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Rhondda Powling

Exploring Curation as a core competency in digital and media literacy education | Mihai... - 2 views

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    "A theoretical justification for curation and present six key ways that curation can be used to teach about critical thinking, analysis and expression online. We utilize a case study of the digital curation platform Storify to explore how curation works in the classroom, and present a framework that integrates curation pedagogy into core media literacy education learning outcomes."
Rhondda Powling

Make students curators - 3 views

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    A very good piece posted on the ClutterMuseum.com by Leslie M-B, exploring in depth the opportunity to have students master their selected topics by "curating" them, rather than by reading and memorizing facts about them.
Rhondda Powling

Innovations in Education - Student Curators: Powerful Learning - 2 views

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    A reflection on some powerful learning in the classroom. Some of the highlights, with examples of student work, and some amazing student feedback are described. It was a great way to develop learning skills and address research standards. It also exemplified personalized learning by some high motivated students.
Tony Searl

Learning Reimagined: Participatory, Peer, Global, Online | DMLcentral - 4 views

  • I work from the first moments to persuade people that it's possible for all of us to learn together as a community in a more deeply satisfying and useful way than if students take responsibility only for their own learning
    • Tony Searl
       
      Howard R.
  • shared goal of learning about infotention, curation, personal learning networks, and cooperation theory is our goal of becoming a learning community
  • Roles include searchers, chat summarizers, session summarizers, mindmap leaders, session bloggers
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  • Knowing why we use forums, blogs, wikis, synchronous chat and video, social bookmarks, mindmaps is the foundation for the kind of active inquiry, culture of conversation, self-directed collaborative groups that bring a peer learning group to life.
  • The magic in this simple whiteboard exercise is that multiple actions can take place simultaneously and nobody knows who is doing what.
  • talk about the importance of exploring close enough to the edge to fall over it frequently. I model tolerance for error, learning from error, pushing the envelope of tech
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    the chances of successful outcomes are multiplied when every person in the group makes a commitment to active participation in helping others learn.
Ruth Howard

Create stories using social media - storify.com - 6 views

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    curate through social media using story telling
Nigel Coutts

Collections - The Learner's Way - 0 views

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    This page makes it easy to find information and resources that are relevant to particular concepts, approaches and strategies. Each Collection is curated to serve a particular need and shares a set of resources pooled from The Learner's Way. In time this set of Collection will grow. In addition to articles from The Learner's Way you will be able to find resources designed to help you get started with the key concepts presented. The aim is to produce a set of resources which are readily accessible and of immediate benefit to classroom teachers and school leaders.
Tony Searl

SocialTech: Online Educa Berlin 2010 Keynote: Building Networked Learning Environments - 2 views

  • what constitutes digital literacy or digital literacies, should, in symmetry with the subject itself, not be perceived as a problem we aim to solve, or a thing we aim to determine once and for all.
  • At some point, we need to agree actions.
  • What I’m interested in is supporting the skills and critical thinking about educational engagement in networked environments, and particularly in how educators and learners can use these to support and transfigure existing practice.
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  • Supporting or learners and staff to use collaborative digital environments and tools in safe, critical and innovative ways should be on the top of all our digital literacy wish lists and informing local and national policy and practice.
  • We need to be mindful that a great deal of current research highlights correlations between socio economic status and access.
  • But supporting all of our children and young people’s ability to have meaningful, useful and safe online interactions means that we don’t further disadvantage some of our most vulnerable populations.
  • It turns out what people most want to know about their friends isn't how they imagine themselves to be, but what it is they are actually getting up to and thinking about
  • Recent research has clearly underlined the need to address children’s and young people’s use of the internet, mobile and games technologies in the context of digital literacy.
  • The report points up young people’s largely pedestrian use of technology, and highlights the role that educators could and should be playing in supporting young peoples engagement as producers, creators, curators rather than primarily as consumers:
  • There are many definitions of digital literacy. In one of the earliest (2006), Allan Martin defined Digital Literacy as “…the awareness, attitude and ability of individuals to appropriately use digital tools and facilities to identify, access, manage, integrate, evaluate, analyse and synthesise digital resources, construct new knowledge, create media expressions, and communicate with others in the context of specific life situations, in order to enable constructive social action; and to reflect upon this process.” 
  • The characteristics across many of the available definitions are that digital literacy are that: it supports and helps develop traditional literacies – it isn’t about the use of technology for it’s own sake or ICT as an isolated practice it's a life long practice – developing and continuing to maintain skills in the context of continual development of technologies and practices it's about skills and competencies, and critical reflection on how these skills and competencies are applied it's about social engagement – collaboration, communication, and creation within social contexts
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    reducing our aims just to types of skills risks boring everyone to death with short lived, tool specific training which doesn't address the social and political context of people's lives or their reasons for engaging with technology.
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