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Contents contributed and discussions participated by nousemercenary

nousemercenary

Call of Duty 4 Multiplayer Beta Impressions - 0 views

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    Great Read!
nousemercenary

Heavenly Sword dev says new PGR4 trailer not possible in real time. - 2 views

Xbox 360 Chat
started by nousemercenary on 03 Sep 07 no follow-up yet
nousemercenary

4D Graphics: A Reality Only For PlayStation 3 - 3 views

PS3 Discussion
started by nousemercenary on 03 Sep 07 no follow-up yet
  • nousemercenary
     
    We all know what 3D graphics are - length, width & depth, but how many know what 4D graphics are? If you are one of the millions of people thinking 'What the %&$* are 4D graphics?', don't be alarmed. You've already seen them. Shocking isn't it? We all remember Kutaragi proclaiming not too long ago that PS3 would utilize 4D graphics, but what exactly did he mean?

    4D, from a developer's point of view, is is the progression of Life in time. It is where every tangible object in your game is living and constantly changing. As a result, change becomes an integral part of 4D graphics.

    But how does all of this become possible? The answer is the dynamic rendering of procedural textures. Sounds complicated, but it's not. Let me explain; Procedural textures are textures which are linked to an algorithm. Instead of the texture being drawn pixel by pixel, you define the way these pixels have to be lit to produce the texture you want.

    When the procedural texture is placed somewhere, you utilize an engine for actually generating these bitmap textures. They have life. They can change in a way you define them, especially through time. In a lot of the current games, the randomized textures method is used. Developers use one bitmap and just map it on randomly in the environment to create the design for that specific area. Every texture is not defined or unique. So, the method to create procedural textures allows for more control.

    Allegorithmic is a utility set which allows an extensive realization of procedural textures. With it you define the procedures way using MaPZone, and then use ProFX to rasterize the images, producing the final result to be displayed by a renderer or a game engine.

    Read On at PSU.com:
    http://www.psu.com/4D-Graphics--A-Reality-Only-For-PlayStation-3--a0001063-p0.php
nousemercenary

PSU.com Warhawk Review....9.5/10 - 3 views

PS3 Games
started by nousemercenary on 03 Sep 07 no follow-up yet
  • nousemercenary
     
    Bottom Line:
    Warhawk is an amazing multiplayer experience. Almost everything is spot on, and players will have a lot of fun taking on different roles and trying out different tactics to reach their objectives. This title is a must-have for PS3 owners.


    Pros:

    * + Simplistic menus and descriptions will help anyone become a server host and ranked pilot.
    * + There's a ton of ranks, ribbons and medals to earn.
    * + Graphics are beautifully enticing.

    Cons:

    * - Steep learning curve without documentation or tutorials.
    * - Only works on one PSN account if you download it.

    Source: http://www.psu.com/Warhawk-Review-Review--a0001148-p0.php
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