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John Pearce

Using Angry Birds to teach math, history and science - 4 views

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    "It doesn't seem to matter what age group or demographic that I talk to, kids (and adults) everywhere are fans of Angry Birds. As I was playing around with Angry Birds (yep I'm a fan too), I started thinking about all of the learning that could be happening. I have watched a two year old tell an older sister that "you have to pull down to go up higher". I have watched as kids master this game through trial and error. Being the teacher that I am, I started dreaming up a transdisciplinary lesson with Angry Birds as the base. I happened to be writing an inquiry lesson that has students look at inventions throughout time and thought: the catapult-that is an invention that has technology and concepts that are used even today. This is one of those inspirational moments that comes when you are drifting off to sleep and has you frantically searching for paper and pen to record as fast as the ideas come. So what did I do? I got myself out of bed and went to work sketching out a super awesome plan. Here is the embedded learning that I came up with"
John Pearce

Using games in the classroom by Dean Groom on Prezi - 6 views

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    "Using games in the classroom - This is a presentation to pre-service teachers about the affordability and importance of game-play. Low-end."
John Pearce

Buzzword alert - Gamification « Generation YES Blog - 2 views

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    "Have you been gamified yet? Perhaps not a painful as it sounds, gamification is on its way to becoming THE buzzword of 2011. Social media engagement tools such as badges, points, levels, leaderboards, etc are making their way out of hipster apps to every online engagement you can think of. Yes, it all sounds oddly familiar (green stamps, reward cards, etc.) but of course, it's all NEW NEW NEW, with gurus and pundits claiming that gamification will change the way we live and of course, spend money."
John Pearce

Jane McGonigal: Gaming can make a better world | Video on TED.com - 2 views

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    "Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of heroes. What if we could harness this gamer power to solve real-world problems? Jane McGonigal says we can, and explains how."
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