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Don Doehla

A Hero's Journey for the 21st Century | Edutopia - 0 views

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    "A New Hero's Journey in the Classroom Kids need to know the basics of story creation -- character, conflicts, resolutions etc. -- before they can write their own. Have them read, watch, and play video games with a critical eye towards identifying these basic story elements. Then you can use life timelines as way of uncovering their personal narratives. Have them identify heroes of their own from real life or fiction as inspiration. You can go as deep as you have time for here! There are myriad tools available for actual story creation (see Resources below). "
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    A New Hero's Journey in the Classroom Kids need to know the basics of story creation -- character, conflicts, resolutions etc. -- before they can write their own. Have them read, watch, and play video games with a critical eye towards identifying these basic story elements. Then you can use life timelines as way of uncovering their personal narratives. Have them identify heroes of their own from real life or fiction as inspiration. You can go as deep as you have time for here! There are myriad tools available for actual story creation (see Resources below).
Jennifer Garcia

Six Vintage-Inspired Animations on Critical Thinking | Brain Pickings - 0 views

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    Australian outfit Bridge 8, who have the admirable mission of devising "creative strategies for science and society," and animator James Hutson have created six fantastic two-minute animations on various aspects of critical thinking, aimed at kids ages 8 to 10 but also designed to resonate with grown-ups. Inspired by the animation style of the 1950s, most recognizably Saul Bass, the films are designed to promote a set of educational resources on critical thinking by TechNYou, an emerging technologies public information project funded by the Australian government. The animations - which are part Minute Physics, part The Dot and the Line, part 60-Second Adventures in Thought - are released under a Creative Commons license and cover the basics of logic and the scientific method, as well as specific psychological pitfalls like confirmation bias and Gambler's Fallacy.
jkrauss

Reinventing the Big Test: The Challenge of Authentic Assessment | Edutopia - 0 views

  • Equally worrisome is that today's assessments emphasize narrow skill sets such as geometry and grammar, and omit huge chunks of what educators and business leaders say is essential for modern students to learn: creative thinking, problem solving, cooperative teamwork, technological literacy, and self-direction. Yet because NCLB has made accountability tests the tail that wags the dog of the whole education system -- threatening remediation and state takeover for schools that fall short -- what's not tested often isn't taught.
    • jkrauss
       
      The disconnect between high-stakes tests and the future we are preparing our kids for
  • many experts tout the Programme for International Student Assessment (PISA) exam for its challenging, open-ended questions on practical topics, such as climate change or the pros and cons of graffiti. Even more advanced models, some using computer simulations, will become available in a few years -- and none too soon.
  • static problem, for instance, would ask test takers to say from memory how to save a certain endangered bird species. A dynamic assessment (in a real example from Bransford's lab) asks students to use available resources to learn what it would take to prevent the white-eyed vireo from becoming endangered. This is a novel question that demands students independently dig for information and know enough to ask the right questions to reach a solution.
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  • The British government has created a computer-literacy test that challenges teens to solve realistic problems (how to control crowds at a soccer match, for instance) using online resources. The more sophisticated these tools become, and the more adeptly test makers use them, the better assessment will be.
sulmahmud1

Department Of Education - 0 views

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    Modern age is the gift of science and technology. Now a day, we are very much depending on thenewly invented gifts of science & technology which provide us different facilities. Our activities has been centerrounded by its gift. In ancient time, we would spent most of our time in playing outside of the house.
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