Forum theatre is a type of theatre created by the innovative and influential practitioner Augusto Boal as part of what he calls his "Theatre of the Oppressed." Boal created Forum theatre as a forum for teaching people how to change their world. While practicing earlier in his career, Boal would apply 'simultaneous dramaturgy'. In this process the actors or audience members could stop a performance, often a short scene in which a character was being oppressed in some way. The audience would suggest different actions for the actors to carry out on-stage in an attempt to change the outcome of what they were seeing. This was an attempt to undo the traditional actor partition and bring audience members into the performance, to have an input into the dramatic action they were watching. Eventually this 'simultaneous dramaturgy' became Forum theatre when audience members were asked not just to suggest different actions, but to come on stage and perform their own interventions.
"The BBC wants to make videos that change to suit whoever's watching. It's exploring the idea through a research project called Visual Perceptive Media"
"Frank Rose is a leading writer and speaker on digital culture. His most recent book, The Art of Immersion: How the Digital Generation Is Remaking Hollywood, Madison Avenue, and the Way We Tell Stories, investigates how entertainment and advertising are responding to overwhelming technological change."
"rtificial intelligence already pervades 21st-century life, from Siri's directions to Netflix's suggestions of what you should watch next. But how much emotional intelligence is inside computers, cell phones, and video game consoles? In the past, the answer has been "none" - even the most complex deep learning machine is still a machine. That's changing, though, thanks in part to Nevermind, a video game that can sense players' emotions and adjust the experience to fit."
Powered entirely by HTML5 and open
source JavaScript libraries, One
Millionth Tower is loaded with photos and information
from all over the web, and exists in an online environment that is
about as close to three-dimensional as something on a flat screen
can get.
It exists
in a 3D setting made possible by a tool called three.js, which lets
viewers walk around the high-rise neighborhood. Moving through
allows viewers to see the current state of urban decay, then
activate elements to show ways the residents would change their
world, like an animation showing where a new playground or garden
would go.
The interactive movie is chock-full of photos from
Flickr, street-views from
Google Maps and changing environments fueled by real-time
weather data from Yahoo. Everything is triggered by Popcorn.js, which acts
like a conductor signaling which instruments play at what
times
"A bus stop poster which evolved over time depending on how people responded to it has recently been tested in London.
It is part of a wider area of research into how our emotional responses and biometric data could teach advertisers how to target people according to their mood."
"Interactive narrative systems attempt to tell stories to players capable of changing the direction and/or outcome of the story. Despite the growing importance of multiplayer social experiences in games, little research has focused on multiplayer interactive narrative experiences. We performed a preliminary study to determine how human directors design and execute multiplayer interactive story experiences in online and real world environments. Based on our observations, we developed the Multiplayer Storytelling Engine that manages a story world at the individual and group levels. Our flexible story representation enables human authors to naturally model multiplayer narrative experiences. An intelligent execution algorithm detects when the author's story representation fails to account for player behaviors and automatically generates a branch to restore the story to the authors' original intent, thus balancing authorability against robust multiplayer execution."
S3A is a major new five-year UK research collaboration between internationally leading experts in 3D audio and visual processing, the BBC and UK industry. The partnership aims to unlock the creative potential of 3D sound to provide immersive experiences to the general public at home or on the move. S3A will pioneer a radical new listener centred approach to 3D sound production that can dynamically adapt to the listeners' environment and location to create a sense of immersion. Current 3D sound systems rely upon fixed loudspeaker arrangements and acoustically treated rooms that are not practical for home use. S3A will change the way audio is produced and delivered to enable practical high-quality 3D sound reproduction based on listener perception.
RacontR is changing bit by bit the way we approach interactive storytelling and web interface design with a dash of creativity and without a single line of code.
"TwoStep is a JavaScript library for "scrollytelling", which is dynamically changing charts (or triggering whatever) as text scrolls into view.
It implements best practices for scrollytelling, which means built-in keyboard shortcuts, no scrolljacking and reliable "sticky" behaviour."