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Tony Richards

The Atlantic Online | January/February 2010 | What Makes a Great Teacher? | Amanda Ripley - 0 views

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    "What Makes a Great Teacher? Image credit: Veronika Lukasova Also in our Special Report: National: "How America Can Rise Again" Is the nation in terminal decline? Not necessarily. But securing the future will require fixing a system that has become a joke. Video: "One Nation, On Edge" James Fallows talks to Atlantic editor James Bennet about a uniquely American tradition-cycles of despair followed by triumphant rebirths. Interactive Graphic: "The State of the Union Is ..." ... thrifty, overextended, admired, twitchy, filthy, and clean: the nation in numbers. By Rachael Brown Chart: "The Happiness Index" Times were tough in 2009. But according to a cool Facebook app, people were happier. By Justin Miller On August 25, 2008, two little boys walked into public elementary schools in Southeast Washington, D.C. Both boys were African American fifth-graders. The previous spring, both had tested below grade level in math. One walked into Kimball Elementary School and climbed the stairs to Mr. William Taylor's math classroom, a tidy, powder-blue space in which neither the clocks nor most of the electrical outlets worked. The other walked into a very similar classroom a mile away at Plummer Elementary School. In both schools, more than 80 percent of the children received free or reduced-price lunches. At night, all the children went home to the same urban ecosystem, a zip code in which almost a quarter of the families lived below the poverty line and a police district in which somebody was murdered every week or so. Video: Four teachers in Four different classrooms demonstrate methods that work (Courtesy of Teach for America's video archive, available in February at teachingasleadership.org) At the end of the school year, both little boys took the same standardized test given at all D.C. public schools-not a perfect test of their learning, to be sure, but a relatively objective one (and, it's worth noting, not a very hard one). After a year in Mr. Taylo
Amanda Rablin

YouTube - Video Games and Learning - 0 views

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    Video that compares educational games and entertainment games. It argues that we should 'enable learning' through tangential learning in games rather than have lesson style games.
Lynne Crowe

Home - 0 views

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    The web site was created to provide educators and trainers with easy-to- assemble educational games in a technology- enhanced environment to support key learning points. The site demonstrates the creative use of popular game shows and other familiar games to reinforce learning.
John Pearce

Games in Education - home - 9 views

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    "The interest in game-based learning has accelerated considerably in recent years, driven by clear successes in military and industrial training as well as by emerging research into the cognitive benefits of game play." - 2010 Horizon Report: K12 Edition Using gaming as a vehicle for learning is a very powerful idea and one that is under-utilized. This wiki is an attempt to create a comprehensive resource about gaming that we can all learn from - all contributions welcome!"
Kerry J

The neuroscience of online learning Registration, Adelaide - Eventbrite - 3 views

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    Neuroscience has shown that our brains are plastic and that education, gaming and the use of technology can change our brains' connectivity, function and structure. (1, 2) But learning is more than just biology - it is affected by our learning environment and the people with whom and from whom we learn. So how do you take what neuroscience reveals about the plastic, learning brain and combine it with educational research, expertise and common sense? Klevar, in association with Flinders University, are offering you the chance to explore this with Dr Paul Howard-Jones of the University of Bristol, researcher and author of "Introducing Neuroeducational Research: Neuroscience, Education and the Brain from Contexts to Practice".
Rhondda Powling

Minecraft in school? How video games could be the future of learning - CSMonitor.com - 2 views

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    "A new study is the latest to support the use of video games, in particular the popular children's game Minecraft, in classroom learning"
Rhondda Powling

Minecraft in Education…Not Just A Game | RafranzDavis.com - 1 views

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    "Minecraft is more than a game. It's like having a blank canvas to do and be anything. It's like having a master key to your greatest adventure. The worst thing that can happen if we let kids play is that they will learn much more than our standards sometimes allow. Those who play minecraft know this but the problem is that most people in charge of schools and curriculum do not. So, how can we change that?"
dean groom

Virtual Heroes Inc - Serious Games - Serious Games and Advanced Learning Systems - Seri... - 0 views

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    Realism, Retention and Relevancy… In a Virtual Heroes world, textbooks and lectures are replaced with complete interactivity, excitement and serious fun! Our Advanced Learning Technology (A.L.T.) platform has re-invented the way medical, military and corporate professionals can enhance performance and unleash potential. Our technology facilitates the linkage of learning objectives to measurable performance outcomes. Our studio's proprietary approach to interactive instructional design and experiential learning simultaneously inspires and educates. We invite you to explore our Website and your organization's untapped potential.
Tony Searl

Airy Labs - Social Learning Games for Kids - 6 views

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    Imagine super fun games that kids can play and learn from at the same time. Imagine if kids were addicted to learning. Here at Airy Labs, we are bringing this vision to life with exciting games for iPhone, iPad, and Android.
Ruth Howard

Five Reasons Why Video Games Power Up Learning | MindShift - 4 views

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    The arguments for video games as gold standard in Learning
Pam Thompson

Learn To Be Healthy - Educators - Health Education Resources & Tools - 0 views

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    LearntobeHealthy.org is an online health science education center designed to help parents, teachers and educators communicate important health concepts to students though educational resources such as games, activities, and lesson plans.
Tony Searl

The digital classroom - RN Future Tense - 13 May 2010 - 7 views

  • we do a lot of school to students, instead of telling them and explaining to them, what is our vision? Why are we giving them laptops? It's not because they deserve them. It's because we expect something to change in education. Why aren't we telling them these things? Why aren't we sharing our vision with them, because they can help?
  • get kids communicating with one another outside their own circle of friends
  • create challenges on the web for kids to collaborate, that lead to more social interaction rather than less.
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  • challenges for them is, how do they create learning opportunities that are beyond for example, a worksheet, or beyond that listening to the teacher and doing what the teacher says, and they've really worked very hard to develop those skills.
  • exploring what other people are doing around the world.
  • they have to learn about copyright, and they need to learn about cyber safety.
  • they perhaps don't understand the consequences of what they might put up there.
  • 'If games are the answer, what's the question?'
  • having kids make their own games
  • Are you going to sit passively and wait for the information to come to you, or are you going to go out and find it and if you can't find it, you make it.
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    What impact is digital interactive technology having on education? And what will the classroom of the future look like? These are just some of the questions that were raised at the 2010 Australian Council for Computer Education conference.
Lisa Dumicich

Edheads - Activate Your Mind! - 0 views

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    Edheads helps students learn through educational games and activities designed to meet state and national standards. We partner with various school systems in the United States, which help us research, design and test our activities every step of the way! Very cool virtual surgery activites
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    Edheads helps students learn through educational games and activities designed to meet state and national standards. We partner with various school systems in the United States, which help us research, design and test our activities every step of the way!
Rhondda Powling

Transforming the Way We Learn: Why Minecraft is an Amazing Learning Tool | thinktanK12 ... - 1 views

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    Minecraft is a game enjoyed by many but it also has a lot of potential for use in the classroom. The post lists some of the writers ideas for various subjects.
dean groom

Sheppard Software - educational games and activities for kids of all ages. - 0 views

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    Lots of educational games for kids and older - chockers full of fund stuff for learning
Rhondda Powling

Microsoft launches site for teachers taking Minecraft into the classroom | Technology |... - 1 views

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    "Microsoft, which bought the game's developer Mojang for $2.5bn in 2014, has launched a site aimed at teachers, aiming to foster a community of educators swapping lesson plans and other tips based on Minecraft. This site was announced (2015) by Microsoft's vice president of worldwide education Anthony Salcito, complete with a list of some of the ways schools are already incorporating Minecraft into their lessons"
Kerry J

What is 'competence' and how should education incorporate new technology's tools to gen... - 3 views

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    This paper addresses the competences needed in 21st century life especially in relation to civic participation, and the educational requirements to foster them in young people. New technologies are widely used by young people for informal social interaction, video game-playing and giving voice to their views. Incorporation of these practices into the classroom has been fairly slow, despite their manifest potential for promoting agency and civic engagement. The paper argues that this is in part due to the need for a cultural shift in education to accommodate them. Currently, many competences young people will need for the future world of interactive technology and 'bottom-up' information, communication and democracy are mainly being developed through informal practices. These competences, which include adaptability, managing ambiguity, and agency are discussed in relation to civic participation. 
Lynne Crowe

What2Learn » Home - 0 views

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    What2Learn, the interactive learning solution providing effective educational resources and revision games. The fun way to revise and prepare for success in your GCSEs, SATs and KS3 subjects. NEW! Make your own games - no downloads required.
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