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David Wetzel

Project Based Learning in Mathematics: Learning Activities in Math Designed to Extend C... - 30 views

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    Six math projects that integrate real-world math problems are presented as a teaching strategy for helping students develop a greater understanding of math.
David Wetzel

Stimulating Critical Thinking through a Technological Lens - 19 views

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    Stimulating critical thinking using technology has the potential to create more in depth understanding of science and math content by students when engaged in learning activities which integrate in-class and on-line technology resources. Technology tools support stimulation of both inquiry-based and critical thinking skills by engaging students in exploring, thinking, reading, writing, researching, inventing, problem-solving, and experiencing the world outside their classroom. This is accomplished through learning content through the lens of video to multimedia to the internet (Using Technology to Improve Student Achievement, NCREL, 2005).
David Wetzel

Why Use an iPod Touch in Science and Math Classrooms? - 14 views

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    The iPod Touch brings a new dimension to teaching and learning in the science or math classroom - Mobile Learning! No longer are students required to only learn within the confines of their classroom when using this digital tool.
David Wetzel

Teaching Science and Math Daily - 24 views

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    Daily summary of the stories, articles, and resources for teaching K-12 science and math.
Scott Ashwell

Using virtual worlds and video games to teach the lessons of reality: Scientific Americ... - 0 views

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    Several educators suggest in the newest issue of Science that schools use video games to simulate the real-world situations in the classroom to help students develop critical-thinking skills and enhance their understanding of science and math and, perhaps, even encourage them to pursue careers in those and related fields such as technology and engineering.
Michelle Krill

The Lost Lunchbox - an online educational, adventure game for kids who love math, readi... - 32 views

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    The Lost Lunchbox is the one of internet's first educational role-playing games (RPG) designed specifically for children in grades 3 -8. Conceived by Greg Nussbaum, creator of MrNussbaum.com, and designed by the team at igamestudio.com, The Lost Lunchbox is an unforgettable and exciting experience for students that incorporates critical thinking skills in multiple disciplines, problem solving, and a healthy dose of adventure and curiosity. The Lost Lunchbox is an outstanding, educational alternative to traditional video games that glamorize violence and promote mental stagnation.
David Wetzel

Three Project Based Learning Resources: Free Online Resources for Student Collaboration... - 35 views

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    Project based learning using all or any of the three online resources offers a dynamic approach to teaching in which students explore real-world problems and challenges.
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