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Cub Kahn

Faculty Buy-in Builds, Bit by Bit: Survey of Faculty Attitudes on Technology - 1 views

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    Key finding: "A strong majority of those who have taught online, 71 percent, say doing so has helped them develop skills and practices that have improved their teaching both online and in person. More than seven in 10 say online teaching has enabled them to think more critically about how to engage students with content, better use multimedia content and better use the learning management system."
warrenebb

What Are "Rewards" - 1 views

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    This is a heady rant about motivating your user. (7 min).
    While some of the big words might be off putting, the simple game examples should be inviting. ?

    It serves as advice on making someone feel glad they performed a task you setup for them. The speaker is talking about video games, and behavioral engineering, but I think it relates to motivating online students.

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    tl;dr?
    the core takeaway is: points ain't rewards.
    Just because you gave someone points, doesn't mean they received them as a reward. Points only work as rewards when they are a "token" of whatever currency the player values. I think this is fascinating to keep in mind when trying to motivate students. (you might think of grades and degrees as tokens in different currencies)

    + I'm curious to learn how much the field of "instructional design" leverages behavioral engineering.
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