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John Pearce

Cybersmart Detectives - 0 views

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    Cybersmart Detectives is an innovative online game that teaches children key internet safety messages in a safe environment. Children work online in real time liaising with community professionals to solve an internet-themed problem. The activity is based in the school environment, and brings together a number of agencies with an interest in promoting online safety for young people, including State and Federal Police, internet industry representatives and child welfare advocates.
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    Cybersmart Detectives is an innovative online game that teaches children key internet safety messages in a safe environment. Children work online in real time liaising with community professionals to solve an internet-themed problem. The activity is based in the school environment, and brings together a number of agencies with an interest in promoting online safety for young people, including State and Federal Police, internet industry representatives and child welfare advocates.
Katy L

Ed/ITLib Digital Library → Learning through Design and Construction in Multi-User Virtual Environments: Opportunities, Challenges and an Emerging Project - 0 views

  • Cram, A., Hedberg, J., Lumkin, K. & Eade, J. (2010). Learning through Design and Construction in Multi-User Virtual Environments: Opportunities, Challenges and an Emerging Project. In Proceedings of Global Learn Asia Pacific 2010 (pp. 1185-1194). AACE.Retrieved from http://www.editlib.org/p/34325.
  • Andrew Cram, John Hedberg, Macquarie University, Australia; Katy Lumkin, Jan Eade, NSW Department of Education and Training, Australia
  • There are now several implementations of multi-user virtual environments (MUVEs) that have produced evidence of their educational validity. These implementations, however, do not make full use of the educational possibilities offered by MUVEs – namely the potential for students to learn through design and construct of artefacts within the virtual environment. This paper outlines a design-based research project that aims to implement and evaluate a MUVE that focuses on student design and construction of in-world artefacts. The discussion covers theoretical groundings, the challenges of construction and outlines a progression of activities that meet these challenges. An initial pilot study is described and reported.
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    Cram, A., Hedberg, J., Lumkin, K. & Eade, J. (2010). Learning through Design and Construction in Multi-User Virtual Environments: Opportunities, Challenges and an Emerging Project. In Proceedings of Global Learn Asia Pacific 2010 (pp. 1185-1194). AACE. Retrieved from http://www.editlib.org/p/34325.
Rhondda Powling

New Teachers: Designing Learning Environments | Edutopia - 5 views

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    This post on Edutopia offers a list of resources that includes tips and guides on classroom design and layout to help maximize the possibilities of the learning environment.
Chris Betcher

Technology Integration Matrix - 8 views

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    The Technology Integration Matrix (TIM) illustrates how teachers can use technology to enhance learning for K-12 students. The TIM incorporates five interdependent characteristics of meaningful learning environments: active, constructive, goal directed (i.e., reflective), authentic, and collaborative (Jonassen, Howland, Moore, & Marra, 2003). The TIM associates five levels of technology integration (i.e., entry, adoption, adaptation, infusion, and transformation) with each of the five characteristics of meaningful learning environments. Together, the five levels of technology integration and the five characteristics of meaningful learning environments create a matrix of 25 cells as illustrated.
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    The Technology Integration Matrix (TIM) illustrates how teachers can use technology to enhance learning for K-12 students. The TIM incorporates five interdependent characteristics of meaningful learning environments: active, constructive, goal directed (i.e., reflective), authentic, and collaborative (Jonassen, Howland, Moore, & Marra, 2003).
Chris Betcher

MediaShift . Teaching Innovation Is About More Than iPads in the Classroom | PBS - 2 views

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    Learning environments of the future are in incubation. And therein lies the challenge: Learning environments that don't exist can't be analyzed. Moving into the unknown requires a pioneering spirit. Helen Keller reminds us that is the truth of not only our age, but of all ages: "Security is mostly a superstition. It does not exist in nature, nor do the children of men as a whole experience it. Avoiding danger is no safer in the long run than outright exposure. Life is either a daring adventure, or nothing."
Rhondda Powling

Classroom Design Matters | Tip of the Iceberg - 1 views

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    "The classroom environment truly is The Third Teacher. There are those who make a considerable effort to consider an holistic view of classroom design. Physical space, classroom displays, learning opportunities, student preferences, movement of people - all contribute to an engaging learning environment and a positive learning climate"
John Pearce

GROWING UP DIGITAL - 8 views

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    The content and technology are continually changing. This article reminds us that learners are also changing. For the past decade, faculty who won awards for teaching expressed concern that they could no longer hold the attention of their students. John Seely Brown, Chief Scientist at Xerox and director of its Palo Alto Research Center, hired 15 year olds to design future work environments and learning environments. He observed that the students did not conform to the traditional image of learners as permissive sponges. It requires us to rethink and redesign education for the Digital Age.
Rhondda Powling

Hey School Leaders, 92% of teachers believe classroom design has an impact on student learning - A.J. Juliani - 2 views

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    Interesting discussion about the physical environment in classrooms and other school spaces.Backed up with some research too. "In a 2012 pilot study by the University of Salford and architects, Nightingale Associates, it was found that the classroom environment can affect a child's academic progress over a year by as much as 25%. "
Roland Gesthuizen

Clunky, outdated ultranet faces an uncertain future - 3 views

  • The $99 million ultranet, an online portal that was supposed to connect teachers, parents and students at state schools, has been dogged by cost blowouts, technical glitches and opposition from teachers
  • The ultranet, promised by the former government before the 2006 state election, was designed to provide a state-wide, secure website that parents, students and teachers at every state school could access.
  • the ultranet was a closed space which meant students could not be taught digital citizenship skills in a real environment. ''The whole point of Web 2 was communicating globally - this is completely within a walled garden,''
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    "THE future of Victoria's troubled online education network is in doubt, with many schools refusing to use it amid complaints it is clunky and outdated and the security wall does not provide a real-life cyber environment."
hairyirockm33

Adidas Yeezy 750 and quality have significance - 0 views

How To Find Manufacturers of Safety Equipment Nowadays, our economy creates an environment wherein complying with standards is no longer an option but actually a requirement. Just imagine how you ...

Adidas Yeezy

started by hairyirockm33 on 25 May 16 no follow-up yet
Tony Searl

elearnspace › Well Played, Blackboard - 0 views

  • To counter this view, the edupunk/DIY approach to learning has produced an emphasis on personal learning environments and networks. To date, this movement has generated a following from a small passionate group of educators, but has not really made much of an impact on traditional education. I don’t suspect it will until, sadly, it can be commoditized and scaled to fit into existing systemic models of education.
  • Adobe Connect has somewhat of an academic presence, but it has seen far more success in corporate settings, similar to WebEx and GoToMeeting.
  • Integration, not the platform itself, is now the critical focus
  • ...5 more annotations...
  • Which means that decisions makers are motivated (partly out of fear of appearing ill-informed, partly out of not wanting to take risks) to adopt approaches that integrate fairly seamlessly across the education spectrum. Why buy an LMS when you can buy the educational process?
  • shift from LMS-as-platform to LMS-as-integration
  • Blackboard did not buy into the synchronous education market with the Elluminate and Wimba purchase – they bought the market
  • In the mean time, well played, Blackboard! Your acquisition will have a far greater long term impact in educational technology than most people realize…
  • trust in Blackboard is low – partly due to their lawsuit and partly due to chaotic integrations with their previous purchases.
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    Some universities are beginning to focus on a big-picture view of technology: making learning resources available in multimedia, integrating technology from design to delivery, using mobile technologies, and increased focus on network pedagogy. Blackboard (and LMS' in general) have been able to present the message that "you need an LMS to do blended and online learning". To counter this view, the edupunk/DIY approach to learning has produced an emphasis on personal learning environments and networks.
John Pearce

2009-K12-Horizon-Report.pdf - 0 views

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    From the Executive Summary quote; "The Horizon Report series is the product of the New Media Consortium's Horizon Project, an ongoing research project that seeks to identify and describe emerging technologies likely to have a large impact on teaching, learning, research, or creative expression within education around the globe. This volume, the Horizon Report: 2009 K-12 Edition, is the second in a new series of regional and sector-based reports, and examines emerging technologies for their potential impact on and use in teaching, learning, and creative expression within the environment of pre-college education. The hope is that the report is useful to educators worldwide, and the international composition of the Advisory Board reflects the care with which a global perspective was assembled. While there are many local factors affecting the practice of education, there are also issues that transcend regional boundaries, questions we all face in K-12 education, and it was with these in mind that this report was created."
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    The Horizon Report is a product of the international not for profit New Media Consortium. Since 2002 they have been presenting a series of reports under the title Horizon reports generated by a dialog between an international group of educational leaders. "This volume, the Horizon Report: 2009 K-12 Edition, is the second in a new series of regional and sector-based reports, and examines emerging technologies for their potential impact on and use in teaching, learning, and creative expression within the environment of pre-college education. The hope is that the report is useful to educators worldwide, and the international composition of the Advisory Board reflects the care with which a global perspective was assembled. While there are many local factors affecting the practice of education, there are also issues that transcend regional boundaries, questions we all face in K-12 education, and it was with these in mind that this report was created." A must read for all teachers.
Tony Searl

SocialTech: Online Educa Berlin 2010 Keynote: Building Networked Learning Environments - 2 views

  • what constitutes digital literacy or digital literacies, should, in symmetry with the subject itself, not be perceived as a problem we aim to solve, or a thing we aim to determine once and for all.
  • At some point, we need to agree actions.
  • What I’m interested in is supporting the skills and critical thinking about educational engagement in networked environments, and particularly in how educators and learners can use these to support and transfigure existing practice.
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  • Supporting or learners and staff to use collaborative digital environments and tools in safe, critical and innovative ways should be on the top of all our digital literacy wish lists and informing local and national policy and practice.
  • We need to be mindful that a great deal of current research highlights correlations between socio economic status and access.
  • But supporting all of our children and young people’s ability to have meaningful, useful and safe online interactions means that we don’t further disadvantage some of our most vulnerable populations.
  • It turns out what people most want to know about their friends isn't how they imagine themselves to be, but what it is they are actually getting up to and thinking about
  • Recent research has clearly underlined the need to address children’s and young people’s use of the internet, mobile and games technologies in the context of digital literacy.
  • The report points up young people’s largely pedestrian use of technology, and highlights the role that educators could and should be playing in supporting young peoples engagement as producers, creators, curators rather than primarily as consumers:
  • There are many definitions of digital literacy. In one of the earliest (2006), Allan Martin defined Digital Literacy as “…the awareness, attitude and ability of individuals to appropriately use digital tools and facilities to identify, access, manage, integrate, evaluate, analyse and synthesise digital resources, construct new knowledge, create media expressions, and communicate with others in the context of specific life situations, in order to enable constructive social action; and to reflect upon this process.” 
  • The characteristics across many of the available definitions are that digital literacy are that: it supports and helps develop traditional literacies – it isn’t about the use of technology for it’s own sake or ICT as an isolated practice it's a life long practice – developing and continuing to maintain skills in the context of continual development of technologies and practices it's about skills and competencies, and critical reflection on how these skills and competencies are applied it's about social engagement – collaboration, communication, and creation within social contexts
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    reducing our aims just to types of skills risks boring everyone to death with short lived, tool specific training which doesn't address the social and political context of people's lives or their reasons for engaging with technology.
Rhondda Powling

5 Ways Great Literature Can Support Critical Thinking Skills - 5 views

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    "Great literature is essential to learning in any classroom, but in a 21st Century learning environment, texts become a centerpiece for classroom discussion, critical thinking and deeper understanding. And as you adapt to the new school year (and the new Common Core standards), the literature in your classroom can become an essential component to your students' success"
Rhondda Powling

10 Techy Icebreakers for The 21st Century Teacher ~ Educational Technology and Mobile Learning - 4 views

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    Several lists of digital tools you can use for these activities. Icebreakers are " discussion questions or activities used to help participants relax and ease into a group meeting or learning situation" (Dover, 2004). Icebreakers are very important in the learning-teaching process that takes place within the classroom. They can help in creating and maintaining a healthy and successful learning environment for students and are also the best warm-ups to get students engaged in a learning task." 
Nigel Coutts

Rethinking Mathematics Education - The Learner's Way - 0 views

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    What becomes clear, as you dive further into the emerging research that connects what we know about learning, mindsets, dispositions for learning and the development of mathematical understandings, is that a new approach is required. We need to move away from memorisation and rule based simplifications of mathematics and embrace a model of learning that is challenging and exciting. We can and should be emerging all our students in the beauty and power of mathematics in learning environments full of multiple representations, rich dialogue and collaborative learning. 
Russell Ogden

10 Reasons to Try Project-Based Learning | Thoughtful Learning: Curriculum for 21st Century Skills, Inquiry, Project-based Learning, and Problem-based Learning - 3 views

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    You may have never tried project-based learning, or you may teach in a purely PBL environment. Whatever your background, you'll find that PBL can be a powerful instructional approach. Here are ten reasons why.
Rhondda Powling

Makerspaces, Participatory Learning, and Libraries | The Unquiet Librarian - 3 views

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    "The Library as Incubator Project describes makerspaces as: Makerspaces are collaborative learning environments where people come together to share materials and learn new skills… makerspaces are not necessarily born out of a specific set of materials or spaces, but rather a mindset of community partnership, collaboration, and creation."
Rhondda Powling

New site offers help with shift to digital education | eSchool News - 1 views

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    "Epic-ed (US)  aims to empower digital transitions at all stages of development, including school leaders who are thinking about moving to ubiquitous computing environments, those who wish to implement ed-tech pilot projects, and those who are ready for full-scale implementation."
dean groom

A Personal Computer for Children of All Ages. Alan Kay 1972 - mprove.de - 0 views

  • A 'safe and covert" environment, where the child can assume almost any role without social or physical hurt is an important part of the day.
  • an environment which is immediately responsive to the child's activities and allows him to gain a model of himself is tremendously important.
  • "The trouble with new math is that you have to understand it everytime you use it"
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    I great re-print from 1972, where Alan Kay describes, even draws what is effectively a tablet or eBook, and argues for it's technological and pedagogical value in schools. Amazingly he priced this at $500, which was quite a sum back then, and almost exactly the price of netbooks and tablets today.
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