Skip to main content

Home/ OZ/NZ educators/ Group items tagged virtual-worlds

Rss Feed Group items tagged

Roland Gesthuizen

Virtual Classrooms - 2 views

  •  
    "Learning how to "live" in a virtual world. Absorbing information. Setting up an Educational venue. What is a virtual world? A virtual world is "an online electronic presence that imitates real life in the form of a personal presence through someone's avatar (the alter ego which is a graphical representation of themself in the virtual world)". Sue Gregory "
  •  
    Interesting graphic on the front of this site that visualises some of the current and emerging tools for online teaching in higher education.
Steve Madsen

Virtual History Centre - 4 views

  •  
    "This site has been created to support the Virtual History Centre - a 3D virtual world for Victorian Students which is designed to support immersive learning. It has been developed by the History Teachers' Association of Victoria, the Public Record Office of Victoria and the State Library of Victoria and was funded by the Victorian Department of Education and Early Childhood Development's Fuse Project. "
  •  
    Virtual World History project: Port Nepean, Victoria. This virtual world has a history focus and is supposed to be interactive.
  •  
    Virtual World History project: Port Nepean, Victoria. This virtual world has a history focus and is supposed to be interactive.
Steve Madsen

Best Practices in Virtual Worlds Teaching Guide 2.0 now available - 1 views

  •  
    "ur Best Practices in Virtual Worlds Teaching Guide produced by University of Derby and Aston University in collaboration and funding from the Higher Education Academy Psychology Network and JISC is now available in soft and hard copy. The guide features tips and advice on setting up teaching in virtual worlds using problem-based learning methods. It's designed primarily for those teaching Psychology, humanities and the social sciences but will be useful to anyone starting out teaching using virtual worlds. "
Kim FLINTOFF

Australasian Virtual Worlds Workshop - 0 views

  •  
    The Australian Virtual Worlds Workshop 2008 aims to present a balanced overview of online virtual worlds for educators, professionals and academics. Important Dates * Submissions Open: June 2nd 2008 * Submission Deadline: August 1st 2008 * Email Notification: September 15th 2008 * Workshop Dates: 28th and 29th November 2008
dean groom

Twinity - Twinity - Powered by Real Life - 0 views

  •  
    Twinity - Powered by Real Life Twinity is a 3D online world that links the real with the virtual world based on realistic replicas of the world's most vibrant metropolises in 3D. * Create the virtual you * Build a digital home anywhere in the world * Explore our first virtual city: Berlin * Meet real people & go out and have fun The first members are already exploring Twinity. Want to join the fun? Join the Beta! Join the Beta News
anonymous

Stepping into History in Virtual Worlds - 0 views

  •  
    The technology of virtual worlds is opening up a new universe of possibilities in promoting and teaching a love of history. The "Stepping into History" conference is your chance to learn about, and experience for yourself, the power of virtual worlds at the service of history.
Katy L

Ed/ITLib Digital Library → Learning through Design and Construction in Multi-... - 0 views

  • Cram, A., Hedberg, J., Lumkin, K. & Eade, J. (2010). Learning through Design and Construction in Multi-User Virtual Environments: Opportunities, Challenges and an Emerging Project. In Proceedings of Global Learn Asia Pacific 2010 (pp. 1185-1194). AACE.Retrieved from http://www.editlib.org/p/34325.
  • Andrew Cram, John Hedberg, Macquarie University, Australia; Katy Lumkin, Jan Eade, NSW Department of Education and Training, Australia
  • There are now several implementations of multi-user virtual environments (MUVEs) that have produced evidence of their educational validity. These implementations, however, do not make full use of the educational possibilities offered by MUVEs – namely the potential for students to learn through design and construct of artefacts within the virtual environment. This paper outlines a design-based research project that aims to implement and evaluate a MUVE that focuses on student design and construction of in-world artefacts. The discussion covers theoretical groundings, the challenges of construction and outlines a progression of activities that meet these challenges. An initial pilot study is described and reported.
  •  
    Cram, A., Hedberg, J., Lumkin, K. & Eade, J. (2010). Learning through Design and Construction in Multi-User Virtual Environments: Opportunities, Challenges and an Emerging Project. In Proceedings of Global Learn Asia Pacific 2010 (pp. 1185-1194). AACE. Retrieved from http://www.editlib.org/p/34325.
Andrew Williamson

Google World Wonders Project - 2 views

  •  
    Another amazing Google Project. From the archaeological areas of Pompeii to the Hiroshima Peace Memorial, Google's World Wonders Project aims to bring to life the wonders of the modern and ancient world. By using our Street View technology, Google has a unique opportunity to make world heritage sites available to users across the globe. Street View is a hugely popular feature of Google Maps which is already available in dozens of countries. It allows users to virtually explore and navigate a neighborhood through panoramic street-level images. With advancements in our camera technologies we can now go off the beaten track to photograph some of the most significant places in the world so that anyone, anywhere can explore them.
Nigel Robertson

Learning in Second Life - 0 views

  •  
    "ITSE is one of many academic organizations that is using the virtual world of Second Life to make it possible for global participants to share their knowledge. This brief tour of ITSE island and a snippet from a recent presentation, gives viewers some idea of how educators might leverage this virtual world for learning."
Kerry J

ImmersED in virtual worlds - 8 views

  •  
    An overview of ImmersED estate - a Open SImulator sim for educators to learn about the use of virtual worlds in education by actively engaging in learning exercises there. open and available for testing - please come by and kick the tyres! Built in OpenSim, hosted on ReacitonGrid.
dean groom

Virtual Heroes Inc - Serious Games - Serious Games and Advanced Learning Systems - Seri... - 0 views

  •  
    Realism, Retention and Relevancy… In a Virtual Heroes world, textbooks and lectures are replaced with complete interactivity, excitement and serious fun! Our Advanced Learning Technology (A.L.T.) platform has re-invented the way medical, military and corporate professionals can enhance performance and unleash potential. Our technology facilitates the linkage of learning objectives to measurable performance outcomes. Our studio's proprietary approach to interactive instructional design and experiential learning simultaneously inspires and educates. We invite you to explore our Website and your organization's untapped potential.
Kerry J

Notes from the Virtual Worlds Best Practice in Education conference - 0 views

  •  
    Just coming down from the Virtual Worlds Best Practice in Education conference. Held Friday, Saturday, Sunday Second Life time there was a great range of sessions, largely in traditional conference settings over several sims. What a helluva lot of planning and effort went into this. Even more impressive considering they had 16 weeks to pull it off.
dean groom

Second Life in Education - 0 views

  •  
    A very basic, gentle intro to virtual worlds given to academic staff (newcomers) during learning and teaching week. Sets out the affordances and social drivers that are seeing increasing use of Second Life in education
Tony Richards

The Atlantic Online | January/February 2010 | What Makes a Great Teacher? | Amanda Ripley - 0 views

  •  
    "What Makes a Great Teacher? Image credit: Veronika Lukasova Also in our Special Report: National: "How America Can Rise Again" Is the nation in terminal decline? Not necessarily. But securing the future will require fixing a system that has become a joke. Video: "One Nation, On Edge" James Fallows talks to Atlantic editor James Bennet about a uniquely American tradition-cycles of despair followed by triumphant rebirths. Interactive Graphic: "The State of the Union Is ..." ... thrifty, overextended, admired, twitchy, filthy, and clean: the nation in numbers. By Rachael Brown Chart: "The Happiness Index" Times were tough in 2009. But according to a cool Facebook app, people were happier. By Justin Miller On August 25, 2008, two little boys walked into public elementary schools in Southeast Washington, D.C. Both boys were African American fifth-graders. The previous spring, both had tested below grade level in math. One walked into Kimball Elementary School and climbed the stairs to Mr. William Taylor's math classroom, a tidy, powder-blue space in which neither the clocks nor most of the electrical outlets worked. The other walked into a very similar classroom a mile away at Plummer Elementary School. In both schools, more than 80 percent of the children received free or reduced-price lunches. At night, all the children went home to the same urban ecosystem, a zip code in which almost a quarter of the families lived below the poverty line and a police district in which somebody was murdered every week or so. Video: Four teachers in Four different classrooms demonstrate methods that work (Courtesy of Teach for America's video archive, available in February at teachingasleadership.org) At the end of the school year, both little boys took the same standardized test given at all D.C. public schools-not a perfect test of their learning, to be sure, but a relatively objective one (and, it's worth noting, not a very hard one). After a year in Mr. Taylo
John Pearce

MissionV - 2 views

  •  
    "MissionV is providing a highly creative, totally immersive, game based learning environment for primary and post primary students. We're putting the focus on 21st century skills, helping chidren to become original digital creators with 3D modeling and programming skills. MissionV allows high potential students from all backgrounds to connect, create and collaborate in a 3D world entirely of their own making."
Tony Searl

THE DIGITAL EDUCATION REVOLUTION: A Dramatic and Wide-reaching Change or The Same Old R... - 11 views

  • Ray & Coulter (2010) supports this stating that currently, teachers as a collective, do not see the potential for technologies to aid in the development of new knowledge, active engagement and linkage of knowledge to a real-world setting
  • There is no doubt that the Digital Education Revolution once completely rolled out will improve the digital resources available for each school and student nationwide, and that the intent of ensuring that all education professionals in Australia are skilled up to support this roll out is well-meaning.
  • but no where is it stated that teachers are required to be trained in the use of information communication technologies and being proficient in doing so.
  • ...4 more annotations...
  • our students are already miles ahead of the politics and the policies which are just coming into play.
  • We just don’t have the luxury of time for the groundswell of teachers to find their own way.
  • it promoted an infrastructure agenda instead of a learning agenda – which then filters down to the classroom interface resulting in old things in new ways.
  • think what the agenda has lacked (with the DER and more broadly with the ICT agenda) is a clear, research-driven compelling case for change
  •  
    Ray & Coulter (2010) supports this stating that currently, teachers as a collective, do not see the potential for technologies to aid in the development of new knowledge, active engagement and linkage of knowledge to a real-world setting.
Robyn Miller

Virtual worlds: Australian presence and celebrity - Features - ABC Technology and Games... - 3 views

  • Wollongong-based Jo Kay has created a series of islands in Second Life and OpenSim that have become home to educators worldwide and are recognised as leading lights in virtual world education
    • John Pearce
       
      Check out Jo's fabulous work at http://jokaydiagrid.com/ 
  • So what's changed? Absolutely nothing. Everything described above continues to occur, with a truckload of evolutionary steps undertaken. The only difference is that the innovators and educators have got on with doing the do, while the majority of the mainstream media moved on to the 'next big thing'. Second Life has grown exponentially over the past four years, although it has reached a plateau over the past year or so. Part of the reason for that is the emergence of other worlds where content creation remains king, such as the open-source option OpenSim or emerging Second Life competitors like Blue Mars.
Grace Kat

Woogi World - About Us - 0 views

  •  
    use this virtual social network phenomenon to teach a global generation of elementary age children to safely and effectively use the Internet to build proper character traits and skills, and who will then work together to create a better world community.
anonymous

New animation: Intellectual Property Rights in the Web 2.0 world : JISC - 0 views

  •  
    Copyright is just as valid in the virtual world. Make the time to do your research first.
Tony Searl

Kids lost to a virtual world | The Daily Telegraph - 5 views

  •  
    is this trashy reporting or can it really be valid? provked some thought...
1 - 20 of 38 Next ›
Showing 20 items per page