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Tony Richards

The Atlantic Online | January/February 2010 | What Makes a Great Teacher? | Amanda Ripley - 0 views

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    "What Makes a Great Teacher? Image credit: Veronika Lukasova Also in our Special Report: National: "How America Can Rise Again" Is the nation in terminal decline? Not necessarily. But securing the future will require fixing a system that has become a joke. Video: "One Nation, On Edge" James Fallows talks to Atlantic editor James Bennet about a uniquely American tradition-cycles of despair followed by triumphant rebirths. Interactive Graphic: "The State of the Union Is ..." ... thrifty, overextended, admired, twitchy, filthy, and clean: the nation in numbers. By Rachael Brown Chart: "The Happiness Index" Times were tough in 2009. But according to a cool Facebook app, people were happier. By Justin Miller On August 25, 2008, two little boys walked into public elementary schools in Southeast Washington, D.C. Both boys were African American fifth-graders. The previous spring, both had tested below grade level in math. One walked into Kimball Elementary School and climbed the stairs to Mr. William Taylor's math classroom, a tidy, powder-blue space in which neither the clocks nor most of the electrical outlets worked. The other walked into a very similar classroom a mile away at Plummer Elementary School. In both schools, more than 80 percent of the children received free or reduced-price lunches. At night, all the children went home to the same urban ecosystem, a zip code in which almost a quarter of the families lived below the poverty line and a police district in which somebody was murdered every week or so. Video: Four teachers in Four different classrooms demonstrate methods that work (Courtesy of Teach for America's video archive, available in February at teachingasleadership.org) At the end of the school year, both little boys took the same standardized test given at all D.C. public schools-not a perfect test of their learning, to be sure, but a relatively objective one (and, it's worth noting, not a very hard one). After a year in Mr. Taylo
Lynne Crowe

Home - 0 views

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    The web site was created to provide educators and trainers with easy-to- assemble educational games in a technology- enhanced environment to support key learning points. The site demonstrates the creative use of popular game shows and other familiar games to reinforce learning.
Amanda Rablin

YouTube - Video Games and Learning - 0 views

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    Video that compares educational games and entertainment games. It argues that we should 'enable learning' through tangential learning in games rather than have lesson style games.
John Pearce

Fun and games - 1 views

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    "VIDEO games have become one of the most notable features of our culture, yet the industry receives relatively scant attention in mainstream media. This is not only curious, it is unfortunate; because many parents and carers and educators remain unnecessarily wary of this crucible of creativity. The reach of these games is expanding with the take-up of smartphones and tablet computers. A recent study by the head of media communications and technology at Bond University, Jeffrey Brand, found that about 95 per cent of Australian children under 15 play video games."
John Pearce

Games in Education - home - 9 views

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    "The interest in game-based learning has accelerated considerably in recent years, driven by clear successes in military and industrial training as well as by emerging research into the cognitive benefits of game play." - 2010 Horizon Report: K12 Edition Using gaming as a vehicle for learning is a very powerful idea and one that is under-utilized. This wiki is an attempt to create a comprehensive resource about gaming that we can all learn from - all contributions welcome!"
Pam Thompson

Learn To Be Healthy - Educators - Health Education Resources & Tools - 0 views

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    LearntobeHealthy.org is an online health science education center designed to help parents, teachers and educators communicate important health concepts to students though educational resources such as games, activities, and lesson plans.
anonymous

ClassTools.net: Games for Education - 0 views

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    Create free educational games, activities and diagrams in a flash.
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    Educational Games for Interactive Whiteboards
Rhondda Powling

Minecraft in Education…Not Just A Game | RafranzDavis.com - 1 views

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    "Minecraft is more than a game. It's like having a blank canvas to do and be anything. It's like having a master key to your greatest adventure. The worst thing that can happen if we let kids play is that they will learn much more than our standards sometimes allow. Those who play minecraft know this but the problem is that most people in charge of schools and curriculum do not. So, how can we change that?"
Rhondda Powling

Minecraft in school? How video games could be the future of learning - CSMonitor.com - 2 views

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    "A new study is the latest to support the use of video games, in particular the popular children's game Minecraft, in classroom learning"
Jenny Gilbert

Educational Games | Digital Delights for Learners | Scoop.it - 7 views

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    Collection of games accross the currivulum
Kerry J

The neuroscience of online learning Registration, Adelaide - Eventbrite - 3 views

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    Neuroscience has shown that our brains are plastic and that education, gaming and the use of technology can change our brains' connectivity, function and structure. (1, 2) But learning is more than just biology - it is affected by our learning environment and the people with whom and from whom we learn. So how do you take what neuroscience reveals about the plastic, learning brain and combine it with educational research, expertise and common sense? Klevar, in association with Flinders University, are offering you the chance to explore this with Dr Paul Howard-Jones of the University of Bristol, researcher and author of "Introducing Neuroeducational Research: Neuroscience, Education and the Brain from Contexts to Practice".
Rhondda Powling

Microsoft launches site for teachers taking Minecraft into the classroom | Technology |... - 1 views

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    "Microsoft, which bought the game's developer Mojang for $2.5bn in 2014, has launched a site aimed at teachers, aiming to foster a community of educators swapping lesson plans and other tips based on Minecraft. This site was announced (2015) by Microsoft's vice president of worldwide education Anthony Salcito, complete with a list of some of the ways schools are already incorporating Minecraft into their lessons"
Kerry J

What is 'competence' and how should education incorporate new technology's tools to gen... - 3 views

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    This paper addresses the competences needed in 21st century life especially in relation to civic participation, and the educational requirements to foster them in young people. New technologies are widely used by young people for informal social interaction, video game-playing and giving voice to their views. Incorporation of these practices into the classroom has been fairly slow, despite their manifest potential for promoting agency and civic engagement. The paper argues that this is in part due to the need for a cultural shift in education to accommodate them. Currently, many competences young people will need for the future world of interactive technology and 'bottom-up' information, communication and democracy are mainly being developed through informal practices. These competences, which include adaptability, managing ambiguity, and agency are discussed in relation to civic participation. 
Tony Searl

The digital classroom - RN Future Tense - 13 May 2010 - 7 views

  • we do a lot of school to students, instead of telling them and explaining to them, what is our vision? Why are we giving them laptops? It's not because they deserve them. It's because we expect something to change in education. Why aren't we telling them these things? Why aren't we sharing our vision with them, because they can help?
  • get kids communicating with one another outside their own circle of friends
  • create challenges on the web for kids to collaborate, that lead to more social interaction rather than less.
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  • challenges for them is, how do they create learning opportunities that are beyond for example, a worksheet, or beyond that listening to the teacher and doing what the teacher says, and they've really worked very hard to develop those skills.
  • exploring what other people are doing around the world.
  • they have to learn about copyright, and they need to learn about cyber safety.
  • they perhaps don't understand the consequences of what they might put up there.
  • 'If games are the answer, what's the question?'
  • having kids make their own games
  • Are you going to sit passively and wait for the information to come to you, or are you going to go out and find it and if you can't find it, you make it.
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    What impact is digital interactive technology having on education? And what will the classroom of the future look like? These are just some of the questions that were raised at the 2010 Australian Council for Computer Education conference.
Lisa Dumicich

Edheads - Activate Your Mind! - 0 views

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    Edheads helps students learn through educational games and activities designed to meet state and national standards. We partner with various school systems in the United States, which help us research, design and test our activities every step of the way! Very cool virtual surgery activites
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    Edheads helps students learn through educational games and activities designed to meet state and national standards. We partner with various school systems in the United States, which help us research, design and test our activities every step of the way!
dean groom

Sheppard Software - educational games and activities for kids of all ages. - 0 views

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    Lots of educational games for kids and older - chockers full of fund stuff for learning
Rhondda Powling

EIA Energy Kids - What Is Energy? - 4 views

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    Energy Kids is a website produced by the US Energy Information Administration for the purpose of educating students about energy and its many forms. Energy Kids provides a wealth of easily accessible information about energy which students can use to play games, solve riddles, and take quizzes about energy. Some of the games students will find include Energy Sudoku, crossword puzzles, and riddles. Energy Kids also provides students of all ages with ideas and outlines for science fair projects around the energy theme. The science fair projects are available as free PDF downloads.
John Pearce

Orisinal : Morning Sunshine Games - 0 views

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    Nothing to do with Web 2.0, (they were developed way back in 2001), not a lot to do with traditional education but huge fun nonetheless this collection of flashed based games from Ferry Halim is the perfect way to while away time that should otherwise be devoted to work. See if you can figure out what each of the icons indicates before you play the games.
anonymous

Labyrinth - 0 views

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    Lure of the Labyrinth is a digital game for middle-school pre-algebra students. It includes a wealth of intriguing math-based puzzles wrapped into an exciting narrative game in which students work to find their lost pet - and save the world from monsters! Linked to both national and state mathematics standards, the game gives students a chance to actually think like mathematicians.
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