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Rhondda Powling

Science4Us Digital Science Curriculum: Includes Embedded PD Resources | Class Tech Tips - 0 views

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    "Science4Us is a standards-based digital science curriculum that teaches science using the 5E inquiry-based instructional model. In addition to over 350 digital games and online activities, there are tons of offline experiments and hands-on projects to keep students engaged and excited about science.  It's a great choice for teachers looking to include cross-curricular activities that connect science instruction to math and language arts. Students will also learn the importance of notetaking and observing, with their very own digital notebook."
Nigel Coutts

Understanding the true nature of science - The Learner's Way - 0 views

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    As thousands take to the streets as part of a global 'March for Science' it is worth considering the significant role that education has to play. What are the messages we need to send our students about science and what role have schools played in creating the current climate? Now seems like the time to pause and reflect on the place of science in our community and our schools.
ajinkyak

High Prevalence of Chronic Disorders to Boost Adoption of In Vitro Diagnostics in Unite... - 0 views

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    Diagnostic technology has evolved over the years. Advancements in laboratory science, instrumentation and analysis have led to the introduction of more advanced technologies such as molecular biology, DNA technology, molecular chemistry, cell culture technology, bioanalytical techniques, clinical technologies, computer-aided diagnostic procedures and many others.
Grace Kat

Science for Kids - Fun Experiments, Cool Facts, Online Games, Activities, Projects, Ide... - 9 views

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    "Science Kids is the home of science & technology on the Internet for children around the world. Learn more about the amazing world of science by enjoying our fun science experiments, cool facts, online games, free activities, ideas, lesson plans, photos, quizzes, videos & science fair projects. "
Nigel Coutts

Learning with the New Science & Technology Curriculum - The Learner's Way - 0 views

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    In the final weeks of 2017 a new Science & Technology Curriculum for Kindergarten to Year Six slipped into the schools of New South Wales. What does this new curriculum bring and what does it reveal about the nature of learning as we approach the year 2020?
Rhondda Powling

Trends Aside, Libraries Support Student Content Creation Now | Horizon K-12 Report | Sc... - 0 views

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    "The annual Horizon report, released June 29 by the nonprofit New Media Consortium, examines the trends and technologies that will shape primary and secondary education over the next five years. It references libraries as being at the forefront of maker spaces, which are among 18 major trends that include the rise of STEAM education: the intersection and importance of science, technology, arts, engineering, and math. The Horizon Report broke down challenges to school technology adoption into three categories: "solvable," "difficult," and "wicked," representing a range of difficulty to implement over the next five years. The "solvable" problems reflect what many libraries are already doing, like focusing more on blended learning and STEAM. The "wicked" problems were far more dramatic: shifting toward deeper learning approaches and rethinking the role of school itself."
Nigel Coutts

CREST - Creativity in Science and Technology - 0 views

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    CREST is a programme for schools run by Australia's Commonwealth Scientific and Industrial Research Organisation that aims to promote Creativity. By adding creativity to our science lessons we can move past boiling water and encourage students towards serious scientific and technological discovery.
Alison Hall

Literacy, families and learning - 4 views

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    Great Science & Technology Books for Children 3-12 years
John Pearce

Spongelab | A Global Science Community | Home page - 3 views

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    "Spongelab Interactive is a group of scientists, teachers, animators, artists, and programmers passionate about science education. We believe that cutting-edge technology and stunning interactive media should be available to everyone, regardless of fiscal constraints. Most of the content on our site is free. Like what you see? It's yours. To use anything identified as premium (usually full games, interactives or case studies) you can: Redeem the credits you have earned while using our site - each piece of premium content is marked with a "P" and can be redeemed when you select it from the search results page Buy a bank of credits through our PayPal ordering system - In the My Profile area, order blocks of credits in the Buy Credits section. Purchase a Site License - Get access to all content, unlimited student seats, all for $600 CAD, contact us and we do the rest. "
Rhondda Powling

Learning with 'e's: I have it within me... - 1 views

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    Doug Belshaw, education, Engaging learning, music, NASA moon landings, purpos/ed, school, science, Technology
Tony Richards

Google Global Science Fair 2011 - 2 views

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    This is good, I must keep the April deadline in mind. Will be teaching 7 science at Keysborough SC this year.
Roland Gesthuizen

The Amazing Spaghetti Machine Contest - HOME - 2 views

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    "Organised by the Melbourne School of Engineering, The Amazing Spaghetti Machine Contest is being launched in 2011 as part of the School's 150th anniversary celebrations. The contest will be an annual competition for schools students in year 10 in which knowledge and skills in maths, science, engineering, and project management are put to the test in the creation of a 'spaghetti machine' - the Italian term for an overly complex machine or device that is used to perform a relatively simple task."
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    Interesting technology competition in Australia, Students will enjoy building these strange machines.
John Pearce

Using Angry Birds to teach math, history and science - 4 views

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    "It doesn't seem to matter what age group or demographic that I talk to, kids (and adults) everywhere are fans of Angry Birds. As I was playing around with Angry Birds (yep I'm a fan too), I started thinking about all of the learning that could be happening. I have watched a two year old tell an older sister that "you have to pull down to go up higher". I have watched as kids master this game through trial and error. Being the teacher that I am, I started dreaming up a transdisciplinary lesson with Angry Birds as the base. I happened to be writing an inquiry lesson that has students look at inventions throughout time and thought: the catapult-that is an invention that has technology and concepts that are used even today. This is one of those inspirational moments that comes when you are drifting off to sleep and has you frantically searching for paper and pen to record as fast as the ideas come. So what did I do? I got myself out of bed and went to work sketching out a super awesome plan. Here is the embedded learning that I came up with"
Nigel Coutts

Bringing Computational Thinking into the Primary Classroom - The Learner's Way - 0 views

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    Primary teachers in New South Wales (NSW) are this year and next integrating a new Science & Technology Curriculum. It brings with it a number of challenges and opportunities and while it has much in common with the existing curriculum, it will require some significant changes.
Rhondda Powling

Abbreviations and acronyms dictionary: Find definitions for over 4,219,000 abbreviation... - 0 views

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    This is a dictionary created specifically for finding definitions to acronyms. Covers: common acronyms, computers, science, technology, government, telecommunications, and military acronyms.
Grace Kat

SAM Animation: Home - 0 views

shared by Grace Kat on 18 Jun 08 - Cached
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    SAM is software designed to give students the power of making stop-action animations to share their ideas and understanding. The environment provides an alternative expressive medium for science, technology, engineering, and mathematics education that allows students to match their learning styles to the way the present and communicate ideas.
Steve Madsen

Domabotics - 0 views

shared by Steve Madsen on 26 Dec 08 - Cached
  • Robotics is fast becoming an integral part of the school curriculum with it's ability to integrate across a broad range of topics, most notably the Technology, Science and Math Key Learning Areas. Robotics encourages kids to think creatively, analyse situations and apply critical thinking and problem solving skills to real world problems. Teamwork and co-operation are a cornerstone of any robotics project. Students learn it is acceptable to make mistakes, especially if it leads them to better solutions. Robotics is a fun and engaging way to teach fundamental technology, maths and science concepts.
    • Steve Madsen
       
      Nice description as to why to teach robotics
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    Australian site that seems to deal with robotics indepth.
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