platform for the exchange of ideas and resources.
Alexis Krysten

ICT in my Classroom - 1 views

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        Merchantville, New Jersey arrived from groups.diigo.com on "ICT in my Classroom"
        Bend, Oregon arrived from betwittered.com on "What my class thought of our Google Docs project | ICT in my Classroom"
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        Tom Barretts, reflective blog on how hes been inspired to use the classic game 'Myst' in his year 5 classroom as a literacy task. Fanstatic practical guide
      dean groom

      YouTube- Professor's Henry Jenkins on games-based learning at SxSWi 2009 - 7 views

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        The MIT Professor describes why games are great learning tools, and how new gaming paradigms can change the educational system.
      cs2blogwalking

      Watch The Hunger Games: Catching Fire | Movie & TV Shows Putlocker - 0 views

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        Katniss Everdeen has returned home safe after winning the 74th Annual Hunger Games along with fellow tribute Peeta Mellark. Winning means that they...
      Michelle Krill

      The Lost Lunchbox - an online educational, adventure game for kids who love math, readi... - 32 views

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        The Lost Lunchbox is the one of internet's first educational role-playing games (RPG) designed specifically for children in grades 3 -8. Conceived by Greg Nussbaum, creator of MrNussbaum.com, and designed by the team at igamestudio.com, The Lost Lunchbox is an unforgettable and exciting experience for students that incorporates critical thinking skills in multiple disciplines, problem solving, and a healthy dose of adventure and curiosity. The Lost Lunchbox is an outstanding, educational alternative to traditional video games that glamorize violence and promote mental stagnation.
      Scott Ashwell

      Using virtual worlds and video games to teach the lessons of reality: Scientific Americ... - 0 views

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        Several educators suggest in the newest issue of Science that schools use video games to simulate the real-world situations in the classroom to help students develop critical-thinking skills and enhance their understanding of science and math and, perhaps, even encourage them to pursue careers in those and related fields such as technology and engineering.
      dean groom

      New World Notes: Steampunk Mystery Game Launched in SL's New Babbage - 2 views

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        This atmospheric machinima from Loki Eliot is the teaser for a murder mystery adventure game set in New Babbage, the steampunk town. Called "Shadow of the 13" (official website here), which nicely integrates a web experience with SL interaction. If...
      Admin Slot

      The evolution of gaming technology: Video games have come a long way since their incept... - 0 views

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        The evolution of gaming technology: Video games have come a long way since their inception in the 1950s. You could trace the development of gaming technology over time, highlighting some of the major milestones and breakthroughs.
      Aaron Shaw

      Index to Group Activities, Games, Exercises & Initiatives - 30 views

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        "Index to Group Activities, Games, Exercises & Initiatives"
      dean groom

      Texas Games Network - 0 views

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        Moodle based courseware and collaborative portal for students to learn about game development.
      dean groom

      LittleBigPlanet - 0 views

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        PS3 - MUVE - awesome - What people are calling Game 3.0
      Joe Pomrening

      Sign In to MI6 Game Marketing - MI6 Game Marketing - 0 views

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        MI6 Game Marketing is a Ning Network
      Suzie Boss

      Teaching Tools: Using Online Simulations and Games - 19 views

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        3 examples of teachers bringing gaming into classroom, reflecting on what works. Near end of this post, there's info about setting up free trial of SimCEO. Would like to hear your reactions/reviews if you give it a try.
      IDa Sol

      Battery Boost And Installation - Car towing truck - 0 views

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        Battery Boost And Installation: Everyone in this era, need to travel from one place to another.Perfect maintain vehicle is necessary for a sound and peaceful journey faulty and dead batteries are the most common issues of breakdown during journey. If you have ended up in an emergency scenario where a battery needs to be "installed"or boost, we will help you in this situation, the company cares for your vehicle's electrical health. We also have the best equipment for installation. What Is Battery Boost And Installation? The process of removing damaged or old battery and replacing it with new one is called battery installation.Battery boost is a type of technology that is completely automatic. Battery boost is used in gaming cars and it gives extra- long life to your battery. It gives the best performance when you are gaming. Our Company: We are an identical car electrician company for most customers in Dubai. We not only discovered the real fault but also give you the best repairing and fixing services.The proper diagnosis of your vehicle may lead to the best performance.Our company provides the quick service. We are always ready to serve you at anytime, anywhere.Car towing truck gives you 12 to 18 months warranty on battery installation.
      Don Doehla

      A Hero's Journey for the 21st Century | Edutopia - 0 views

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        "A New Hero's Journey in the Classroom Kids need to know the basics of story creation -- character, conflicts, resolutions etc. -- before they can write their own. Have them read, watch, and play video games with a critical eye towards identifying these basic story elements. Then you can use life timelines as way of uncovering their personal narratives. Have them identify heroes of their own from real life or fiction as inspiration. You can go as deep as you have time for here! There are myriad tools available for actual story creation (see Resources below). "
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        A New Hero's Journey in the Classroom Kids need to know the basics of story creation -- character, conflicts, resolutions etc. -- before they can write their own. Have them read, watch, and play video games with a critical eye towards identifying these basic story elements. Then you can use life timelines as way of uncovering their personal narratives. Have them identify heroes of their own from real life or fiction as inspiration. You can go as deep as you have time for here! There are myriad tools available for actual story creation (see Resources below).
      Cheri Toledo

      The Education Arcade - 2 views

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        Educational games created by U of Wisconsin and others
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