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susanfein

Developing Effective Courses Using Adaptive Learning Begins with Proper Alignment &laqu... - 2 views

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    Great blog post about the critical need to align content with objectives in adaptive learning and the time and effort required to do so.
Christopher Lindberg

A Good Argument For UX Design in Online Courses - Findability - 3 views

http://er.educause.edu/articles/2017/6/student-feedback-on-quality-matters-standards-for-online-course-design?utm_source=Informz&utm_medium=Email+marketing&utm_campaign=ER "Indeed, research has si...

elearning instructional design QM

started by Christopher Lindberg on 14 Jun 17 no follow-up yet
Cub Kahn

​The Future of Online Learning Is Offline: What Strava Can Teach Digital Cour... - 1 views

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    "One of the biggest misunderstandings about online learning is that it has to be limited to things that can be done in front of a computer screen. Instead, we need to reimagine online courses as something that can enable the interplay between offline activities and digital augmentation. . . . We need to focus . . . more on finding ways to robustly capture evidence of offline learning that can be validated and critiqued at scale by peers and experts online."
Cub Kahn

Learning Out Loud: Make Online Courses Meaningful and Accessible - 1 views

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    "The case for learning out loud extends beyond the development of effective communication skills. An asynchronous, multimodal learning environment that invites students to verbally converse with one another has been shown to improve the social and emotional elements of learning." (also see http://www.slideshare.net/brocansky/learning-outloudsept2014)
John Robertson

How Student Video Presentations Can Build Community in an Online Course - 2 views

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    Example of moving a Math course online and creating community by getting students to record themselves explaining solutions to problems
warrenebb

What Are "Rewards" - 1 views

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    This is a heady rant about motivating your user. (7 min).
    While some of the big words might be off putting, the simple game examples should be inviting. ?

    It serves as advice on making someone feel glad they performed a task you setup for them. The speaker is talking about video games, and behavioral engineering, but I think it relates to motivating online students.

    _________________________
    tl;dr?
    the core takeaway is: points ain't rewards.
    Just because you gave someone points, doesn't mean they received them as a reward. Points only work as rewards when they are a "token" of whatever currency the player values. I think this is fascinating to keep in mind when trying to motivate students. (you might think of grades and degrees as tokens in different currencies)

    + I'm curious to learn how much the field of "instructional design" leverages behavioral engineering.
Shannon Riggs

Active Learning - 4 views

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    Many ideas for incorporating active learning into on-campus and online classes.
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