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The Des Moines Register wins Murrow award for Harvest of Change VR Project - 0 views

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    The Des Moines Register's Harvest of Change, which was the first project to incorporate virtual reality in a commercial news setting, has won a prestigious Edward R. Murrow award. This emerged from Professor Dan Pacheco working as an innovator in residence at Gannett Digital, where he brought an Oculus Rift and knowledge of how to create VR experiences in Unity.
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Oculus Rift could transform the way we view the news - The Washington Post - 0 views

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    "It's easy to see how something like the Oculus Rift could transform the news-reading experience - not just for traditional news-gathering organizations like The Des Moines Register, but also for just about any Silicon Valley tech company that produces a newsfeed. The very way we think about 'news' could change."
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Virtual Reality Storytelling - From Screen to Beam : Documentary Campus e.V. - 0 views

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    Creating Your First VR Experience Practical tips for getting started in VR using freely available software and 3D assets. Prof. Dan Pacheco will draw upon material from his Virtual Reality Storytelling class at the S.I. Newhouse School to provide practical steps for creating interactive scenes in Unity3D that can be exported for web and the Oculus Rift. This will include demos and a deep-dive into Harvest of Change, the virtual reality journalism project he managed for The Des Moines Register and Gannett Digital, and some of the final projects from students in VR Storytelling. In addition, he will bring a 360° GoPro camera rig and stitching software to demonstrate how 360° videos can be produced and loaded onto the Samsung GearVR and into Unity3D VR environments.
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Virtual reality is journalism's next frontier : Columbia Journalism Review - 0 views

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    "Dan Pacheco, professor of journalism innovation at the S.I. Newhouse School at Syracuse University, served as a consultant with Gannett Digital and the Des Moines Register on Harvest of Change. He describes team-building as part two of a "three act" process. (Act one: Find the story and conduct preliminary research.) Pacheco hired a game designer to handle 3D rendering who enjoyed the experience so much that "he got the journalism bug" and stayed with Gannett. They also brought in a second intern who had experience with Unity, a multiplatform gaming engine. The team was rounded out with Total Cinema 360, a New York-based film company."
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