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Rhondda Powling

7 Skills Students Need for Today's Classwork | Ask a Tech Teacher - 1 views

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    "Classrooms are infused with technology. Many lessons ask students to use for online or digital tools. Accomplishing this so it serves educational goals isn't as much about knowing how to use the tools as constructing knowledge in an organic, scalable way. To prepare students to make the cerebral leap between tools used for a particular project and tools available as-needed requires preparation in eight areas discussed in this post."
Rhondda Powling

50 Education Technology Tools You Can Start Using Today | Edudemic - 4 views

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    Edudemic post "Symbaloo created by user lcobbs detailing 50 great classroom tools that are all easy to implement into just about any classroom. From Animoto to Prezi to Dropbox to Stixy (wait what?), there's a lot to check out."
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    I posted this on ICT and Pedagogy Diigo site. Great blog and heaps of digital tools we can still learn about, thanks. Many more to add to my toolbelt!
Tania Sheko

http://horizon.unc.edu/projects/seminars/ELME.html - 1 views

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    Employers are expressing increasing dissatisfaction with the ability of college graduates to access, evaluate, and communicate information; to use information technology (IT) tools effectively; and to work well within groups across cultural lines. A change of instructional paradigms--from passive to active (authentic) learning strategies, such as project-based learning, problem-based learning, or inquiry-based learning--is clearly needed.
Tania Sheko

AJET 27(1) Southcott and Crawford (2011) - The intersections of curriculum development:... - 0 views

  • Recently, in Australia both the National Review of School Music Education and The Australian Curriculum identify the importance of technology in school music education. However, the understanding of music technology, as demonstrated by state and territory curricular guidelines, is limited with technology mostly recognised as a tool. In comparison, contemporary Australian information and computer technology (ICT) curricula appear to have a very different understanding of how technology can enhance learning in the arts, specifically music. Through a comparison of the Australian States and Territories Years 7-10 curricular guidelines this article compares understandings in the two domains - ICT and the arts (particularly music). The different perspectives on the use of technology in music education can be seen as either using technology as a tool to support instruction in drill-like programs or as a platform for collaborative and creative learning that resonates with students in Australian music classrooms.
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    The intersections of curriculum development: music, ICT and Australian music education
Lynne Crowe

professionallearningboard Toolbar - Download - moodle, professional learning board, pro... - 0 views

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    The Professional Learning Board community has free and low-cost resources for parents & teachers: professional development, instructional strategies, classroom management, online teaching and learning tools, virtual classrooms, continuing ed, and schools.
Nigel Coutts

Tools for sharing thinking - The Learner's Way - 0 views

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    Fortunately there are a number of free tools that do these things and they are available for use on any technology platform as they require nothing more than access to the internet. Recently Eric Sheninger used a set of these tools to give his audience at the Hawker Brownlow Conference on Thinking and Learning in Melbourne a voice.
Rhondda Powling

Top Tech Tools for Formative Assessment - 3 views

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    "Formative assessment is useful tool assist teachers assess the learning needs of their students. Such knowledge allows teachers to modify their teaching to meet the needs of their students. The digital formative assessment tools listed here offer a range of approaches to help teachers undertake this task. "
Rhondda Powling

Tomorrow's Learning Today: 7 Shifts To Create A Classroom Of The Future - 4 views

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    "These aren't single tools to "try," but news ways to think about how learners access media, how educators define success, and what the roles of immense digital communities should be in popularizing new learning models."
Kerry J

ImmersED in virtual worlds - 8 views

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    An overview of ImmersED estate - a Open SImulator sim for educators to learn about the use of virtual worlds in education by actively engaging in learning exercises there. open and available for testing - please come by and kick the tyres! Built in OpenSim, hosted on ReacitonGrid.
Rhondda Powling

App Smashing For Educators: Leveraging Tools To Maximize Communication | Imagine Easy Blog - 2 views

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    "For decades, schools have attempted to build and maintain this crucial bridge to lasting learning. Research shows that the stronger the connection between home and school, the greater the academic achievement can be for students. There are some new tools listed here that all educators can leverage to easily maximize parent-teacher-student communication"
Tony Searl

SocialTech: Online Educa Berlin 2010 Keynote: Building Networked Learning Environments - 2 views

  • what constitutes digital literacy or digital literacies, should, in symmetry with the subject itself, not be perceived as a problem we aim to solve, or a thing we aim to determine once and for all.
  • At some point, we need to agree actions.
  • What I’m interested in is supporting the skills and critical thinking about educational engagement in networked environments, and particularly in how educators and learners can use these to support and transfigure existing practice.
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  • Supporting or learners and staff to use collaborative digital environments and tools in safe, critical and innovative ways should be on the top of all our digital literacy wish lists and informing local and national policy and practice.
  • We need to be mindful that a great deal of current research highlights correlations between socio economic status and access.
  • But supporting all of our children and young people’s ability to have meaningful, useful and safe online interactions means that we don’t further disadvantage some of our most vulnerable populations.
  • It turns out what people most want to know about their friends isn't how they imagine themselves to be, but what it is they are actually getting up to and thinking about
  • Recent research has clearly underlined the need to address children’s and young people’s use of the internet, mobile and games technologies in the context of digital literacy.
  • The report points up young people’s largely pedestrian use of technology, and highlights the role that educators could and should be playing in supporting young peoples engagement as producers, creators, curators rather than primarily as consumers:
  • There are many definitions of digital literacy. In one of the earliest (2006), Allan Martin defined Digital Literacy as “…the awareness, attitude and ability of individuals to appropriately use digital tools and facilities to identify, access, manage, integrate, evaluate, analyse and synthesise digital resources, construct new knowledge, create media expressions, and communicate with others in the context of specific life situations, in order to enable constructive social action; and to reflect upon this process.” 
  • The characteristics across many of the available definitions are that digital literacy are that: it supports and helps develop traditional literacies – it isn’t about the use of technology for it’s own sake or ICT as an isolated practice it's a life long practice – developing and continuing to maintain skills in the context of continual development of technologies and practices it's about skills and competencies, and critical reflection on how these skills and competencies are applied it's about social engagement – collaboration, communication, and creation within social contexts
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    reducing our aims just to types of skills risks boring everyone to death with short lived, tool specific training which doesn't address the social and political context of people's lives or their reasons for engaging with technology.
Rhondda Powling

10 Classroom Rules for Using Technology | Educational technology | Learn2Earn - 2 views

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    Technology tools are being brought into classroom to enhance learning experiences and engage students. All teachers need expand on the set of rules to their classroom to help students understand appropriate behaviors and use of these technologies. The rules suggested in this post give students the freedom to use these new tools without abusing the privilege.
Pam Thompson

Learn To Be Healthy - Educators - Health Education Resources & Tools - 0 views

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    LearntobeHealthy.org is an online health science education center designed to help parents, teachers and educators communicate important health concepts to students though educational resources such as games, activities, and lesson plans.
Nigel Coutts

Reflections from EduTech 2017 - The Learner's Way - 0 views

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    EduTech in Sydney has been a remarkable experience. A grand celebration of education and an energising gathering of educators ready to share stories and make connections. Despite the rainy weather some 8000 educators came together in the inspiring new International Convention Centre at Darling Harbour and left two days later with hers full of new ideas and wonderings of what might be the future of education. With many ideas still bubbling away here is a brief list of the key take-aways.
John Pearce

Teach Digital: Curriculum by Wes Fryer wiki / safedsn - 0 views

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    This wiki from Wes Fryer is all about cyberbullying and internet safety. "Generally adults help young people learn to drive safely before giving them car keys and turning them loose on the streets of the world. Young people also need guidance and adult assistance to learn how to safely navigate the virtual environments of the 21st Century. Schools must be proactive, rather than merely defensive, in helping students acquire the skills of digital citizenship needed today and in the future. Simply banning read/write web tools on school networks is an inadequate response: Educators must strive to learn alongside students and parents how these technologies can be safely and powerfully used to communicate and collaborate."
Nigel Coutts

Slow Looking at Home or Doing More with Less - The Learner's Way - 0 views

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    It seems that thanks to COVID19, educators, parents and students are in a rush. It seems the rush started moments after the decision was made to promote social distancing by offering remote learning. From quality learning in classrooms focused on deep learning we shifted into top gear. Packets of work were prepared, online tools rapidly expanded, new options for content delivery were examined and quickly deployed. We wanted to make sure that our students would be kept busy. Parents wanted their children to be busy. - Maybe slow looking is the solution?
Nigel Coutts

Learning by playing, tinkering and making - The Learner's Way - 0 views

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    Play is a vital tool for learning. It should be vital part of every child's learning; the norm rather than the exception and we leave it behind as we become adults to our own peril. 
Rhondda Powling

4 Powerful BYOD Apps For The Disconnected Classroom - Edudemic - 2 views

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    The four tools mentioned are free and available for smartphones, tablets and laptop/desktop computers.This means that anyone can use them to create or complete work or connect with others. These are dynamic and comprehensive tools that can improve teaching and learning in the classroom. The tools discussed are: Edmodo, Curriculet, ClassDojo and Khan Academy.
Rhondda Powling

graphite | Lesson Flows - Featured Landing Page - 0 views

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    "CommonSense Media blog post introducing Lesson Flows, Darri Stephens shares that the framework redefines the traditional lesson plan by integrating digital learning tools and content with pedagogical intent. Quite simply, you can discover tools on Graphite and then align them to each part of your lesson -- the hook, direct instruction, guided practice, independent practice, and wrap-up -- thinking with purpose about your lesson redesign. Lesson Flows are excellent tools for teacher librarians to use as they design technology-rich collaborative projects with classroom teachers."
Rhondda Powling

Exploring Microsoft OneNote for Teaching and Learning - Emerging Education Technologies - 3 views

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    "OneNote is a unique tool that makes it easy to gather lots of information in one place, and is great for collaboration, sharing, projects, group work, and much more. It is free for use in education, and is often included with MS Office "
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