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Dr. Fridemar Pache

Thank you for this initiative - 13 views

Thank you James and all the current and future participants of this group. This is a great Diigo initiative. The whole Web is waiting for such a universal solution. Good luck. -- Fridemar

alternatives initiative metaverse opensecondlife opensim vr

started by Dr. Fridemar Pache on 19 Jul 08 no follow-up yet
Janette Eade

Second Life Viewer 2.0 Shared Media Demonstrations on OpenVCE | OpenVCE - 1 views

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    Looks impressive!
Janette Eade

Merging VWRAP and Cable Beach | John Hurliman - 2 views

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    A brief history of virtual world interoperability efforts including MMOX, OGP, VWRAP, Cable Beach, and the new push to bring them all together.
Justin Reeve

Open Sim Information (Research Paper) - 1 views

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    Good forum post with helpful information.
Justin Reeve

vComm Presenter - Powerpoint Presentations in Second Life - 5 views

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    Upload Powerpoint and PDF presentations directly into the vComm Presenter. No need for conversion to JPEG nor performing error prone image uploads. Beta testing.
Katy L

Ed/ITLib Digital Library → Learning through Design and Construction in Multi-... - 0 views

  • Cram, A., Hedberg, J., Lumkin, K. & Eade, J. (2010). Learning through Design and Construction in Multi-User Virtual Environments: Opportunities, Challenges and an Emerging Project. In Proceedings of Global Learn Asia Pacific 2010 (pp. 1185-1194). AACE.Retrieved from http://www.editlib.org/p/34325.
  • Andrew Cram, John Hedberg, Macquarie University, Australia; Katy Lumkin, Jan Eade, NSW Department of Education and Training, Australia
  • There are now several implementations of multi-user virtual environments (MUVEs) that have produced evidence of their educational validity. These implementations, however, do not make full use of the educational possibilities offered by MUVEs – namely the potential for students to learn through design and construct of artefacts within the virtual environment. This paper outlines a design-based research project that aims to implement and evaluate a MUVE that focuses on student design and construction of in-world artefacts. The discussion covers theoretical groundings, the challenges of construction and outlines a progression of activities that meet these challenges. An initial pilot study is described and reported.
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    Cram, A., Hedberg, J., Lumkin, K. & Eade, J. (2010). Learning through Design and Construction in Multi-User Virtual Environments: Opportunities, Challenges and an Emerging Project. In Proceedings of Global Learn Asia Pacific 2010 (pp. 1185-1194). AACE. Retrieved from http://www.editlib.org/p/34325.
Katy L

Ed/ITLib Digital Library → Learning through Design and Construction in Multi-... - 0 views

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    Cram, A., Hedberg, J., Lumkin, K. & Eade, J. (2010). Learning through Design and Construction in Multi-User Virtual Environments: Opportunities, Challenges and an Emerging Project. In Proceedings of Global Learn Asia Pacific 2010 (pp. 1185-1194). AACE. Retrieved from http://www.editlib.org/p/34325.
Justin Reeve

Scratch for Second Life - 1 views

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    Graphical LSL scripting tool for Second Life, based on Scratch.
Justin Reeve

Filter Forge - Filter Library - 0 views

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    The Filter Library is a free online repository of filters created by our designers and Filter Forge users. You can submit your own filters to the Filter Library, and if they get popular with the Filter Forge users, you can earn rewards including a free copy of Filter Forge.
Justin Reeve

sculptiecrashcourse - amandalevitsky - 0 views

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    A Crash Course in Making Second Life Sculpties With Blender
Justin Reeve

Plopp SecondLife - 0 views

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    PloppSL allows you to create intriguing Sculpted Prims for SecondLife™ easily. Both texture and model are created in one step. Simply paint the front and back side of your model and it will be converted to a Sculpted Prim by PloppSL.
Justin Reeve

Hyperica - 1 views

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    Index of Hypergrid Locations.
Justin Reeve

Open Source Holodeck - Second Life Wiki - 0 views

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    A Holodeck stores Second Life scenes and lets you load them from a menu when ever you want. The old scene is cleared and the new one appears. Scenes can include any prim objects including furniture, pose balls and particle generators.
Justin Reeve

avalonlearning / FrontPage - 0 views

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    AVALON = Access to Virtual and Action Learning live ONline
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