Skip to main content

Home/ OKMOOC/ Group items tagged module3 education

Rss Feed Group items tagged

chacunin

Changing paradigms: Education - 0 views

  •  
    El vídeo de Mozorov del módulo 3 me ha recordado esta animación de RSA con la charla de Ken Robinson acerca de las reformas del sistema educativo. La educación no puede matar la creatividad, debe conectar los aprendizajes y sacar lo mejor de cada uno de nosotros, como veíamos en el módulo 2. Que lo disfrutéis!
Nataša Ljubić Klemše

Can Public Education Coexist with Participatory Culture? - 3 views

  •  
    An interesting overview of the challenges that both teachers and students face in the era of participatory culture
  •  
    By Elisabeth Losh in Information Science and Web 2.0.
  •  
    Two interesting links extracted from the article: Connected learning http://connectedlearning.tv/ Connected Learning is an educational approach designed for our ever-changing world. It makes learning relevant to all populations, to real life and real work, and to the realities of the digital age, where the demand for learning never stops. http://www.itofisher.com/mito/weblog/2012/03/connected_learning.html
Leticia Lafuente López

Gamification, Learning and World change - 10 views

An interesting video about Second Life being used in Learning: https://www.youtube.com/watch?v=Qj_fKnZRoNI

module3 education learning gamification game

eglemarija

Citizen Cyberlab: Learning & creativity aided by ICT - 4 views

  •  
    Citizen Cyberlab's repository of online resources on citizen science: a collection of over 500 references concerning education, crowdsourcing, participation and much more!
  •  
    It is a pity that most of these papers are not open, not free...
eglemarija

Gaming could be the ultimate tool to re-engage boys in education - 4 views

  •  
    This TEDtalk might not answer directly to open knowledge topics so far, however it speaks to some of the issues raised in this week's lectures: pop-culture and technology can and should be used to engage people into educational & social activities (especially evident in Dr Jenkins' talk). Here, Ali Carr-Chellman talks about issues boys face in school - basically, they just don't belong there, as teaching is usually brought about from a woman's point of view (most teachers are female) and boys are told to be girls. Eventually, they feel they just won't succeed and take up other things - e.g. video games. The speaker advocates that video games could and should be used as a valuable tool to reach boys. Providing more resources, games could become THE ultimate way to deliver important messages and to teach effectively. (This also speaks to the point in Clarke's lecture, that games can be made into powerful scientific and educational plarforms.)
  •  
    This has certainly been the case with my 15 year-old, who through Minecraft has created extensive networks for exchanging ideas and interests that have turned into research projects for his debate class.
camilalondonoa

Where to start programming? - 2 views

  •  
    Codecademy is the easiest way to learn how to code. It's interactive, fun, and you can do it with your friends.
  •  
    Codecademy is the easiest way to learn how to code. It's interactive, fun, and you can do it with your friends.
  •  
    I began at Code Academy last year, and completed various courses. The problem I had was knowing about the architecture and systems behind the code, so, now I am learning to use Command Line and working through FLOSS manuals. I like Code academy, and I may go back there, but not before I have understood Command Line and more specifically what works with Linux, Ubuntu, Fedora etc The thing is, free software development, open source and education for all, begins with Linux OS and whatever branches from that is free to share, iterate and scalable. The trademark socialist, philosophically opposed to the capitalist.
Leticia Lafuente López

Does ICT in Education come before Social Citizen? - 3 views

I take this sentence from the report: "(...) one important lesson to remember is that technology by itself does not enhance the teaching-learning process and environment (Levine, 1998). It is the e...

module3 open ict education knowledge open access

Kelly Furey

Digital Literacy Is the Key to the Future, But We Still Don't Know What It Means | WIRED - 5 views

  •  
    "The entrance to GitHub is the most Instagram-able lobby in tech. It's a recreation of the Oval Office , and the mimicry is spot-on---except for the rug. Instead of the arrow-clutching American eagle that graces Obama's office rug, it shows the code-sharing site's Octocat mascot gazing into the digital future, just above the motto: "In Collaboration We Trust."
  •  
    A neat article outlining the significance of digital literacy within the industrial revolution. "Digital literacy is about learning to use the most powerful tools we've ever built."
Kevin Stranack

A Shift In Academic Thinking About Knowledge Exchange | KMbeing - 1 views

  •  
    "So what does knowledge mobilization mean for education? It asks us to reimagine what it means in exchanging knowledge. It requires us to embrace being open and unselfish in our learning and knowledge exchange. It requires admitting that a large part of what continues to happen in our world isn't good for our students, our teachers, our communities - or our world. It means creating change in our education systems or risk the return to the tragedies of the early 20th century."
erikitaymarijo

E-privacidad y redes sociales - Dialnet - 0 views

  •  
    I´m interested in sharing in this article given the impotance that they have taken social networks; social networks in Internet and expansion can not leave out the risks that these may contein by the lack of real awareness by users of uses that can be made with your personal data, as these may be used illegally, profiles can publish false information or unauthorized or assigned full and unlimited rights all contenst.
1 - 10 of 10
Showing 20 items per page