Scratch Day is a worldwide network of gatherings, where people will come together to meet other Scratchers, share projects and experiences, and learn more about Scratch.
Scratch is designed for middle school students to learn computer programming and enjoy creativity.
The Future of Education is a topic often discussed, and at the recent gathering of educators in Florence, it was the title and theme for the conference. Now in its ninth year, The Future of Education is an international conference that attracts educators from around the world and across all domains touched by education. The conference is an inspiring two days of discussion and sharing, with the city of Florence, the centre of the Renaissance, providing a constant reminder of what might be possible when creativity and critical thinking combine. Here are my key takeaways from this event.
EduTech in Sydney has been a remarkable experience. A grand celebration of education and an energising gathering of educators ready to share stories and make connections. Despite the rainy weather some 8000 educators came together in the inspiring new International Convention Centre at Darling Harbour and left two days later with hers full of new ideas and wonderings of what might be the future of education. With many ideas still bubbling away here is a brief list of the key take-aways.
There is a debate taking place in the world of education. It is not a new debate but recently it has gathered new energy and the boundary between polite discussion of opposing views and hostility has been stretched. The debate is that between those who are advocates of inquiry based learning and those who believe direct instruction produces the best outcomes. - This article explore how the debate has gone wrong and fails to serve the needs of learners.
"Post discusses products created by students through project based learning experiences, with an emphasis on what students create to express their answer to a driving question than just read a summary of the project.
Gathered here are some samples can be used as inspiration for your class projects. And, critiquing these samples can help students think of ways to make their own productions better."
Proponents of Web 2.0 and social networking often make claims for the benefits of this popular (supposedly new) phenomenon that include the likelihood of collaboration and group problem-solving as students from around the world team to take on important challenges. While collaboration might result if the activities are structured in ways that produce those results, decades of school and corporate efforts suggest that quality is unlikely to result from throwing folks together in groups while leaving issues of process to happenstance. This article outlines ways to increase the productivity of groups, whether they be face-to-face or remotely connected through Web 2.0.