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Rhondda Powling

iLearn Technology » Blog Archive » Tiki-Toki: Create gorgeous multimedia time... - 2 views

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    Tiki-Toki is a multimedia timeline creator. The results can be works of art-no joke! It is very easy to use, after registering for an account, students are guided step-by-step through creating an interactive timeline. Students can add text, images (Flickr) and video (YouTube or Vimeo) to a timeline. Images can be uploaded from a student computer or found through a search on Flickr.
Russell Ogden

Satellite Photos - Japan Before and After Tsunami - 4 views

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    Interesting use of image technology to reveal the extent of this tragedy
Nigel Coutts

Desirable Patterns of Learning for Online Learning - The Learner's Way - 0 views

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    With the emerging threat of COVID19 and the closure of schools, teachers are scrambling to move to online learning environments. This will bring with it a myriad of challenges the short time frame is not going to help the situation. While we are fortunate that there are many technological solutions for the provision of remote learning, the more significant challenges will revolve around how we interact with our learners.
nathandh_2000

Are kids really motivated by technology? | SmartBlogs SmartBlogs - 3 views

  • What students are really motivated by are opportunities to be social — to interact around challenging concepts in powerful conversations with their peers. They are motivated by issues connected to fairness and justice. They are motivated by the important people in their lives, by the opportunity to wrestle with the big ideas rolling around in their minds, and by the often-troubling changes they see happening in the world around them. Technology’s role in today’s classroom, then, isn’t to motivate. It’s to give students opportunities to efficiently and effectively participate in motivating activities built around the individuals and ideas that matter to them.
  • Basically what I’m arguing is that finding ways to motivate students in our classrooms shouldn’t start with conversations about technology. Instead, it should start with conversations about our kids. What are they deeply moved by? What are they most interested in? What would surprise them? Challenge them? Leave them wondering? Once you have the answers to these questions — only after you have the answers to these questions — are you ready to make choices about the kinds of digital tools that are worth embracing.
Rhondda Powling

Education Eye - Mapping Innovations - 6 views

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    EducationEye allows the user to discover, explore and share new ideas. It maps hundreds of top educational websites, blogs, forums and case studies to provide up to date information about innovative ideas being explored in the education community. The information is then present in a visual format that is itself interactive. Type in your search term and let it find the relevant articles, websites or links. This is a innovative tool from Futurelab and well worth a visit
Rhondda Powling

Welcome - 3 views

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    This site, designed by Fuel Industries, includes three main components that are meant to be explored together. Videos: Each location -- Home, School, Mall -- includes several video shorts about a modern family's experience online. You determine which path the family members take at the critical decision point. Do you text that to your boyfriend? Do you purchase that ukulele? These shorts are just snapshots of more complicated issues. But, they all attempt to address a fundamental message of taking a moment to think before acting. Interactive Objects: As you view each video, you can collect interactive objects! An object opens up a quick game about the subject of the video. Once you collect the object, you can access it at anytime during your session. Messages: When you scroll down the site, you will find complementary messages targeted for each audience -- Students, Parents, Educators. These messages intend to strike a quick educational point. If you want to find out more about the subject, just click the link below the message. This will open up a pop-up with tips, advice, and links to partner resources. Make sure to check out the resources as linked in the educators' and parents' sections of the site! These resources point to curriculum and advice provided by Common Sense Media, ConnectSafely, and National Consumers League.
Rhondda Powling

Animated Explanations - Explanatory Animations - 0 views

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    Animated Explanations is a website "full of animated movies, interactive tutorials and instructional videos, all free for you to view and to embed in your website".
Steve Madsen

PicoCricket - Invention kit that integrates art and technology - 0 views

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    Picocricket is aimed at primary schools, age 8 and up. From the same people who created Scratch. Combining Art & Robotics to spark Creative Thinking. Not free.
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    A PicoCricket is a tiny computer that can make things spin, light up, and play music. You can plug lights, motors, sensors, and other devices into a PicoCricket, then program them to react, interact, and communicate.
Rhondda Powling

Oops. - 3 views

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    The 'Art Project' is a "unique collaboration with some of the world's most acclaimed art museums to enable people to discover and view more than a thousand artworks online in extraordinary detail. * Explore museums with Street View technology: virtually move around the museum's galleries, selecting works of art that interest you, navigate though interactive floor plans and learn more about the museum and you explore. * Artwork View: discover featured artworks at high resolution and use the custom viewer to zoom into paintings. Expanding the info panel allows you to read more about an artwork, find more works by that artist and watch related YouTube videos. * Create your own collection: the 'Create an Artwork Collection' feature allows you to save specific views of any of the 1000+ artworks and build your own personalised collection. Comments can be added to each painting and the whole collection can then be shared with friends and family.
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    This latest Google development provides the opportunity to explore museums from around the world, discover and view hundreds of artworks at incredible zoom levels, and even create and share your own collection of masterpieces.
Pam Thompson

Learning - E2BN - 0 views

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    From The East of England Broadband Network (E2BN) one of 10 Regional Broadband Consortia (RBCs) set up by the UK Government to help raise standards in teaching and learning by the use of broadband technology, comes this selection of learning activities. The activities are arranged under the UK Keystages and divided into subject areas, (note some activities feature in more than one category). Included are links to interactives, movies and a range of activities many of which are suited to use on an IWB.
John Pearce

Reinventing school - you co-design it. we make it possible - 0 views

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    "We invite students, teachers, designers, parents, careres, architects, industrial designers, interactive designers, interior designers, gardeners to join in and ideate, design, prototype new possibilities and reinvent the school experience in Australia. This is another ideas@play project."
appysa

Coursera Clone script - Coursers App Clone - Appysa Technologies - 0 views

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    Appysa Technologies is the leading provider of a highly acclaimed Coursera clone. Coursera Clone Script With our feature-rich and customizable solution, you can launch your own e-learning platform quickly and efficiently. Harness the power of Coursera's proven business model and cater to a global audience, earning substantial revenue. Our Coursera clone offers seamless course management, interactive learning features, and robust monetization options. Don't miss out on the opportunity to start your profitable e-learning business with Appysa Technologies' Coursera clone.
Chris Betcher

Is the Internet hurting children? - CNN.com - 2 views

  • By the time they're 2 years old, more than 90% of all American children have an online history. At 5, more than 50% regularly interact with a computer or tablet device, and by 7 or 8, many kids regularly play video games. Teenagers text an average of 3,400 times a month.
  • The impact of heavy media and technology use on kids' social, emotional and cognitive development is only beginning to be studied, and the emergent results are serious. While the research is still in its early stages, it suggests that the Internet may actually be changing how our brains work.
  • From PCs in school to online schooling Should you bet on Mark Zuckerberg? It goes without saying that digital media have also altered our fundamental notions of and respect for privacy. Young people now routinely post and share private, personal information and opinions on social media platforms without fully considering the potential consequences.
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  • We are at, arguably, an even more important crossroads when it comes to digital media and technology.
  • Movies today -- even G-rated ones -- contain significantly more sex and violence, on average, than movies with the same rating 10 or 20 years ago.
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    The explosive growth of social media, smartphones and digital devices is transforming our kids' lives, in school and at home. Research tells us that even the youngest of our children are migrating online, using tablets and smartphones, downloading apps. 
Chris Betcher

A Magazine Is an iPad That Does Not Work.m4v - YouTube - 3 views

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    Technology codes our minds, changes our OS. Apple products have done this extensively. The video shows how magazines are now useless and impossible to understand, for digital natives. It shows real life clip of a 1-year old, growing among touch screens and print. And how the latter becomes irrelevant. Medium is message. Humble tribute to Steve Jobs, by the most important person : a baby.
anonymous

ide@s web site - welcome - 0 views

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    ide@s saves you time while focusing instruction and technology on Wisconsin's Model Academic Standards
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