100 Mobile Tools for Teachers - 2 views
Blogging About The Web 2.0 Connected Classroom: Tools And Resources For Creating Infogr... - 1 views
Dvolver Moviemaker. Make digital movies online. Formerly Dfilm. Home - 1 views
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a tool to create your mini animations by pointing and clicking. You can choose the setting, characters, music at the background and how the chosen characters interact in your animation. You write what you want your characters to say and it shows up in bubbles in your animation. Children can watch a video and write an ending for it or they can summarize a story.
Free Puzzlemaker | Discovery Education - 5 views
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Puzzlemaker is a puzzle generation tool for teachers, students and parents. Create and print customized word search, criss-cross, math puzzles, and more-using your own word lists. You can't save the puzzles and link to them - but you could screenshot them (or save the png file it creates) and insert as an image. Alternatively print them out as worksheets.
A vision of educational technology | Teaching using Web Tools for Educators - 12 views
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Copyright & Schools: photocopy, scan, screen or broadcast copyright resources in classr... - 4 views
Are kids really motivated by technology? | SmartBlogs SmartBlogs - 3 views
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What students are really motivated by are opportunities to be social — to interact around challenging concepts in powerful conversations with their peers. They are motivated by issues connected to fairness and justice. They are motivated by the important people in their lives, by the opportunity to wrestle with the big ideas rolling around in their minds, and by the often-troubling changes they see happening in the world around them. Technology’s role in today’s classroom, then, isn’t to motivate. It’s to give students opportunities to efficiently and effectively participate in motivating activities built around the individuals and ideas that matter to them.
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Basically what I’m arguing is that finding ways to motivate students in our classrooms shouldn’t start with conversations about technology. Instead, it should start with conversations about our kids. What are they deeply moved by? What are they most interested in? What would surprise them? Challenge them? Leave them wondering? Once you have the answers to these questions — only after you have the answers to these questions — are you ready to make choices about the kinds of digital tools that are worth embracing.
Tablets, laptops and mobiles in the classroom: top tips from teachers | Teacher Network... - 1 views
What is 'competence' and how should education incorporate new technology's tools to gen... - 3 views
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This paper addresses the competences needed in 21st century life especially in relation to civic participation, and the educational requirements to foster them in young people. New technologies are widely used by young people for informal social interaction, video game-playing and giving voice to their views. Incorporation of these practices into the classroom has been fairly slow, despite their manifest potential for promoting agency and civic engagement. The paper argues that this is in part due to the need for a cultural shift in education to accommodate them. Currently, many competences young people will need for the future world of interactive technology and 'bottom-up' information, communication and democracy are mainly being developed through informal practices. These competences, which include adaptability, managing ambiguity, and agency are discussed in relation to civic participation.
Yogile - Easy photo sharing! - 0 views
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This is an easy to use photo sharing website. Looks like it could be very useful for the classroom. A whole class could easily contribute to a single album by uploading from computer, emailing or sending mms via mobile phone. You simply provide the details of your customized URL and/or Yogile e-mail address. Email notification is sent to you when new photos are added.
Using Multimedia Tools to Help Students Learn - 14 views
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Researchers have begun to understand more about the situations in which students learn best, they have found that "the structure and resources of traditional classrooms" are often inadequate and that "technology - when used effectively - can enable ways of teaching that are much better matched to how children learn"
eInstruction - 3 views
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Millions of students, teachers, and professors use eInstruction® technology in 400,000 K-12 classrooms and more than 1,000 higher-education institutions around the world. Available in 40 languages, eInstruction technology is enhancing education in more than 90 countries worldwide. eInstruction® is headquartered in Denton, Texas, with offices in Columbia, Maryland, Scottsdale, Arizona, Cincinnati, Ohio, and Paris, France.
Virtual Classrooms - 2 views
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"Learning how to "live" in a virtual world. Absorbing information. Setting up an Educational venue. What is a virtual world? A virtual world is "an online electronic presence that imitates real life in the form of a personal presence through someone's avatar (the alter ego which is a graphical representation of themself in the virtual world)". Sue Gregory "
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Interesting graphic on the front of this site that visualises some of the current and emerging tools for online teaching in higher education.
How my students started using Evernote - Education Series « Evernote Blogcast - 5 views
We asked, you answered! 15 more brilliant ways to use Edmodo - 4 views
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