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Cub Kahn

Understanding by Design - 2 views

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    An excellent teaching guide about backward design from Vanderbilt's Center for Teaching including a Grant Wiggins "understanding by design" video, description of the 3 stages of backward design, and a backward design template.
Cub Kahn

​The Future of Online Learning Is Offline: What Strava Can Teach Digital Cour... - 2 views

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    "One of the biggest misunderstandings about online learning is that it has to be limited to things that can be done in front of a computer screen. Instead, we need to reimagine online courses as something that can enable the interplay between offline activities and digital augmentation. . . . We need to focus . . . more on finding ways to robustly capture evidence of offline learning that can be validated and critiqued at scale by peers and experts online."
Cub Kahn

Gagne's 9 Events of Instruction - 5 views

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    The "Application to All Courses" section and the "Example" section both note applications of Gagne's 9 Events that fit online and hybrid courses.
tianhongshi

Virtual Crash Course in Design Thinking: two-hour experiment as first round activity - 0 views

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    Join a community of learners, do-ers and teachers. Journey through a Design Thinking experience, apply it in the real world, and go forth and teach others the methodology. This is a paired activity, so there must be an even number of participants. Internet connection, a large screen or projector with sound.
Cub Kahn

Bring Meaning to Online Discussion with Intentional Design - OLC - 1 views

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    A thought-provoking reflection and case study about online discussion design.
Karen Watte

Social Teaching by Design - Sample Assignments Using Social & Mobile Tools - 1 views

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    Good selection of tools for online presentations, etc.
warrenebb

What Are "Rewards" - 1 views

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    This is a heady rant about motivating your user. (7 min). While some of the big words might be off putting, the simple game examples should be inviting. ? It serves as advice on making someone feel glad they performed a task you setup for them. The speaker is talking about video games, and behavioral engineering, but I think it relates to motivating online students. _________________________ tl;dr? the core takeaway is: points ain't rewards. Just because you gave someone points, doesn't mean they received them as a reward. Points only work as rewards when they are a "token" of whatever currency the player values. I think this is fascinating to keep in mind when trying to motivate students. (you might think of grades and degrees as tokens in different currencies) + I'm curious to learn how much the field of "instructional design" leverages behavioral engineering.
Cub Kahn

Social Media for Education Toolkit - 1 views

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    An interactive site that helps faculty select and implement social media for use in their teaching based on Bloom's levels, types of content, instructional methods and forms of assessment in the course.
Karen Watte

Role-Playing in Online Education - 4 views

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    Great article by enthusiastic instructor that gives details about designing and delivering effective role-playing activities online. Relates activities to Bloom's taxonomy and gives tips for grading students.
Sara Thompson

Binge Viewing and Online Courses | Inside Higher Ed - 0 views

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    A comparison of Netflix "binge viewing" with new models of "binge learning" for online classes. Do students learn better on their own schedule? How to combine both? 
Karen Watte

Does it really take longer to create an online course? - eCampus News - 2 views

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    Components of development and delivery: Content development, pre-semester setup, and overall involvement in the class decrease in time consumption by the third iteration. Yet, Grading & Assessment time consumption actually increases. The survey found that [of the respondents]: Learning curves: The problems, "myths," and concerns associated with online course development and delivery are more likely associated with pedagogy than with technology.
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