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Gary Edwards

Diary Of An x264 Developer » Flash, Google, VP8, and the future of internet v... - 0 views

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    In depth technical discussion about Flash, HTML5, H.264, and Google's VP8.  Excellent.  Read the comments.  Bottom line - Google has the juice to put Flash and H.264 in the dirt.  The YouTube acquisition turns out to be very strategic. excerpt: The internet has been filled for quite some time with an enormous number of blog posts complaining about how Flash sucks-so much that it's sounding as if the entire internet is crying wolf.  But, of course, despite the incessant complaining, they're right: Flash has terrible performance on anything other than Windows x86 and Adobe doesn't seem to care at all.  But rather than repeat this ad nauseum, let's be a bit more intellectual and try to figure out what happened. Flash became popular because of its power and flexibility.  At the time it was the only option for animated vector graphics and interactive content (stuff like VRML hardly counts).  Furthermore, before Flash, the primary video options were Windows Media, Real, and Quicktime: all of which were proprietary, had no free software encoders or decoders, and (except for Windows Media) required the user to install a clunky external application, not merely a plugin.  Given all this, it's clear why Flash won: it supported open multimedia formats like H.263 and MP3, used an ultra-simple container format that anyone could write (FLV), and worked far more easily and reliably than any alternative. Thus, Adobe (actually, at the time, Macromedia) got their 98% install base.  And with that, they began to become complacent.  Any suggestion of a competitor was immediately shrugged off; how could anyone possibly compete with Adobe, given their install base?  It'd be insane, nobody would be able to do it.  They committed the cardinal sin of software development: believing that a competitor being better is excusable.  At x264, if we find a competitor that does something better, we immediately look into trying to put ourselves back on top.  This is why
Paul Merrell

MPEG-LA Considering Patent Pool for VP8/WebM | John Paczkowski | Digital Daily | AllThi... - 0 views

  • A new era of Web video without the patent-encumbered formats that have defined the Internet to date. That seems ideal. But like many ideals, it may prove to be unattainable. As a number of observers have already noted VP8 isn’t free from patent liability. And now that Google has open-sourced it as part of WebM, that liability is likely to become an issue. And quickly, too. Indeed, Larry Horn, CEO of MPEG LA, the consortium that controls the AVC/H.264 video standard, tells me that the group is already looking at creating a patent pool license for VP8.
  • It would seem, then, that VP8 may end up subject to the same licensing issues as H.264. If MPEG LA does create a patent pool license for the standard, the free lunch Google promised yesterday may not be free after all.
Gary Edwards

Apple, Microsoft Challenged By Streaming Software Plan - Cloud - 0 views

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    Very interesting the way JavaScript Libraries are continuing to challenge Native Code for Web Application dominance.    excerpt: "The code library, ORBX.js, can be thought of as a cloud-based alternative to Google's Native Client technology. It permits Linux, OS X and Windows applications to run on remote servers and to be presented in a Web browser." "With ORBX.js, native code and legacy applications can be hosted in the cloud (e.g. Amazon EC2), and stream interactive graphics, 3D rendering or low latency video to a standard HTML5 page without using plugins or native code, or even the video tag (which, like Google NaCL,is vendor specific - ORBX.js works on all five major browsers)," explained Otoy founder and CEO Jules Urbach in an email. "The video codec created for ORBX.js can decode 1080p60 at a quality on par with H.264, using only JavaScript." "With ORBX.js and a cloud service provider, you could conceivably run Value's PC Steam client on an Apple iMac or Google Chromebook. You could run Autodesk 3DS Max 2014 on an Android Nexus 7 tablet. You could run a big budget, graphically demanding game title like Left 4 Dead 2 in a Web browser, without any plugins, Flash, Java, NaCL or other supporting technology."
Gary Edwards

Google Chrome 5 WebKit - Firefox - Opera Comparisons - BusinessWeek - 0 views

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    Chrome runs as close as any browser can to the bleeding edge of Web standards. Though it uses the same open source WebKit rendering engine as Safari, it doesn't reliably support the controversial, proprietary CSS3 transformation and animation tricks that Apple's built into Safari. However, like every browser I tested, it earned a perfect score in a compatibility test for CSS3 selectors, and it joined Safari and Opera with a flawless score of 100 in the Acid3 web standards benchmark. Chrome 5 also supports both Apple's H.264 codec and Mozilla's preferred open source Ogg Theora technology for plugin-free HTML5 video, and it beautifully played back HTML5 demo videos from YouTube and Brightcove. In XHTML and CSS tests, Chrome was surprisingly slower than Safari, despite their shared rendering engine -- but the race was close. Safari rendered a local XHTML test page in 0.58 seconds to Chrome's 0.78 seconds, and a local CSS test page in 33 milliseconds to Chrome's 51 milliseconds. Note that Chrome still rendered XHTML more than twice as fast as Opera (1.67 seconds) and left Firefox (12.42 seconds--no, that's not a typo) eating its dust. In CSS, it also beat the pants off Opera (193 milliseconds) and Firefox (342 milliseconds). But Chrome shines brightest when handling JavaScript. Its V8 engine zipped through the SunSpider Javascript benchmark in 448.6 milliseconds, narrowly beating Opera's 485.8 milliseconds, and absolutely plastering Firefox's 1,161.4 milliseconds. However, Safari 5's time of 376.3 miliseconds in the SunSpider test beat Chrome 5 handily.
Paul Merrell

Google to open source vp8 video codec - The Inquirer - 0 views

  • By making VP8 open source Google will provide a high-quality and open alternative to H.264 and other existing codecs. When VP8 was first launched its inventors at On2 claimed it could provide "50 percent bandwidth savings compared to leading H.264 implementations." The move has the backing of the Free Software Foundation (FSF) as a way of killing Flash and avoiding potential lock-in to patented technology.
Gary Edwards

5 Ways to Convert Your Video Files - 1 views

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    H.264, Ogg Theora, MP4, Xvid, MKV, FLV: The world of online video can be pretty confusing. Not only are there tons of different formats and acronyms, but various devices and services actually have vastly different requirements. A video you downloaded via BitTorrent most likely won't play on your iPhone, and the software that comes with your Flip camera won't be of much use to prepare an upload for Wikipedia. Tools to convert videos have been out for a while, but many of them used to be fairly complex, asking for detailed settings about bit rates, audio codecs and interlacing. However, there have been a number of new applications released in the last couple of months that make converting and even transfering clips and movies between devices much easier. Here are five great free tools to check out: Miro Video Converter - free, supports Google V8 DivX Plus RealPlayer DoubleTwist - 200 compatible devices Vuze - free bittorrent client also converts video files
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