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Kevin Stranack

Maker Education and Experiential Education - 6 views

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    Places the popular concept of the makerspace within the theoretical context of experiential education.
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    Good infographics!
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    I have a 11-year old daughter, so a lot of the readings and activities we do in this course usually lead me to compare between how they apply to k-12 "fundamental" education and professional development. We are lucky in that some of her teachers are experimenting with flipped classroom and project-based learning. However, as a parent on the sideline, sometimes I wonder about their activities. How do I or anyone evaluate an activity to know that it is "educational"? This article gives a great definition, "...an experience is educative if it lead to further growth, intellectually or morally..." Another quote I like a lot is "learner to take initiative, make decisions, and be accountable for the results."
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    Good article on the Maker Movement, and references to the thinking of John Dewey. I hadn't realized some of the Maker Movement extends back to the 1970's. I had the chance to meet Sylvia Libow Martinez a couple of years ago (of Invent to Learn - http://www.inventtolearn.com/) and got a deeper insight into the power of the Maker Movement, Maker Fairs, and how sharing knowledge and collaboration is producing some amazing things in the realm of 3D printing, wearable technology, and changing paradigms for education.
mbittman

Servants of Power: Higher Education in an Era of Corporate Control - 9 views

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    Argues that increasing corporate control is undermining the foundational values of higher education.
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    Good article, thanks for sharing it. I think what trancends in this article is that the those who have power obviously want to maintain that position and therefore it is in their interest to lobby for a "bad", "uncreative" education system, so to say to deliberatly limit thought capacity. There are certainly many interesting aspects to what is written in this article, for example the part about Gramschis thoughts is directed on a discussion of social classes, and how those might lean right or left depending on their composition. But could it also be that the, so called, lower classes (i dont like that expression) are just not there to engage and participate in political discussion that draws the outlines of such things like the education system.
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    Here in Spain we have a similar evolution of higher education; private postgraduate private schools give masters that guarantee the access to top jobposts, but they are not focused on analysis, creativity and critical minds, but on pure business. What you need to be on your future job post is what you learn. Public institutions are still on air, but they are struggling with less and less public resources to survive. So I guess this is not only going on in USA.
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    Italy is going even worse...i'm an Adjunct Professor for maybe 1000 euro per year ... surviving by scholarships, call center mid term contracts, collaborations where i'm asked to pay for taxes the university should pay, all levels teaching.. I like "Some of the basic principles underlying effective pedagogy, such as small class size, individual attention and the importance of mentoring, are being sacrificed in order to increase head count, limit labor costs and create a one-size-fits-all educational experience." The problem is that universities are to make profits from fees (that's why they hire me instead of employing me) and offer any kind of courses, masters to increase their income! The problem is: how can we expect to increase the quality of learning as far as decisions are taking by political, business, organizational sides instead of scientific and educational ones?
Kevin Stranack

Educators Connect Learning Through Citizen Science | Educator Innovator - 2 views

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    Using the citizen science model for science education.
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    Good connection between citizen science and learning, that I did not find so evident in the course content. Thanks!
Kevin Stranack

A Shift In Academic Thinking About Knowledge Exchange | KMbeing - 1 views

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    "So what does knowledge mobilization mean for education? It asks us to reimagine what it means in exchanging knowledge. It requires us to embrace being open and unselfish in our learning and knowledge exchange. It requires admitting that a large part of what continues to happen in our world isn't good for our students, our teachers, our communities - or our world. It means creating change in our education systems or risk the return to the tragedies of the early 20th century."
eglemarija

Gaming could be the ultimate tool to re-engage boys in education - 4 views

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    This TEDtalk might not answer directly to open knowledge topics so far, however it speaks to some of the issues raised in this week's lectures: pop-culture and technology can and should be used to engage people into educational & social activities (especially evident in Dr Jenkins' talk). Here, Ali Carr-Chellman talks about issues boys face in school - basically, they just don't belong there, as teaching is usually brought about from a woman's point of view (most teachers are female) and boys are told to be girls. Eventually, they feel they just won't succeed and take up other things - e.g. video games. The speaker advocates that video games could and should be used as a valuable tool to reach boys. Providing more resources, games could become THE ultimate way to deliver important messages and to teach effectively. (This also speaks to the point in Clarke's lecture, that games can be made into powerful scientific and educational plarforms.)
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    This has certainly been the case with my 15 year-old, who through Minecraft has created extensive networks for exchanging ideas and interests that have turned into research projects for his debate class.
Leticia Lafuente López

Gamification, Learning and World change - 10 views

An interesting video about Second Life being used in Learning: https://www.youtube.com/watch?v=Qj_fKnZRoNI

module3 education learning gamification game

v woolf

White Paper: Confronting the Challenges of Participatory Culture: Media Education for t... - 0 views

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    The competencies discussed by Dr. Jenkins in the Module 3 video, for those who are interested, are: "Play - the capacity to experiment with your surroundings as a form of problem-solving Performance - the ability to adopt alternative identities for the purpose of improvisation and discovery Simulation - the ability to interpret and construct dynamic models of real world processes Appropriation - the ability to meaningfully sample and remix media content Multitasking - the ability to scan one's environment and shift focus as needed to salient details. Distributed Cognition - the ability to interact meaningfully with tools that expand mental capacities Collective Intelligence - the ability to pool knowledge and compare notes with others toward a common goal Judgment - the ability to evaluate the reliability and credibility of different information sources Transmedia Navigation - the ability to follow the flow of stories and information across multiple modalities Networking - the ability to search for, synthesize, and disseminate information Negotiation - the ability to travel across diverse communities, discerning and respecting multiple perspectives, and grasping and following alternative norms."
chacunin

Changing paradigms: Education - 0 views

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    El vídeo de Mozorov del módulo 3 me ha recordado esta animación de RSA con la charla de Ken Robinson acerca de las reformas del sistema educativo. La educación no puede matar la creatividad, debe conectar los aprendizajes y sacar lo mejor de cada uno de nosotros, como veíamos en el módulo 2. Que lo disfrutéis!
Kevin Stranack

Getting to Know the Makerspace Movement in Education - 2 views

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    "Part of the trending 'DIY Culture', the 'Maker' subculture refers to the ideology of cutting out the middleman and creating your own product or idea which can then be shared or improved upon. "
eglemarija

Citizen Cyberlab: Learning & creativity aided by ICT - 4 views

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    Citizen Cyberlab's repository of online resources on citizen science: a collection of over 500 references concerning education, crowdsourcing, participation and much more!
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    It is a pity that most of these papers are not open, not free...
eglemarija

Extremely inspiring (and "crazy" in a good way!) talk about using video games to change... - 9 views

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    Dr Jane McGonigal (a professional game developer) talks about the time spent playing video games (which approximates to the span of human evolution), and that this time has to increase to make any major changes to the world. I have selected this resource partially in relation to week 3's Clarke's lecture (and others), which talks about using our idle time to do something meaningful - participate in citizen science games, for example. Dr McGonigal's talk very much illustrates this point - except that it talks about solving global issues through indirect games, e.g. a World Without Oil online game simulates a world in which you have to survive oil shortage. Creator's research shows, that people maintain the skills and habits they have taken up after playing this intense game, which include making better choices for our changing environment. The only difference here from actual citizen science games is that Dr McGonigal's games are fictional (rather than providing direct data / input for actual scientific research), however, they empower people to influence global change, which is the topic of the other lectures this week, especially Morozov's thoughts about the power of internet and connectiveness to create "revolutions". Although Morozov has taken up a rather critical view, suggesting only those who want it, take the best from the Internet, Dr McGonigal's ideas might be what bridges the two - taking games, which are integral part of many people's lives, especially in the younger generation, and turning them into real "life schools" may help more people get the idea and the essential skills to "fix" their environments. In all honesty, this is a video I would watch again and again, and recommend it to anyone who would listen (and that doesn't happen often for me).
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    Very interesting view about gaming in a digital world and gaming in a real world. How to balance both world is the challenge that we are all facing. One can see the advantage of computer gaming but also the disconnect with nature that over gaming can create.
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    A very interesting perspective. I took a course of Organisational Analysis offered in Coursera by Stanford University and, in the modules of "Learning Organisations" and "Organizational Culture" we reviewed this issue. Gamers usually develop different skills by playing online games as World of Warcraft, such as: communication, decision making, collaborative work, frustration tolerance and goals setting. This is because they practice, in an alternative world, many different real life situations. In addition, in clinical psychology are using virtual games to treat pacients and educate chilldrens. So, for that reasons, i think it is something really possible.
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    A thought-provoking viewpoint of gaming related to reality.Gamers can become empowered in the real world through skills learnt through gaming. Gaming is changing the look of education. 'Latest games are finally unlocking the key to making learning more fun' by Emmanuel Felton. http://hechingerreport.org/content/latest-games-finally-unlocking-key-making-learning-fun_17380/
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    Gamification for learning - using game elements - sounds very promising. Prior to the internet, technology, there were board games or hands on projects - all with the intent to engage and interact with each other. So it is no surprise to me given the appropriate design/project that students can learn and solve real world problems. Letting students choose their persona and role also allows them to make their own future and take ownership for how they want to participate. Just like the original promise of multimedia training that was purported to replace the traditional classroom events and enable getting the "best" teacher recorded for all to have the same experience...I believe it was then thought that the learning experience needs o be "blended". Different techniques - online, face to face, etc.. This is not my field of expertise so these are just personal opinions. If the online game approach can be combined with face to face and tactile/outdoor activities, aka a blended approach - I think that might be very useful. I do also believe that design solutions should be encouraging win win situations to reinforce collaboration and the feeling that all can succeed. One question I might have is how do you measure success in learning?
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    Gaming promoters unfortunately for me have a commercial agenda and its always difficult to make that balance of pure learning and commercialization aspect
ricbruno

eLearning Papers - 2 views

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    eLearning Papers is a journal on open and digital learning issues. Different issues are focusing on different themes. Next theme will be on "Innovation on Education"
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    This is great, I am constantly searching for new open publication to report on AND this will be a great resource for my Science of Education studies! So big thanks for sharing.
Amanda Hill

Macaulay Library - 1 views

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    "The Macaulay Library is the world's largest and oldest scientific archive of biodiversity audio and video recordings. Our mission is to collect and preserve recordings of each species' behavior and natural history, to facilitate the ability of others to collect and preserve such recordings, and to actively promote the use of these recordings for diverse purposes spanning scientific research, education, conservation, and the arts." A great example of what citizen science can build!
Leticia Lafuente López

Does ICT in Education come before Social Citizen? - 3 views

I take this sentence from the report: "(...) one important lesson to remember is that technology by itself does not enhance the teaching-learning process and environment (Levine, 1998). It is the e...

module3 open ict education knowledge open access

monde3297

Lecture Videos | OpenKnowledge Courseware | Stanford Online - 0 views

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    Utilice la barra de navegación de arriba para moverse a través de los vídeos para el módulo de esta semana . Desplácese hacia abajo para espacios de discusión. Introducción En este vídeo, Dr. Jenkins habla sobre la cultura participativa, nuevas alfabetizaciones medios de comunicación, y la participación cívica.
chuckicks

The School of Open - 2 views

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    The following post was created in collaboration with members of the CC China Mainland Affiliate team and the School of Open community. Below is a description of the 2nd CC China Mainland open educational resources (OER) summer camp (30th June to 8th July 2014) for the children of Luxi Island, a remote island off the coast of China.
Raúl Marcó del Pont

NaturaLista. Ciencia ambiental y participación ciudadana / Environmental Scie... - 1 views

http://www.naturalista.mx/ NaturaLista es un proyecto de una institución gubernamental mexicana, Conabio. Han creado esta una herramienta de ciencia ciudadana donde los usuarios pueden aprender s...

module3 ciencia ciudadana

started by Raúl Marcó del Pont on 15 Sep 14 no follow-up yet
Kaitie Warren

Environmental Attitudes Survey - 4 views

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    Test out this form of citizen science, a 2-3 minute survey on environmental attitudes and education. A friend is involved in this study at the University of Leeds.
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    Easy to take.
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