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Wikimedia Commons - 3 views

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    If you are browsing Commons for the first time, you may want to start with Featured pictures , Quality images or Valued images . You can also see some work created by our highly skilled contributors inMeet our photographers and Meet our illustrators . You may also be interested in Picture of the Year .
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    In Module 4, one of the activities is to complete the open multimedia searching exercise. The assignment description contains a nice and well sorted list of internet resources. "Commons", the multimedia repository of Wikimedia contains exclusively material with an open license, CC-BY-SA or GFDL.
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Media Smarts: Kids Learn How to Navigate the Multimedia World - 3 views

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    Teachers are discovering the value of imparting media-literacy skills, from critical analysis of news programs, commercials, and films to basic design and video-production techniques.
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    Y mediante el uso de las herramientas que nos da el acceso abierto a la información, enriquece la manera en que los docentes pueden acercar el conocimiento a sus estudiantes.
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    This is an excellent video summarizing all the skills and necessity of them in a participatory culture. Everyone is spending more and more time in the multimedia world these days, especially the youth, who can be considered the most vulnerable. An ability to perceive all the information we are getting through a critical lens is profound, as is an ability to dissect and understand the logic of multimedia. Learning the tricks of graphics, cinema, music studies (collectively called "communication studies"), young people learn to understand and create media, find new ways to express themselves efficiently in an ever-changing world and supplement the traditional ("written") curriculum, which is behind the needs of today's man. The point is illustrated nicely by George Lucas, founder of The George Lucas Educational Foundation (GLEF): "Everybody is affected by this, and it should be taught in school." I agree 100%.
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    Re-thinking communication skills is absolutely essential for all educators, since much of the communication students are faced with during a day comes in the shape of different kinds of media. But the result of this is also that we need to address the fact that not all educators are necessarily equipped to teach about media because it's rarely included in teacher's programs (especially if you were trained twenty or thirty years ago). So the video makes a lot of good points about media-literacy and hopefully our educational systems will make sure that educators are given the tools to include this in their classrooms.
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50+ Web 2.0 Ways to Tell a Story - 2 views

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    "Not long ago producing multimedia digital content required expensive equipment and deep levels of technical expertise. Now anyone can create, publish, and share compelling works with nothing more complex than a web browser. Open licensed media is easy to find/re-use, and combing that with our own content and a set of free tools, means we have powerful ways to express ideas beyond text and bullet points. "
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26 Places to Find Free Multimedia for Your Blog - 3 views

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    A well-organised, comprehensive list of CC and Public domain multimedia resources. Some of these links indicate license attribution categories for usage.

Multimedia Activity - 1 views

started by Sam M on 10 Oct 14 no follow-up yet
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Being Wired Or Being Tired: 10 Ways to Cope With Information Overload | Ariadne: Web Ma... - 0 views

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    The article provides brief history of information overload and its effects. The author provides 10 activities that help to cope with information overload, each of them is consists of several activities. The article includes also a paragraph on the role of librarians and other information professionals in dealing with information overload. The article pays special attention to filtering the received information, RSS overload techniques, phone overload, e-mail overload, multimedia overload etc.
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VideoLAN - Official page for VLC media player, the Open Source video framework! - 3 views

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    Official page for VLC media player, the Open Source video framework! VLC es un reproductor multimedia libre y de código abierto Reproductor multimedia simple, rápido y potente. Reproduce todo: archivos, discos, cámaras de vídeo, dispositivos y flujos.

Open multimedia searching exercise. - 2 views

started by Ana Muñoz de Rivera on 24 Sep 14 no follow-up yet

open Multimedia search - 0 views

started by Aruna Maruthi on 25 Sep 14 no follow-up yet

open multimedia searching exercise. - 0 views

started by Ana Muñoz de Rivera on 24 Sep 14 no follow-up yet

Finding CC-Licensed Works - 1 views

started by Aruna Maruthi on 25 Sep 14 no follow-up yet
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Open Access and Libraries | American Libraries Live - 0 views

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    Here's a free webinar on Thursday, Nov. 6 at 11am PST. You can register here or go to this site on that day and see it live! Open Access and Libraries: What open access is (and isn't) "Scholarly journals are increasingly becoming digital, experimenting with new publishing models such as Open Access (OA) and incorporating multimedia into their formats. In addition, the process of research continues to evolve because of mandates from funding agencies to publicly share research findings and data. For a candid discussion of what OA is (and isn't), tune in Thursday, November 6 at 2:00 p.m. (Eastern) for the next free, streaming video broadcast of American Libraries Live. Our panel of experts will give their unique perspective on what OA means now and how it will shape the future and will answer your questions."
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Padlet is the easiest way to create and collaborate in the world - 0 views

shared by natalyefremova on 03 Nov 14 - No Cached
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    You can create the wall and share information with other peers. You can post multimedia files and text on this virtual wall.
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Extremely inspiring (and "crazy" in a good way!) talk about using video games to change... - 9 views

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    Dr Jane McGonigal (a professional game developer) talks about the time spent playing video games (which approximates to the span of human evolution), and that this time has to increase to make any major changes to the world. I have selected this resource partially in relation to week 3's Clarke's lecture (and others), which talks about using our idle time to do something meaningful - participate in citizen science games, for example. Dr McGonigal's talk very much illustrates this point - except that it talks about solving global issues through indirect games, e.g. a World Without Oil online game simulates a world in which you have to survive oil shortage. Creator's research shows, that people maintain the skills and habits they have taken up after playing this intense game, which include making better choices for our changing environment. The only difference here from actual citizen science games is that Dr McGonigal's games are fictional (rather than providing direct data / input for actual scientific research), however, they empower people to influence global change, which is the topic of the other lectures this week, especially Morozov's thoughts about the power of internet and connectiveness to create "revolutions". Although Morozov has taken up a rather critical view, suggesting only those who want it, take the best from the Internet, Dr McGonigal's ideas might be what bridges the two - taking games, which are integral part of many people's lives, especially in the younger generation, and turning them into real "life schools" may help more people get the idea and the essential skills to "fix" their environments. In all honesty, this is a video I would watch again and again, and recommend it to anyone who would listen (and that doesn't happen often for me).
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    Very interesting view about gaming in a digital world and gaming in a real world. How to balance both world is the challenge that we are all facing. One can see the advantage of computer gaming but also the disconnect with nature that over gaming can create.
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    A very interesting perspective. I took a course of Organisational Analysis offered in Coursera by Stanford University and, in the modules of "Learning Organisations" and "Organizational Culture" we reviewed this issue. Gamers usually develop different skills by playing online games as World of Warcraft, such as: communication, decision making, collaborative work, frustration tolerance and goals setting. This is because they practice, in an alternative world, many different real life situations. In addition, in clinical psychology are using virtual games to treat pacients and educate chilldrens. So, for that reasons, i think it is something really possible.
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    A thought-provoking viewpoint of gaming related to reality.Gamers can become empowered in the real world through skills learnt through gaming. Gaming is changing the look of education. 'Latest games are finally unlocking the key to making learning more fun' by Emmanuel Felton. http://hechingerreport.org/content/latest-games-finally-unlocking-key-making-learning-fun_17380/
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    Gamification for learning - using game elements - sounds very promising. Prior to the internet, technology, there were board games or hands on projects - all with the intent to engage and interact with each other. So it is no surprise to me given the appropriate design/project that students can learn and solve real world problems. Letting students choose their persona and role also allows them to make their own future and take ownership for how they want to participate. Just like the original promise of multimedia training that was purported to replace the traditional classroom events and enable getting the "best" teacher recorded for all to have the same experience...I believe it was then thought that the learning experience needs o be "blended". Different techniques - online, face to face, etc.. This is not my field of expertise so these are just personal opinions. If the online game approach can be combined with face to face and tactile/outdoor activities, aka a blended approach - I think that might be very useful. I do also believe that design solutions should be encouraging win win situations to reinforce collaboration and the feeling that all can succeed. One question I might have is how do you measure success in learning?
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    Gaming promoters unfortunately for me have a commercial agenda and its always difficult to make that balance of pure learning and commercialization aspect
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Paint.NET - Free Software for Digital Photo Editing - 3 views

shared by koobredaer on 01 Oct 14 - Cached
c maggard and michielmoll liked it
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    RE: the multimedia editing activity. Paint.NET is free simple image editing program. It has more advanced features than windows paint, but less than a full editor like GIMP. Thus, you can use it to do some quick high quality editing when you don't want to mess around with a full editor. It is also interesting in terms of Open source, since it started as open source, but is no longer open source, because the author felt there was problems with plagiarism...
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    Awesome! I've saved this and can't wait to test it out. Thanks for sharing!
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THE FUTURE OF THE BOOK - 11 views

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    The year I graduated high school, the media was overrun with speculation about a new technology set to shake the foundation of the world. What was it? We weren't told, exactly. All we knew was that code name "IT" was so revolutionary that we would have to rebuild our cities from scratch.
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    Thank you for sharing. I also heard that many universities are getting rid of their printed textbooks and only using e-texbook due to high prices that students have to pay for their printed textbooks. They may order in the printed textbook, but majority of schools are going digital.
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    Thank you for sharing this resource. This reminds me of a news article I read before, which is "Apple Announces E-Book Store". According to that news article, Apple announced the create of iBook store in Apple's event in Jan 27 2010, hoping to reshape the e-book industry with a vast selection of electronic books in iBook. Electronic books offered in iBook store are around the same price as Amazon's Kindle platform, but with much more functions and convenience. Taking the form of iPad, and with the support of five largest publishers in the world, iBook offers the electronic version of various books and ebbeds multimedia such as photos, videos, and audio files into books, which is revolutionary. Therefore, the rapid development of technology has promoted the rapid changes and upgrading in book industry. From traditional physical books that we buy from retailers or borrow from libraries, to the online book sellers who sell both physical books and electronic books, to today, ebook stores in portable and mobile devices, how we read, when we read, where we read, and what we read have been transformed to a large extent.
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    This is a good article. Sometimes, we think new technology will be a disrupted tech to kill and totally replace old industry.But actually, for old industry, the market will shrink a lot ,but won't totally disappear.
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    What's going to happen with printed books?
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    It depends on which side of the fence is one sitting on. The truth is the book is here to stay.
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    It is interesting that whenever a new innovation is introduced, the current one is declared dead before its final time arrives. Books in whatever format are appealing to different audiences for various reasons. To think that the introduction of e-books was going to lead to a declaration of war on printed books is laughable. Books will be with us for as long as we are still in this world. Does format matter? only time will tell.
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    Long back Lancaster wrote about paperless society but still we are heavily depending on paper only. Technology has fast evolved. First we talked about e-libraries then virtual libraries and now contemplating cloud based libraries. Many technologies have come and gone but paper is still ubiquitous.
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Free Technology for Teachers - 0 views

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    Thanks to Google Maps Mania I learned about another new tool for creating mapped stories. Heganoo is a tool that allows you to build multimedia placemarks on a map. Your completed map can be displayed in a variety of formats including a slide-by-slide format that allows viewers to see placemark information as slides while viewing the map in the background.
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User Generated Content and Crowdsourcing | The Transition to Digital Journalism | kdmcB... - 0 views

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    A lot to absorb here.
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The concepts of Free Software and Open Standards (FTA - Free Technology Academy) - 2 views

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    Interesting open text book created by the Free Technology Academy that outlines the history, culture, and use of free software. "Free Software" is ambiguous in English and not the commonly used terminology. However, in Spanish and French it is possible to make a distinction between "Libre software" and "gratis" software. The authors argue that the term "open source" is too technical focused, while "libre software" better focuses on the rights of the users and community. Interesting and worth skimming for reference. Available in English, Spanish, Catalan, and Italian. Authors: Jesús M. González-Barahona, Joaquín Seoane Pascual, Gregorio Robles Coordinators: Jordi Mas Hernández, David Megías Jiménez Licenses: GNU Free Documentation License, Creative Commons Attribute ShareAlike License Information: 291 Pages; 3.2Mb Free software is increasing its presence in mainstream media and in debates among IT professionals, but it is still unknown for many people.
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    Muy buenos aportes @koobreader
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