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John Pearce

FINAL REPORT | DIGITAL YOUTH RESEARCH - 1 views

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    Social network sites, online games, video-sharing sites, and gadgets such as iPods and mobile phones are now fixtures of youth culture. They have so permeated young lives that it is hard to believe that less than a decade ago these technologies barely existed. Today's youth may be coming of age and struggling for autonomy and identity as did their predecessors, but they are doing so amid new worlds for communication, friendship, play, and self-expression. We include here the findings of three years of research on kids' informal learning with digital media.
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    Social network sites, online games, video-sharing sites, and gadgets such as iPods and mobile phones are now fixtures of youth culture. They have so permeated young lives that it is hard to believe that less than a decade ago these technologies barely existed. Today's youth may be coming of age and struggling for autonomy and identity as did their predecessors, but they are doing so amid new worlds for communication, friendship, play, and self-expression. We include here the findings of three years of research on kids' informal learning with digital media.
Steve Madsen

How It Works | TEL.A.VISION | It's Your Story - 6 views

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    "TEL.A.VISION is a proven Web 2.0 online curriculum and website that inspires youth, especially Special Education and At Risk youth, to create and share visions of hope and possibility through personal "vision videos.""
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    Looks to have plenty of potential. Stimulus materials are given to produce a multi-media event online.
Rhondda Powling

Winners of Trend Micro's 2011 "What's Your Story?" Internet Safety Video Contest Challe... - 6 views

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    The annual "What's Your Story?" international video contest that empowers youth to be leaders in educating others about being safe online.
Kerry J

Digital Media and Learning Research Hub (MacArthur Foundation) - 1 views

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    " We investigate the ways in which digital technology is changing learning environments, social and civic institutions, and youth culture. We work to support the growth of the emerging digital media and learning field and community. We spread thought leadership and best practices for next generation learning and civics. How we do it Carry out an extensive agenda of original research Provide a gathering place for those interested in new models of learning Host a weekly webinar series  Produce blogs, websites, a report series, other publications Hold an annual conference Support emerging scholars by sponsoring workshops, working groups and a weeklong summer institute Partner with like-minded research organizations and individuals"
John Pearce

SmartCopying - National Copyright - 0 views

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    The "Smart Copying Website" is currently under development by the Copyright Advisory Group (CAG), a committee of the Schools Resourcing Taskforce (SRT) of the Australian Ministerial Council on Education, Employment, Training and Youth Affairs (MCEETYA). The completed site, scheduled to be available in late 2008, will provide a comprehensive guide to copyright issues affecting Australian Schools.
John Pearce

Australia Publishes CC Info Pack - Creative Commons - 0 views

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    If you're an Australian teacher then you should definitely have this page in your Bookmarks/Favorites. As they say: "Through its Copyright Advisory Group, the Australian Ministerial Council on Education, Employment, Training and Youth Affairs (MCEETYA) has published a Creative Commons information pack online, a bundle of eight documents that distills the basics of CC licensing and the philosophy behind it. This pack is a great resource for educators and students, and we encourage you to use it in your schools by adapting it however you like. The info pack includes concise and concrete answers to simple questions, like: What is Creative Commons? How to Find Creative Commons Licensed Material How to Attribute Creative Commons Licensed Material and more. Find all documents at their Smartcopying website, "The Official Guide to Copyright Issues for Australian Schools and TAFE." All of them are licensed CC BY, the most effective and open license for open educational resources."
Alison Hall

Heywire - regional youth telling it like it is - 0 views

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    Heywire is a space for young people to create and share their stories, ideas and opinions, through video, audio or photos.
John Pearce

Word Up - 0 views

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    Have you ever really listened to young people conversing and wondered if they were speaking in the same tongue you were used to? If you want to make some sense of the colloquial conversation of many of today's youth then Word Up will give you an in. This site is basically a living dictionary, drawing on user input to record. In the Resources section is a great pdf looking at the most common of these words along with a neat discussion of how communication is constantly changing. The ongoing research project is an initiative of McCrindle Research.
Tony Searl

Hanging Out, Messing Around, and Geeking Out - The MIT Press - 4 views

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    Integrating twenty-three different case studies-which include Harry Potter podcasting, video-game playing, music-sharing, and online romantic breakups-in a unique collaborative authorship style, Hanging Out, Messing Around, and Geeking Out is distinctive for its combination of in-depth description of specific group dynamics with conceptual analysis. This book was written as a collaborative effort by members of the Digital Youth Project, a three-year research effort funded by the John D. and Catherine T. MacArthur Foundation and conducted at the University of California, Berkeley, and the University of Southern California.
Nigel Coutts

Finding a new paradise for education in times of chaos - The Learner's Way - 0 views

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    Through any lens schools are complex places. A melting pot of human, social, political, economic, technological, physical and philosophical tensions. At once the stronghold of our cultural traditions and facilitators of our future wellbeing, schools serve as pillars of stability constructed at the event horizon between our now and our tomorrow. Perhaps at this point in time more than ever is this tension between the role that schools play in indoctrinating our youth into the ways of society at odds with the imperative to prepare them for their futures.
Kerry J

Report: Generation M2: Media in the Lives of 8- to 18-Year-Olds - Kaiser Family Foundation - 2 views

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    Generation M2: Media in the Lives of 8- to 18-Year-Olds is the third in a series of large-scale, nationally representative surveys by the Foundation about young people's media use. The report is based on a survey conducted between October 2008 and May 2009 among a nationally representative sample of 2,002 3rd-12th grade students ages 8-18, including a self-selected subsample of 702 respondents who completed seven-day media use diaries, which were used to calculate multitasking proportions.
Rhondda Powling

Booklist Online - Top 10 Graphic Novels for Youth: 2011, by Ian Chipman (FEATURE) - 1 views

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    A list of the best graphic novels for children and teens reviewed in the past 12 months in Booklist suggests, it was a good year for sweeping, seafaring adventures, but all of the books point to the remarkable versatility of the comics format to deliver thrills, laughs, and ideas to all kinds of readers.
wqayhcom

Communities of practice - 12 views

https://www.pinterest.com/pin/739505201312347354/ https://www.pinterest.com/pin/739505201312617114/

communities learning education teachers

wqayhcom

hello - 1 views

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started by wqayhcom on 16 Dec 20 no follow-up yet
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