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Judy O'Connell

School Systems Blog - Project-Based Learning: What is it? - 1 views

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    "Project-based learning (PBL) is a method used to cultivate learning and teach students 21st century skills. The idea is "built upon authentic learning activities that engage student interest and motivation," and "generally reflect the types of learning and work people do in everyday world outside the classroom" (pbl-online.org). During project-based learning, students are approached with a complex question, problem, or challenge, which they respond to through a lengthy process of analysis and reflection. These projects are carefully planned, managed, and evaluated-and in the end students have created a high-quality, meaningful product."
Judy O'Connell

The Engaging School Handbook for School Leaders - 5 views

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    "The Learning Futures programme was established in order to find out more about how best to make schools more engaging places to learn. Engaging Learning involved good leadership in Learning environments. This document is well worth exploring as it positions schooling within a culture of 21c Learning
Judy O'Connell

Learning Facilitation | School Libraries and best practices - 5 views

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    "School librarians bring pedagogical order and harmony to a multi-media clutter of information by crafting challenging learning opportunities, in collaboration with classroom teachers and other learning specialists, to help learners use the virtual world, as well as the traditional information sources, to prepare for living, working and life-long learning in the 21st Century"
Judy O'Connell

Don't Play It, Make It! -- THE Journal - 1 views

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    "Using games as a learning tool is not new--research abounds to demonstrate the use of video games enhancing problem-solving skills and creativity. Pioneer educational games, like Carmen Sandiego and Oregon Trail, have given birth to online, multiuser, digital simulations that would make their forebears blush. Now, in what seems to be a natural evolution, a growing number of schools are taking the concept one step further and asking students to design the games themselves. Game creation as a learning tool is really just a digital-age take on the old learning-by-doing approach to teaching: Students pick up concepts easier and retain more information when they are hands on with their subject matter. In game creation, students are presented with the task of building a digital learning activity that focuses on a particular topic, such as ecology, mathematics, or social studies. Using a framework and the fundamentals of game design, they create a game that demonstrates their knowledge of the topic."
Judy O'Connell

3 Resources to Build Your Personal Learning Network - 1 views

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    "Personal Learning Networks are becoming a popular way to learn from other educators. But how do you get started in creating a personal Learning network, or PLN? I've put together a quick list of 3 resources that educators are using to build PLNs:"
Judy O'Connell

SearchReSearch - 8 views

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    "A blog about search, search skills, teaching search, learning how to search, learning how to use Google effectively, learning how to do research. It also covers a good deal of sensemaking and information foraging."
Cathy Oxley

Digital Learning Day :: Project Based Learning - 3 views

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    Resources to support schools in implementing project-based learning.
Judy O'Connell

35 Ways To Build Your Personal Learning Network Online | Edudemic - 1 views

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    "Personal learning networks are a great way for educators to get connected with learning opportunities, access professional development resources, and to build camaraderie with other education professionals."
Judy O'Connell

Project-Based Learning | Edutopia - 1 views

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    "Project-based learning is a dynamic approach to teaching in which students explore real-world problems and challenges. With this type of active and engaged learning, students are inspired to obtain a deeper knowledge of the subjects they're studying. "
Cally Black

Learning Frontiers | Australian Institute for Teaching and School Leadership - 0 views

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    "AITSL is initiating a project focused on student engagement in learning. learning Frontiers will support practitioners to develop professional practices which optimise the true engagement of learners. This we believe is a prerequisite to realise the goals of the Australian Curriculum in our new context of complex challenges and amazing opportunities."
Jennie Bales

How to Design Learning Spaces in Libraries @coolcatteacher - 1 views

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    "Many schools are reimagining the learning spaces that some call libraries or media centers. Carolyn Foote takes us to the center of this trend to take us inside how she redesigned her learning space and the thought process behind it. As you plan your school's strategy, you'll want to have conversations about this show."
Judy O'Connell

Project-Based Learning: A Short History | Edutopia - 0 views

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    "Maria Montessori launched an international movement during the 20th century with her approach to early-childhood learning. She showed through example that education happens "not by listening to words but by experiences upon the environment." The Italian physician and child-development expert pioneered learning environments that foster capable, adaptive citizens and problem solvers. Jean Piaget, the Swiss developmental psychologist, helped us understand how we make meaning from our experiences at different ages. His insights laid the foundation for the constructivist approach to education in which students build on what they know by asking questions, investigating, interacting with others, and reflecting on these experiences. learning from Real Life "
Judy O'Connell

JISC Digital Media in Teaching and Learning - 5 views

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    "Common examples of uses include: demonstrations of contextual images; images with clickable parts (an image map) that link to further information e.g. Google maps; video recordings of teaching sessions; to produce media-enhanced feedback; and recordings of special events such as guest lecturers. A useful guide to the range of uses of digital media to support teaching learning is provided by the JISC-funded Digital Artefacts for Learner Engagement (DiAL-e) Framework. "
Cathy Oxley

Teachers as Learners: Key to the ILP | Letting Go - 2 views

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    The Inquiry Learning Plan (ILP) is an organizational tool for students to author their own Learning.
Jennie Bales

Teenage Brains Are Elastic. That's a Big Opportunity for Social-Emotional Learning. | EdSurge News - 0 views

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    "Social-emotional learning, or SEL, encompasses the broad spectrum of skills, attitudes and values that promote success in school and in life, things like managing emotions, setting and achieving goals, persevering through adversity and working in a team."
Cathy Oxley

Google Summit - Robie's session - 3 views

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    In this session, you will be doing, creating and reflecting using the tools within Google Apps for education. We explore some generic strategies that any teacher can use in any learning area to ensure "good learning". For each activity you will be invited to share a response to the question "How may I use this in my context"? The sessions complement this resource created for the Chromebook trial schools, but are device agnostic"
Marita Thomson

BIALIK THE 4TH CULTURES OF THINKING CONFERENCE - 5 views

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    25 - 27 AUGUST 2013: Bialik College, in collaboration with the Harvard School of Education, is delighted to invite you to the 4th Cultures of Thinking Conference. The conference theme is: Telling Our Stories of Learning: Who are our students becoming as thinkers and learners as a result of their time with us? * How we can leverage the cultural forces that exist in our classrooms to constantly create an ever more powerful culture of thinking? * What are we doing as educators to provide rich opportunities for our students to develop as thinkers? * Who are our students becoming as a result of their time spent in this thoughtful Learning environment? * Who are we, the teachers, becoming as a result of our time spent in this culture? How has it changed our role as teachers? * How can a culture of thinking be created, nurtured and retained across our classrooms, schools, and nation? The conference will commence with breakfast and a plenary session on the morning of Sunday 25 August. It will continue until Monday afternoon with plenary sessions with the Harvard educators each day and concurrent presentations and workshops with practising educators throughout the conference. Registration includes all plenary and concurrent sessions, breakfast Sunday morning, lunch and refreshment breaks on Sunday and Monday and a social function on Sunday evening. All sessions of the conference will be held at: Bialik College, 429 Auburn Road, East Hawthorn, Melbourne, Victoria, Australia.
Cally Black

iPad in the Classroom - Can we make it simpler? | dedwards.me - 4 views

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    With many educational institutions choosing to use tablets for learning, it can be quite intimidating for teachers when faced with so many applications. The diagram below serves to illustrate that less than 20 core apps can play a significant part in the learning process and hopefully temper any trepidation.
Judy O'Connell

The Pedagogies in Game Based Learning: A Case Study of Teacher Attitudes & Perceptions | AvatarGenerationAvatarGeneration - 0 views

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    "As some of you may know I'm studying a Masters in Technology in Learning and have been focusing on Serious Games. I wanted to share my project with the community! I built a Serious Game using a platform called ThinkingWorlds to showcase the pedagogies in games and to investigate how teacher attitudes and perceptions changed before and after playing the game. If you are interested you can play the game itself, PC only I'm afraid. Instructions for playing can be found here: http://portaldust.com/seriousgames/installation/"
Judy O'Connell

Globaloria.org - 2 views

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    "Mission 1) To engage millions of students in digital learning for mastering the knowledge and skills they need to succeed in school, college and careers in the global innovation economy. 2) To empower educators and school systems by enhancing their 21st-century capabilities and STEM learning and teaching opportunities. 3) To power up classrooms and turn them into networked design studios that motivate students to work harder and dig deeper into content and complex projects. Support for Globaloria is provided by forward-thinking government leaders, school systems, public, private, and corporate foundations."
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